I was curious about a few things as well. Some of it was already touched on and in those cases I am seeking a bit more clarification.

What exactly anchors FargoRate? What is or what defines the rating baseline that everything else is based/gauged off of?

Can what any individual rating number means change over time? For example, will an 800 level player 30 years from now play at the exact same speed as an 800 level player from today, or can the actual skill level that an 800 rating represents (or a 500 rating or any other) change over time? Or to clarify for some, if an 800 rated player 30 years from now were able to time travel back to present day and match up with an 800 rated player from today, is there any chance that it would not be a statistically dead even match up (presuming both scores were perfectly accurate at their respective times)?

I have come across a player with a negative rating (it is not an established rating yet though), and not by just a couple of points. Can you confirm that this is correct? I would presume that it is correct given that the algorithm is set to distribute rankings in a way such that every player is twice as good as those exactly 100 points beneath them, and only half as good as those exactly 100 points above them, and there could in fact be enough separation between the very best and very worst that negative numbers are having to be utilized particularly when taking into account that pretty extreme outlier ratings at the ends of the scale can more easily occur when players only have a few games in the system.

Is it correct to assume that you have shifted the scale upwards enough that negative ratings only occur on rare occasion, and can only really happen with people that have just have a handful of games in the system, or is this something that isn’t uncommon and also occurs at times even with players with more than a handful of games in the system (but not yet established), say more than 50 games? In the worst case scenario, do you think a negative rating for an established player (200+ games in the system) could ever actually happen? And finally, can you confirm what the theoretical lowest and highest possible ratings could be (with no robustness levels excluded) based on the current algorithm, if any?

Just curious about these and some other questions that have crossed my mind in the past (can’t remember the others at the moment), and if any of them would cross into revealing parts of the secret sauce that you would prefer not to share I understand and respect that.