How Would You Play This Cuetable? 9-ball

Jude Rosenstock said:

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I would kick at the 1, not to make it but to get it to head up table while the cueball heads towards the footrail. Go for about a 1/3 ball hit on the 1 and you've got a pretty good chance of hooking. There's a small chance of scratching, but not too big a risk.

Cory
 
There will probably be 10 responses that include jumping to make the 1 and playing 1, 2 or 3 rail shape below the two, so I'll post one a little different. I like this two-way shot for a non-jump option.

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Aaron_S said:
There will probably be 10 responses that include jumping to make the 1 and playing 1, 2 or 3 rail shape below the two, so I'll post one a little different. I like this two-way shot for a non-jump option.

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Thats how Id play it as well, that way even if you missed, likely your safe.. good post:)


SPINDOKTOR
 
You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?
 
Jude Rosenstock said:
You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?


Jude, a jump is fine, but look at position on the 2, to much to do with the cue ball with the jump stick IMHO..

Its the speed, thats what I mean, to me its easier to kick the 1, either way, unless your very lucky, a run out isnt likely.

SPINDOKTOR
 
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i'm jumping that all day. a decent miss of the jump will get safe a lot of the time, too. either way, the out's not trivial if i miss. i fully expect another turn from 98% of the people i know.

-s

SPINDOKTOR: the cut on the jump looks thin enough to get the CB back across the table just fine...
 
SPINDOKTOR said:
Jude, a jump is fine, but look at position on the 2, to much to do with the cue ball with the jump stick IMHO..

Its the speed, thats what I mean, to me its easier to kick the 1, either way, unless your very lucky, a run out isnt likely.

SPINDOKTOR


No, don't get me wrong. I would kick here, too. I just think it's funny because I know I'm going to the room tomorrow and I'll see people jump all day here.
 
Jude Rosenstock said:
You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?

Yep, that's funny ... I didn't see the jump shot either probably cuz we hardly talk jump shots in these diagrams plus their 2 dimensional nature. If you present the diagram from the shooter's perspective (cue ball on bottom obj ball on top), perhaps the jump shot might jump out more :)
 
Jude Rosenstock said:
You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?

Perhaps. My suggestion was simply offered as a non-jump alternative, as I expected lots of jump replies, and wanted to mix it up a bit. I personally don't even own a jump cue (the audience gasps and screams "Sacrilege! Heresy!" :D), but I would be very tempted to jump this ball in a game situation because it's only about a half-ball jump, the rack is very runnable, and I feel like I could control whitey well enough with my leather-tipped break cue to make the 1 and come up with a shot on the deuce a fairly high % of the time.

Now that I think about it, though, even if I did own one of those fancy phenolic-tipped jump cues, I think I would still use my break cue because of the increased control of spin I think I would gain from the leather tip. Now, this is coming from a player who has only used a phenolic-tipped jump cue a couple of times, so I am by no means an expert on them and correct me if I'm wrong, but my perception at those times was that there was greatly diminished control over cueball spin with that type of setup, and I would be afraid of scratching in the corner if I couldn't spin the cueball somewhat predictably on the jump shot. I'm sure jump cues have improved a lot, though, so I may be totally off the mark on that one.

Good rolls,

Aaron
 
Nick B said:
I tie up the duce and then kick or jump the one.

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Yes, tie up the 2 ball, give up ball in hand and then get ready for the super-safe where you'll need a compass and a magic wand to make a legal hit.
 
Jude Rosenstock said:
Yes, tie up the 2 ball, give up ball in hand and then get ready for the super-safe where you'll need a compass and a magic wand to make a legal hit.

I assumed that he assumed a push shot was available. I don't like the choice anyway...

-s
 
Aaron_S said:
Perhaps. My suggestion was simply offered as a non-jump alternative, as I expected lots of jump replies, and wanted to mix it up a bit. I personally don't even own a jump cue (the audience gasps and screams "Sacrilege! Heresy!" :D), but I would be very tempted to jump this ball in a game situation because it's only about a half-ball jump, the rack is very runnable, and I feel like I could control whitey well enough with my leather-tipped break cue to make the 1 and come up with a shot on the deuce a fairly high % of the time.

Now that I think about it, though, even if I did own one of those fancy phenolic-tipped jump cues, I think I would still use my break cue because of the increased control of spin I think I would gain from the leather tip. Now, this is coming from a player who has only used a phenolic-tipped jump cue a couple of times, so I am by no means an expert on them and correct me if I'm wrong, but my perception at those times was that there was greatly diminished control over cueball spin with that type of setup, and I would be afraid of scratching in the corner if I couldn't spin the cueball somewhat predictably on the jump shot. I'm sure jump cues have improved a lot, though, so I may be totally off the mark on that one.

Good rolls,

Aaron

Actually, I think the kick is the right way to go. I think position on the 2-ball is iffy for the best jumpers yet the kick shot is a near can't-miss for those that have decent kick-safe abilities.

Personally, I hate jump cues but it's situations like these where I'm kinda glad they're around since there are so many players that will pass up this safety so they can use their new [enter latest trend jump cue here].
 
Jude Rosenstock said:
Actually, I think the kick is the right way to go. I think position on the 2-ball is iffy for the best jumpers yet the kick shot is a near can't-miss for those that have decent kick-safe abilities.

Personally, I hate jump cues but it's situations like these where I'm kinda glad they're around since there are so many players that will pass up this safety so they can use their new [enter latest trend jump cue here].

Yeah, the kick is definitely a much higher percentage shot for me. I don't think I could bring myself to jump if the game was for anything significant. Playing five or ten dollar nine-ball, though, I might fire at it. :)

Regarding jump cues, there are some pool halls and events in my area that either frown upon or have rules limiting or banning their use. My philosophy is to not become reliant on a crutch that could only be used in certain places or situations, hence no jump cue for me. I must say that my kicking skills are far better because of it. Good trade, IMO. :)

Good rolls,

Aaron
 
Jude Rosenstock said:
You know, what's funny is, everyone is so quick to kick here and yet, I see A level players wipping out their jump cues. Perhaps looking at a diagram is different than real-life scenarios?

Most of the tables I play on have tight sides now (4.5") , so you won't see too many jumps at this angle. I think the kick-safe is the best shot unless the one was right in front of the side.

Chris
 
once again i think my judgement is jaded by the fact i play bar tables pretty much exclusively.

of course with my awesome cuetec cue i would get a BAD ROLL if i made the right play. i'd kick safe and scratch and leave the 1-9 dead. i just know it.

i'm sticking with the jump decision. the best defense is a good offense. if they don't shoot, they lose, eh?

-s
 
Jude Rosenstock said:
Yes, tie up the 2 ball, give up ball in hand and then get ready for the super-safe where you'll need a compass and a magic wand to make a legal hit.

Well, Jude... You can't blame him for thinking he is allowed to push here. The alternative is that you broke dry, and you opponent played a very weak safe. :D
 
Russ Chewning said:
Well, Jude... You can't blame him for thinking he is allowed to push here. The alternative is that you broke dry, and you opponent played a very weak safe. :D

So get ME the compass, then.
 
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