Help someone run this rack

SoundWaves

AzB Silver Member
Silver Member
OK here is the situation your hill/hill playing 8 ball and you are low balls. Your opponent has scratched and you have ball in hand. Wait a minute your not playing It's your team mate and he is going about this the wrong way. Time out! You show the player the easiest out with little cue ball movement and all natural angles.... Then you loose.... LOL can't shoot the balls for them.. The reason for my post is that when this situation occurred I had two other players that I thought I respected their opinions completely disagree with my pattern. So I guess my question is two fold, how would you get out from here and if you where coaching someone around an APA 4 speed would it change your pattern? Looks like an easy out to me, but I never miss from my stool.

CueTable Help

 
3, 1, 2, 7, 8. I know 7 doesnt look like a keyball but it should be a very easy out.
 
Well with ball in hand, I'd start by shooting the 3 ball, and placing the CB on the center diamond, and 1 diamond out. And then playing simple position for the 1 ball. Where I'd almost want to be straight in on the 1 ball. And then i'd hit with a lil bit of low, the 1 ball and then get an angle on the 2ball, so I can drift down for the 7ball, leaving a simple angle so I can come back down for the 8ball either in the corner pocket where the 3 ball went in, or for a side pocket shot, where the 2 ball went.

I dont know how to use the Cuetable so I had to explain it all lol. But it's about as simple as I can explain.
 
Guiding a weak player with marginal ability to control the cue ball, I would set up the two in the corner dead straight asking them to pocket it with a little follow. This would leave them an angle on the seven in the corner that would ensure that if they made it, they'd be nicely on the three ball next. Getting from the three in the corner to the one in the side should be very simple, and getting from the one in the side to the eight is also atuomatic, even for a weak player.

Numerous other simple patterns are available but this was the first one that occurred to me.
 

CueTable Help


2-7-3-1-8
No sidespin or draw, a little follow here and there is all that is needed. Does require speed control though.
Chuck
 
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Glad I posted this. Several good ideas. I see getting on the seven as a problem here especially at this skill level. I was going to take it first, but the two to the seven I like allot to. Thanks for the relies.
 
SoundWaves said:
OK here is the situation your hill/hill playing 8 ball and you are low balls. Your opponent has scratched and you have ball in hand. Wait a minute your not playing It's your team mate and he is going about this the wrong way. Time out! You show the player the easiest out with little cue ball movement and all natural angles.... Then you loose.... LOL can't shoot the balls for them.. The reason for my post is that when this situation occurred I had two other players that I thought I respected their opinions completely disagree with my pattern. So I guess my question is two fold, how would you get out from here and if you where coaching someone around an APA 4 speed would it change your pattern? Looks like an easy out to me, but I never miss from my stool.

CueTable Help




7, 1, 3, 2 8. with 1 in the corner with follow to 3 play 2 in the corner with a stop shot for 8.

Gary
 
Ky Boy said:
7, 1, 3, 2 8. with 1 in the corner with follow to 3 play 2 in the corner with a stop shot for 8.

Gary
I agree with this. The 2 is the natural keyball, either in the side or either bottom corner, and a stop shot on it is highly preferable. The 7-1-3 is the most reliable route to a stop shot on the 2, which means it goes in the left corner.

CueTable Help



pj
chgo
 
Last edited:
On a real table I may think differently, but believe it or not, I like going from the 7 to the 3 with BIH. Almost like RiverCity mentioned, but I don't like taking out the 2 initially. The 2 makes a nice insurance ball.
 
All good replies so far.

My thinking here is that a weak player tends to struggle mightily to get an accurate cue ball angle while pocketing any ball that is against the rail. I'm of the opinion that a weak player will often go wrong playing from the three to the two, because a slightly inaccruate cue ball path can ruin the pattern. On the other hand, playing from the three in the corner to the one in the side offers much more room for error if the desired cue ball angle off the three is missed.

For a weaker player, I think the two is a poor key ball. Just my slant on it.
 
sjm said:
Guiding a weak player with marginal ability to control the cue ball, I would set up the two in the corner dead straight asking them to pocket it with a little follow. This would leave them an angle on the seven in the corner that would ensure that if they made it, they'd be nicely on the three ball next. Getting from the three in the corner to the one in the side should be very simple, and getting from the one in the side to the eight is also atuomatic, even for a weak player.

Numerous other simple patterns are available but this was the first one that occurred to me.
That was the shot sequence I was thinking of, but I was going to have him take the 2 in the side instead of the corner assuming I could set it up for him to get automatic position on the 7.
 
RiverCity said:

CueTable Help


2-7-3-1-8
No sidespin or draw, a little follow here and there is all that is needed. Does require speed control though.
Chuck
I should have kept reading before responding to SJM... This is exactly what I was thinking.
 
JDB said:
I should have kept reading before responding to SJM... This is exactly what I was thinking.

Very little to choose between this pattern and mine, but the tiebreaker for me was that a weak player could overhit the speed on the two in the side and get too straight on the seven, from which they couldn't recover easily. By making them shooting the two in the corner, I'm protecting them from making that mistake while still offering them an unmissable shot.
 
Pattern

For a 4, shoot the 1, stop, shoot the 2 with a slight follow, shoot the 7 in the corner with left, shoot the 3 in the corner, and shoot the 8 either in the side or the corner.
 
Mid level players given BIH should IMO shoot the hardest ball to get position on first and in this case that would be the 3 frozen or nearly frozen to the top rail.

I see it 3,2,7,1,8
 
Fixer said:
3, 1, 2, 7, 8. I know 7 doesnt look like a keyball but it should be a very easy out.

My thoughts exactly. If you get right from 3 to 1 it's quite difficult to screw up.
 
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