Back to the OP's original question about draw and accuracy, I think there is some merit to that once the cb touches down if it is sliding as opposed to rolling. Don't you think, Chris?
Actually it would be skipping while trying to put the brakes on and then begin sliding.... This will result in smaller bounces when it lands which will improve accuracy as long as there has been no unintentional side imparted and the landing area is close to your object ball...
With draw AND side you would actually be losing accuracy as the masse effect would increase IF there is significant distance between your landing area and the object ball....
With significant separation top would improve accuracy as it will cause the first hop to increase along the aiming line and the extra air time would negate some of the masse from unintentional or intentional side if there was any applied.....
If the player can be sure to hit the vertical axis every time then draw would be the more accurate way regardless of separation... but most people have issues staying on the vertical axis while jumping....
Aside from flat out aiming wrong the 2 main reasons for missing a jump shot are either unintended masse or the cueball contacts the object ball during a bounce resulting in an overcut.....
Draw will create more masse misses than bounce misses...
Top will create more bounce misses than masse misses.....
Just hitting center on a jump brings both types of misses into play if the vertical axis is missed or the speed is misjudged....
I rarely hit center on jumps for that reason and will pick top or bottom to hedge my bets against whatever I think is the most likely way a ball can be missed......
Fuller hits get top and thinner hits get draw w/ a touch of outside and a thick aim if I am cinching the jump...
In cases where you have to play position off the jump you use what you have to as far as draw, top AND side are concerned.... You just have to be aware of what pitfalls are created by your choices.....