Deadon said:For me;
5,15,11,3,13,7,10,8,2,1,12,9,4,14.... only move 2 balls, when shooting the 8.
Steve Lipsky said:Deadon,
I like your solution, but there was something I couldn't put my finger on about it which very slightly turned me off to it. I think I've found it - there is sort of a "trip around the world" feel to this out. I feel like until the middle/end of the pattern (once you get to the 8 ball), you're going from one area of the table to the next, really only pocketing one ball from each.
That's not necessarily a bad thing... and I really like how your pattern is very logical - there's not a lot of difficult cueball movement at all.
It wouldn't be my choice, simply because of what I mentioned in the first paragraph, but there is an elegance in the logic behind it, which I do like.
- Steve
Deadon said:Cleaning everything from the rails and near the pockets, except the key 9 ball, then deal with the middle of the table. I felt that once all those areas were clear, and they were very easily executed shots, I could concentrate on the only problem, the 1 ball.]
Steve Lipsky said:Mike,
One suggestion I have is to reclassify balls as either "annoying" or "problems". As an example, in this rack, the 13 is annoying; it's not a problem.
It has been my experience that solving the problems before the annoyances has great benefits. You see in the pattern I chose that I get to the problems as soon as possible. There are many benefits to this, not the least of which is that if you get slightly out of line when dealing with a problem, you'll by definition have more balls left on the table which can bail you out and let you try again.
By the way, I have been doing this "annoying"/"problem" classification for some time, but I've never put my thoughts into words. This has been a great thread, guys.
- Steve
Deadon said:Thanks Steve;
Your are correct in that it has that around the world feel.
Mike
Steve Lipsky said:Mike,
It has been my experience that solving the problems before the annoyances has great benefits. You see in the pattern I chose that I get to the problems as soon as possible. There are many benefits to this, not the least of which is that if you get slightly out of line when dealing with a problem, you'll by definition have more balls left on the table which can bail you out and let you try again.
Steve Lipsky said:Mike,
One suggestion I have is to reclassify balls as either "annoying" or "problems". As an example, in this rack, the 13 is annoying; it's not a problem.
It has been my experience that solving the problems before the annoyances has great benefits. You see in the pattern I chose that I get to the problems as soon as possible. There are many benefits to this, not the least of which is that if you get slightly out of line when dealing with a problem, you'll by definition have more balls left on the table which can bail you out and let you try again.
By the way, I have been doing this "annoying"/"problem" classification for some time, but I've never put my thoughts into words. This has been a great thread, guys.
- Steve
Deadon said:BTW..
Bruin and Blackjack;
What I am referring to above is why I wouldn't do what you would.
Going into the 12 from the 7 can do too many things.
.
mthornto said:I tought it would be fun and educational to have the group here work through a straight pool rack. So, I played a couple of setup breakshots until I came up with a nice spread that I think is probably very easy for the good players, but that the rest of us could easily fail to get out because of poor shot selection.
Specificaly, I would like to have some good players look at the table and tell us how you would play it and why.
Here is the Cue Table layout of the table just after the break shot.
http://CueTable.com/P/?@4AATm3BCYf4...HBjH3Iaag4JCBc3KVEI4LCww1MVxd4NEcO3OYFa4PPtV@
bruin70 said:i like bumping into the cluster also. normally, i like high breakshots, but the 14 is a little too high.
the table is laid out pretty simply with the exception of a few nuisances. the 3,11, and that funny cluster,,,,,which is why i prefer taking the opportunity to open that up JUST A BIT and the 7 is a perfect ball to do it with.who knows,,,another breakshot may reveal itself, or maybe an easier way to clear that mess up. BUT IN ANY CASE, if there's nothing there, i can always get back to the 3-11 and continue the sequence.
only this time, there'll be a different dynamic because the cluster will have changed from what it was previous, which i didn't like.
lfigueroa said:I'm late to this party, but here's my stab:
5 ball first to get on the three balls to the right corner pocket (by the way, there's no way I'd shoot the 7 first
Then I'd get the three balls by the pocket to clear that side and open a path for the 10
9
15
11
Now I'd go back and get the 7. Depending on the angle I get for the 10, I'm then trying to bump the 2 or 8 into break shot position or bump the 12 into the 14 for a break shot. The 3 and 4 are the insurance balls, but also, by going relatively gently into the balls there a fair chance that if I don't manufacture a break ball on my first attempt, these balls are in close enough proximity to one another that I'll get a second opportunity to make a break ball.
It's tough to say what happens from there, but as soon as I could I'd go get the 13 and finish up with the last few balls all in the rack area.
Lou Figueroa
TheOne said:This rack is all about 1 question, do you like any of the 10 as a break ball?
If yes then ALL the balls can be picked off without moving anything. Once the 3 and 11 have been removed the 2 and 8 can go and then the 1 and 12 will go in the opposite corner using the 14 for easy position. I do like this type of break shot but I suspect the 10 ball maybe a little too central to be ideal.
Therefore as an alternative I would move the 3 and then the 11 because I really like the ATTACK ANGLE from the 10 into the cluster early on (probably 4th shot). I think this shot played at slowish speed would create several break balls and also has many insurance balls if played at the right speed.
supergreenman said:CUE TABLE LINK
Ok, I planned all the way up to the 9 ball, how ever, I had to stop there because my next shot would totally depend on how the cluster got broken up 3 shots before hand using the 2. The 10 was my ball to either get on the 14 for the break, or get on one of the 3 remaining balls from the cluster.
Deadon said:Sometimes we get too "pureist" when we mentalize what we would "like" to do. You are correct in thinking that the 10 is possible break ball. If the 9 goes by the 15, I would save it to get on the 10 because I prefer the long side of the break from below, but it is not necessary. Otherwise, what you are suggesting is good. Sometimes we learn from looking at things a little differently.
bruin70 said:a few nice things about a below the rack breakshot,,,1...there's almost ALWAYS one available. i have never had to manufacture a below-the-rack, whereas there are times when one must do so for a traditional break,,,2...a setup ball is easy if not right there because all one eventually has to do is roll the cb down to the rail,,,3...the breakshot will always be short with no reaching no fuss no muss. don't have to worry about left hand-right hand issues...4,,,in setting this up, there is more leeway for error than any other breakshot i know.
the only reason i don't used it more is because of the stigma of tradition.