The fat lady will sing if someone demonstrates how simple and basic geometry is wrong. Which is literally impossible.
I assume that by "simple and basic geometry" you mean the geometry of the Euclidean plane. There is nothing "wrong" with Euclidean plane geometry [note 1].
However [2], Euclidean plane geometry has
nothing to do with the actual geometry of CTE/ProOne. CTE/ProOne is
defined to take place in the three dimensional perspective space of the observer (i.e., the player). This is the realm of projective geometry (specifically, perspective geometry), not Euclidean geometry. You cannot meaningfully analyze it with the tools of Euclidean geometry [3] nor with any techniques that depend on it. [4] It's not very reasonable to expect the mechanical procedures designed for one system to work in a completely different system. And it's even less reasonable to complain when they don't. Personally, I don't expect the front door key for my house to turn on the ignition for my car. [5]
My thanks to Jal for mentioning Google SketchUp; I wasn't previously aware of it. That makes it relatively easy to draw a CTE/ProOne setup in perspective, to position one's point of view as per the CTE/ProOne instructions, and draw in the sight lines. While I had already worked out what had to be going on, being able to draw it easily and then look at the scene from various angles was quite gratifying.
Note, by the way, that I have said nothing about the "exactness" of the CTE/ProOne
methodology. That's not the issue I'm addressing here. What I'm addressing is the fact that criticisms or plaudits of that methodology cannot be based on Euclidean geometry.
-- jwp
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1. For completeness, I suppose I should note that that statement depends to a degree on your feelings about the parallel postulate. Assuming we all agree to accept it, then there's nothing "wrong" with with Euclidean geometry. Personally, I find it rather fun.
2. C'mon, now - you
knew there was going to be a "however" after that last statement.
3. While it's probably possible to project the perspective space onto Euclidean space, it is not clear to me that doing so would provide useful information. I could be wrong about that; I am certainly not a projective geometer nor do I play one on TV.
4. Among other things, this means that Jal's geometry and math efforts don't show us anything useful with respect to CTE/ProOne. And that really is unfortunate, because it's nice work.
5. Nor do I complain when it doesn't work. Mostly I just stare at it stupidly for a few seconds, mutter "Dumb shit", and select the correct key.