Aside from changing the rules, limiting the field, and extending the days, what else is there?
Enforce the existing slow play rules.
Aside from changing the rules, limiting the field, and extending the days, what else is there?
I'm not sure how that rule is going to be applied even if they tried to use it. If both players are only taking 30 seconds per shot but they're never shooting at their pocket, the match can still take forever.... "Slow Play:* Slow play will not be tolerated.* Tournament officials will issue a warning if they feel you are delaying the progress of the match.* A second warning will result in ball in hand anywhere on the table.* A third warning is loss of game.* A fourth occurrence is loss of match."
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I'm not sure how that rule is going to be applied even if they tried to use it. If both players are only taking 30 seconds per shot but they're never shooting at their pocket, the match can still take forever.
My solution is a chess clock. Maybe 20 minutes per game per player with a 15 second grace period per turn.
I sort of like this idea...Following from the rule for slept balls, I guess each player gets a full inning before the ball(s) are spotted.
The new rule doesn't keep players from taking forever on the last four balls.
Here's something they could try: if all the balls are in the kitchen, note the score and rack up all 15 and shoot a break shot. Then you might be going to 5-3. That should be quick.
There is that, but they obviously haven't been doing that. If they haven't done it in forever, they probably aren't just going to start doing it now. But yeah, it would be nice if they did so we could see if that helped. But then if someone enforces the slow play rule, people would complain about that too. can't please everyone.
I'm not sure how that rule is going to be applied even if they tried to use it. If both players are only taking 30 seconds per shot but they're never shooting at their pocket, the match can still take forever.
My solution is a chess clock. Maybe 20 minutes per game per player with a 15 second grace period per turn.
Tournaments need to start on time AND END ON TIME. It's too bad GS is changing it back. What is lost? The one-pocket community may find that they like the alternate rules and enjoy the tournament more. If it works out, other events could adopt the rules. Now they will never know. So much for a chance at progress.
But there is something very wrong with a tournament match that takes over seven hours. And those have happened.Greg is "old school" in the best meaning of the term and thinks there is nothing wrong with the traditional rules....
But there is something very wrong with a tournament match that takes over seven hours. And those have happened.
Greg says it is really about fewer than a dozen matches that seem to go too long every year.
But those few matches have a huge impact on slowing up the whole event. He feels the whole field (what was it last year, 400?) should not be subjected to a rule change considering the small number of matches involved.
Lou Figueroa
There is a lot of history behind that point. The creator of the software has added a system for early draws when a few matches haven't finished yet. The tournament crew, which does not include the programmer, does not use the feature. So, we wait until a round is entirely over before the next draw.It seems like this could be addressed by creating "placeholders" for in-progress matches when pre-drawing for the next round. So, if 6 players are still playing matches, go ahead and draw the next round with the in-progress players assigned placeholders in the draw, dependent on whether they have a loss or not.
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There is a lot of history behind that point. The creator of the software has added a system for early draws when a few matches haven't finished yet. The tournament crew, which does not include the programmer, does not use the feature. So, we wait until a round is entirely over before the next draw.
It's hard to find good help.![]()
Whilst I'm sure all the impassioned hang wringing about the minutia of One Pocket rules is simply fascinating to all of you who are simply fascinated by the minutia of One Pocket rules, can we talk for a minute about the 9 ball template rule?
I don't understand how you can use the Outsville template, which is specifically has "Load and Push" printed on it if you can't touch the balls to carry out the "Push" step. Personally I have a set of these and though the 8 ball and 10 ball ones work well I find the 9 ball diamond shaped one is pretty useless unless I spend a few minutes futzing with the two head balls behind the one. The "Turtle" rack, which is my current preference, or the original Magic Rack. can sometimes get a perfect rack just by carefully placing the balls on it, but even then they usually need a little love nudge or two on the head balls and/or the balls at the back to ensure they are all frozen.
Does anyone has experience being able to simply place the balls on the Outsville 9-ball rack in a single operation and having it work consistently well? It is always possible my one is just defective, given the mass produced nature of these.
It seems like this could be addressed by creating "placeholders" for in-progress matches when pre-drawing for the next round. So, if 6 players are still playing matches, go ahead and draw the next round with the in-progress players assigned placeholders in the draw, dependent on whether they have a loss or not.
If one of these players is eliminated, wait until all the last-round matches are done, and then redraw all odd men out against one another.
This blind draw of the next round would ensure that slow matches do not slow down an entire bracket.
Want a second, MUCH more creative solution? Tell everyone that all slow match players with be seeded against the top Fargorate players in the field in the next round. So, slow play makes sure you play the strongest possible player in the next round.
Not sure how workable THAT one is, because some goofballs would play slow just for the chance to play Alex P.