vapoolplayer said:
holy shit...........this has to be the WORST advice i've ever seen..........
WRONG WRONG WRONG WRONG WRONG
yes, there is shot called a "snap draw" but this is NOT NOT NOT NOT the ONLY way to draw the cue ball.
VAP
You both are overstating the situation.
The wrist snap will generate maximum draw. Key word, maximum.
NOTE: maximum draw is rarely required.
So, you are right to refer to other forms of draw.
vapoolplayer said:
just to go into further detail...........
you can draw the ball by:
stroking directly through the ball..............NO, it does NOT matter how big you are at all. I'm 6ft 170, and i can draw the ball a table length or more(depending on the equipment) without snaping my wrist.
snapping the wrist: this is what is known as a "snap draw". this is used when the object ball is at a slight angle and you wish to draw the ball almost straight back. the snap gives a little extra "umph" to the ball and make is take a more direct path backwards, it still tries to follow the tangent line, but not as much.
This part actually proves the point. One of the major reasons that the "snap draw" gets that little extra "umph" and takes a more direct path back, is because it generates more spin. Thus, if you can deliver a cue ball with more backspin, and less force at impact with object ball, then you will get draw in a tighter angle, resulting in a more direct path backwards.
This "snap draw" method is definitely a more advanced technique, which is more difficult for many to master, especially since it has more moving parts (wrist action) and relies on more precise timing. But, putting it all together successfully will produce an amazing feel & control.
vapoolplayer said:
stroke-slip method...........also known as "spearing" the cue. its a less well known and less used method. it is also considered and advanced technique, much harder to control. as you are stroking, you actually let go of the cue for a spit second. this lets you build up more acceleration before contact.
example, your had is in the middle of the wrap, after the stroke, your hand is at the back of the wrap or on the butt of the cue.
Letting go of the cue will never build up more acceleration... But, what you may be referring to is that letting go of the cue will eliminate the chances of your arm and muscles slowing down the cue as your arm prepares to come to a stop at the end of your stroke. This motion causes many players to unknowingly produce a decceleration effect in their stroke.
This would be the most common form of deceleration that would prevent a player from getting effective draw (especially while learning).
vapoolplayer said:
stroke-slip&snap method: the last two combined, although i've never seen any reason to use this method, as the above mentioned 3 work fine.
then you can go into things like a "nip draw" which is more of a poke shot, but has its purposes.
Agreed... the "nip draw" definitely has its purpose...
vapoolplayer said:
i will repeat:
YOU DO NOT HAVE TO BE A STRONG PERSON TO GET GOOD DRAW WITHOUT SNAPPING THE WRIST.
thanks
VAP
The ultimate point is that there are a few methods that can be used to generate draw. As you've pointed out, each method can be quite different, and some can even utilize opposite techniques. For example, the power draw method relies on a power stroke with follow through. While the nip draw, relies on a softer nip, and virtually no follow through. Yet, each will give draw, and each has its advantages in certain situations.
Thus, some of the arguments in this thread about which techniques work for generating draw are due to people using different types of draw shots.
The main thing to know about draw is that it is all about generating backspin in a manner that overcomes the normal friction of the felt.
Hitting the cue ball hard with the power stroke can generate draw even with a half a tip below center english or more. The power stroke will send the cue ball further down the tangent line before the spin will be able to take effect.
In order to generate draw with a softer stroke will require hitting the cue ball further below center (i.e. 1 and 1/2 tips or even more).
Here is another, lesser known way to generate draw or follow. In this method, you'd do the opposite - start with the tip above the center of the cue ball in order to generate draw. In order to achieve draw, you'd have to move your tip downward during the point of contact. The thing that is most noteworthy about this method is that you can also generate follow by having your cue tip start below center on the cue ball and move upwards during the point of contact.
This movement during contact, is one subtle reason why some people struggle when trying to learn draw. They make every effort to start with the cue tip below center, but since hitting so low is foreign and awkward to them, they inadvertently move the cue tip slightly upwards during contact - this is especially true as they try to avoid contacting the felt due to fear of ripping it. This serves to reduce or eliminate the draw that they should've otherwise encountered by hitting below center of the cue ball.