I have had a couple ideas for helping make 9 & 10-ball "better".
Now we can all agree 9-ball is broken, let's not argue that here.
10-ball is better, and rack your own & eliminating the "bottom two corners" for the 10-ball win is better. BUT: we all know how to sauce the rack for a 10-ball to squirt towards a corner, making the old "combo / carom race" part of the game.
So the problems are:
1- pattern racking
2- the 10-ball scoring "early" in the bottom two corners because of a juiced rack.
What if we played by these rules?
1 - rack your own, with the pattern being "random", meaning you throw the balls in the rack while your opponent (or referee) watches then move IN ORDER, and ONLY the 1-ball and 10-ball.
No goofy break box, or "I get to shoot after my break no matter what" rules. No patterning, should return the "random puzzle" nature of the game as intended.
2- The 10-ball ONLY SCORES A WIN WHEN POCKETED IN ROTATION. NO 10-ball on the break as a winner EVER. If it goes, it spots. If you juice the rack and it squirts towards a pocket, fine. Make it early and it spots. Now you have the added DIFFICULTY of playing shape AFTER a combination.
I have never heard anyone come up with a rule like this, and wondered what players would think.
As a variation, what about letting the 10-ball "score" if it's called, and NEVER IN THE BOTTOM TWO CORNERS.
It would seem to me that if we racked like this, and took AT LEAST the bottom two out of play for a lucky 10-ball EXCEPT IN ROTATION, we might have most of the scams worked out, preventing a 9-ball like decay.
These rules would also help 9-ball, although I for one would love to see 9-ball fade out entirely.
What do you think?
Now we can all agree 9-ball is broken, let's not argue that here.
10-ball is better, and rack your own & eliminating the "bottom two corners" for the 10-ball win is better. BUT: we all know how to sauce the rack for a 10-ball to squirt towards a corner, making the old "combo / carom race" part of the game.
So the problems are:
1- pattern racking
2- the 10-ball scoring "early" in the bottom two corners because of a juiced rack.
What if we played by these rules?
1 - rack your own, with the pattern being "random", meaning you throw the balls in the rack while your opponent (or referee) watches then move IN ORDER, and ONLY the 1-ball and 10-ball.
No goofy break box, or "I get to shoot after my break no matter what" rules. No patterning, should return the "random puzzle" nature of the game as intended.
2- The 10-ball ONLY SCORES A WIN WHEN POCKETED IN ROTATION. NO 10-ball on the break as a winner EVER. If it goes, it spots. If you juice the rack and it squirts towards a pocket, fine. Make it early and it spots. Now you have the added DIFFICULTY of playing shape AFTER a combination.
I have never heard anyone come up with a rule like this, and wondered what players would think.
As a variation, what about letting the 10-ball "score" if it's called, and NEVER IN THE BOTTOM TWO CORNERS.
It would seem to me that if we racked like this, and took AT LEAST the bottom two out of play for a lucky 10-ball EXCEPT IN ROTATION, we might have most of the scams worked out, preventing a 9-ball like decay.
These rules would also help 9-ball, although I for one would love to see 9-ball fade out entirely.
What do you think?