No disrespect intended, but your post sounds like subjective opinion to me; to me break cues, template racks and 10b - are all very similar arguments - also evolutions of 9b to limit/enrichen the game in various debatable ways. Your comments on break cues to "preserve the game's fundamental equipment" also applies to jumping - having proper equipment to jump vs trying to jump a close OB with a full player - also preserves tips and cloth - in either case, for skilled players - it's a non issue. Despite your longevity around the game and authoritarian tone above, apparently & obviously the vast majority of pro pool world disagrees with you. As far as I know, it's mostly only lower level bar leagues and APA type crowds that officially ban jump cues - given that most amateurs can't jump and will tear up the table when trying to do so with any cue, it's a somewhat reasonable provision for them - but extrapolating that out as "cheapening the game" in high-level/pro pool - to me seems subjectively silly.
Anyway, no need for conflict - no one is resolving this young-gun vs greybeard debate anytime soon. Given that all modern pros and vast majority of old pros can both kick and jump lights out, it all seems like a moot point to me. Thanks for sharing your perspectives. Peace & love![]()
You are probably too young to remember but jumping by striking down on the cue ball has always been legal dating back to as long as I can remember and Stu and I are the same age within a year or two. He is mistaken about scooping, at least in my neck of the world. Scooping was illegal because it could totally destroy a cloth in one shot, creating a rip over a foot long!
A youngster came along by name of Earl Strickland. The game was still mostly two foul pushout and he could jump effectively with a full size, full weight, cue. He was so effective that he would push out and you were faced with two options, either try a tough kick or give the shot back to him and watch him jump over the intervening ball and run out. No exaggeration to say Earl was alone in his jumping skills and often won taking advantage of them. Earl was unwillingly the father of the jump cue. It was the only way the rest of the field could catch up with Earl, or try to.
When jump cues started becoming a factor those playing against them regularly didn't have an option but to buy jump cues and join the crowd. Doesn't mean all the people using jump cues like them, especially those that started using them fifteen years or so ago. It was a matter of survival.
While I too am not going to get my nose out of joint arguing about something none of us are going to change, I too think the jump cue, or Earl, fundamentally changed the game and not for the better. I think pool is more fun and more exciting as a two dimensional game. Also, I don't have to dodge balls flying off of surrounding tables!
I have been getting side-tracked a lot lately and found the text below still waiting to be posted from several days ago.
Hu
(written a day or two ago)
While they were rarely seen I think a jump rod would outjump any jump cue made. I think they are the reason for the minimum length rule for a jump cue. A simple bar sixteen or eighteen inches long with a tip glued on. The bars were made out of aluminum or stainless. Anyone wanting to use one of these in a gambling match asked if it was legal first. I always allowed it, never ran into anyone real proficient with it. It would jump like a sumbitch but people weren't usually real accurate with it.
The early years of the jump cue were much the same. When a player went to a jump cue it almost always benefitted the other player. Things have changed now though. People are jumping with control, the jump cue has became an effective tool for the best and the top players have to be able to use it to be on an equal playing field. I have to admit I dislike all the jumping. Pool was meant to be a two dimensional game. Still too may balls flying off the table to disturb other players.