We are going to modify our local league handicaps for rotational games (9-ball and 10-ball), 8-ball is next. So far we have been using only giving spot in racks on the wire, like players of different skill level matching 6-4 or 9-5.
Our idea is to make the system more flexible, and I think it's good to introduce balls spot, just like they use in the US to match up. But since we are not familiar with it I have problems understanding how hard or easy various balls handicap is (compared to racks on the wire).
So far here are types of spot we consider (equal race to X unless racks are spotted) :
We will define 7 or 8 player skill levels, so one or two of the above mentioned handicaps will have to be omitted.
Please help me and range those handicaps from easiest to hardest. If you have anything to comment, please feel free to do that, much appreciated.
P.S. I believe giving an opponent a ball is easier than a rack, but my pals say I'm wrong...
Our idea is to make the system more flexible, and I think it's good to introduce balls spot, just like they use in the US to match up. But since we are not familiar with it I have problems understanding how hard or easy various balls handicap is (compared to racks on the wire).
So far here are types of spot we consider (equal race to X unless racks are spotted) :
- play even
- spot one rack
- spot two racks
- spot one ball (weaker player has the 8 and 9 in 9-ball, 9 and 10 in 10-ball)
- spot two balls (7 8 9 in 9-ball, 8 9 10 in 10-ball)
- spot a rack AND a ball
- spot a rack AND two balls
- spot two racks AND a ball
- spot a rack AND two balls
We will define 7 or 8 player skill levels, so one or two of the above mentioned handicaps will have to be omitted.
Please help me and range those handicaps from easiest to hardest. If you have anything to comment, please feel free to do that, much appreciated.
P.S. I believe giving an opponent a ball is easier than a rack, but my pals say I'm wrong...