Jude Rosenstock said:
Aaron_S said:There will probably be 10 responses that include jumping to make the 1 and playing 1, 2 or 3 rail shape below the two, so I'll post one a little different. I like this two-way shot for a non-jump option.
Jude Rosenstock said:You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?
SPINDOKTOR said:Jude, a jump is fine, but look at position on the 2, to much to do with the cue ball with the jump stick IMHO..
Its the speed, thats what I mean, to me its easier to kick the 1, either way, unless your very lucky, a run out isnt likely.
SPINDOKTOR
Jude Rosenstock said:You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?
Jude Rosenstock said:You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?
Nick B said:
Jude Rosenstock said:Yes, tie up the 2 ball, give up ball in hand and then get ready for the super-safe where you'll need a compass and a magic wand to make a legal hit.
Aaron_S said:Perhaps. My suggestion was simply offered as a non-jump alternative, as I expected lots of jump replies, and wanted to mix it up a bit. I personally don't even own a jump cue (the audience gasps and screams "Sacrilege! Heresy!"), but I would be very tempted to jump this ball in a game situation because it's only about a half-ball jump, the rack is very runnable, and I feel like I could control whitey well enough with my leather-tipped break cue to make the 1 and come up with a shot on the deuce a fairly high % of the time.
Now that I think about it, though, even if I did own one of those fancy phenolic-tipped jump cues, I think I would still use my break cue because of the increased control of spin I think I would gain from the leather tip. Now, this is coming from a player who has only used a phenolic-tipped jump cue a couple of times, so I am by no means an expert on them and correct me if I'm wrong, but my perception at those times was that there was greatly diminished control over cueball spin with that type of setup, and I would be afraid of scratching in the corner if I couldn't spin the cueball somewhat predictably on the jump shot. I'm sure jump cues have improved a lot, though, so I may be totally off the mark on that one.
Good rolls,
Aaron
steev said:I assumed that he assumed a push shot was available. I don't like the choice anyway...
-s
Jude Rosenstock said:Actually, I think the kick is the right way to go. I think position on the 2-ball is iffy for the best jumpers yet the kick shot is a near can't-miss for those that have decent kick-safe abilities.
Personally, I hate jump cues but it's situations like these where I'm kinda glad they're around since there are so many players that will pass up this safety so they can use their new [enter latest trend jump cue here].
Jude Rosenstock said:You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?
Jude Rosenstock said:Yes, tie up the 2 ball, give up ball in hand and then get ready for the super-safe where you'll need a compass and a magic wand to make a legal hit.
Russ Chewning said:Well, Jude... You can't blame him for thinking he is allowed to push here. The alternative is that you broke dry, and you opponent played a very weak safe.![]()