I watched the finals with a few friends, some of whom are not avid pool players. It didn't take them long to figure out that the most pivotal part of most racks is whether a ball goes in on the break and whether there is a shot on the 1.
Not to take anything away from Shane. He didn't make the rules, he recognizes the importance of the break, and worked on it to the point where he is better at breaking than anyone else. And the rest of his game is obviously great too. He's a deserving champion.
For me, the very high level of play, not just at the finals, but all week, has been great to watch. But I don't really see this as the product that the pool world wants to or is going to be able to market to wider audiences. The real dramatic tension in the finals was whether Dennis was going to be able to figure out the break or not. From a spectator point of view, the fact that you can reliably guess the outcome of most racks just by what happens on the break is a problem.
I don't know the answer. 10-ball isn't really much better. 8-ball is just as bad or worse. One pocket is great but too slow and complicated for non-pool players. Jiggling the rules so that it's harder or easier to make a ball on the break doesn't address the basic problem. Maybe something like forcing a push-out at the start of each rack, so at least it starts out with a tactical exchange, but that would drastically alter the whole character of the game.
Not to take anything away from Shane. He didn't make the rules, he recognizes the importance of the break, and worked on it to the point where he is better at breaking than anyone else. And the rest of his game is obviously great too. He's a deserving champion.
For me, the very high level of play, not just at the finals, but all week, has been great to watch. But I don't really see this as the product that the pool world wants to or is going to be able to market to wider audiences. The real dramatic tension in the finals was whether Dennis was going to be able to figure out the break or not. From a spectator point of view, the fact that you can reliably guess the outcome of most racks just by what happens on the break is a problem.
I don't know the answer. 10-ball isn't really much better. 8-ball is just as bad or worse. One pocket is great but too slow and complicated for non-pool players. Jiggling the rules so that it's harder or easier to make a ball on the break doesn't address the basic problem. Maybe something like forcing a push-out at the start of each rack, so at least it starts out with a tactical exchange, but that would drastically alter the whole character of the game.