Meaning, you shot a hard bank, kick, cut, or long shot and you make it people watching say you made a lucky shot. How could it be luck when you called the shot?
Many Regards,
Lock N Load.
Many Regards,
Lock N Load.
"I'm saying that shot was luck. You couldn't make that shot again in a million years."
"I don't have make it again in a million years, I made it just now."
Meaning, you shot a hard bank, kick, cut, or long shot and you make it people watching say you made a lucky shot. How could it be luck when you called the shot?
Many Regards,
Lock N Load.
If I buy a lottery ticket and say that I'm going to win, then actually do, it doesn't matter if it was intended. It's the product of pure luck.
Now when it's in the context of a game of skill, and all variables can be controlled, then it's purely the result of skill.
In the end, I'd say it's circumstantial. If the shot contains unknown variables, then luck becomes an element. The more unknowns, the bigger the luck factor.
When you attempt a low percentage shot, you need luck on your side to make the shot. You are lucky when you make it, because the odds are against you when you attempt the shot.
I would say: When you attempt a low percentage shot, and you call it and you do it, then you did not have any kind of luck. You just did it in a right way. A low rate of percentage is just a result of your lack of knowledge and practice.
Ironically, you can miss any shot on the pool table - so there really is an aspect of luck in almost any shot no matter how easy it is.
Here I would say: You can not talk about luck if it goes about hitting a called ball or not. If you call it and hit it, you did it right, if you called it and failed it, your practice wasn't good enough.
Mine is the red text. Talking about luck - in the context of called shots! - only helps to hide ones own lack of skills or practice / reliabilty / consitency.
Some shots are just a low % rate no matter what. Multi rail banks for example. You can raise your % to a respectable rate, but some are going to fall below 50% just because of the sheer difficulty.
Some shots are just a low % rate no matter what. Multi rail banks for example. You can raise your % to a respectable rate, but some are going to fall below 50% just because of the sheer difficulty.