Colin:
I mounted a couple of accelerometers to the butt end of my cue, and fed the outputs to a laptop pc. This let me check the straightness of my stroke, as well as my stroke timing.
In the screen shots below, the red trace shows the stroke acceleration, while the green trace shows side to side movement.
For reference, zero "g" is an imaginary horizontal line through the middle of the display.
Ideally, the tip should strike the cue ball at maximum velocity. By definition, the acceleration would be zero, since the speed is neither increasing or decreasing.
The entire forward stroke takes only about a third of a second. In the screen shots, the contact point is near the center of the display, and can be identified by the high frequency noise on the green trace.
The screen shot labeled "good stroke" shows that I had a straight stroke, but I hit the cue ball late, since the contact point is after the red trace goes below the zero g reference line, so my stick was slowing down.
The screen shot labeled "bad stroke" shows I swerved the cue, but hit the ball closer to the right time. The oscillations on the green trace after the hit mean that the shaft is vibrating side to side, caused by an off center hit.
Note that the time difference is about 50 milliseconds. Not much, but it could be the difference between a crisp hit and a mushy one.
I haven't used the setup enough to see if I can train myself to hit the ball at the correct time. Stroking straight is always a challenge.
"Good Stroke"
"Bad Stroke"
I mounted a couple of accelerometers to the butt end of my cue, and fed the outputs to a laptop pc. This let me check the straightness of my stroke, as well as my stroke timing.
In the screen shots below, the red trace shows the stroke acceleration, while the green trace shows side to side movement.
For reference, zero "g" is an imaginary horizontal line through the middle of the display.
Ideally, the tip should strike the cue ball at maximum velocity. By definition, the acceleration would be zero, since the speed is neither increasing or decreasing.
The entire forward stroke takes only about a third of a second. In the screen shots, the contact point is near the center of the display, and can be identified by the high frequency noise on the green trace.
The screen shot labeled "good stroke" shows that I had a straight stroke, but I hit the cue ball late, since the contact point is after the red trace goes below the zero g reference line, so my stick was slowing down.
The screen shot labeled "bad stroke" shows I swerved the cue, but hit the ball closer to the right time. The oscillations on the green trace after the hit mean that the shaft is vibrating side to side, caused by an off center hit.
Note that the time difference is about 50 milliseconds. Not much, but it could be the difference between a crisp hit and a mushy one.
I haven't used the setup enough to see if I can train myself to hit the ball at the correct time. Stroking straight is always a challenge.
"Good Stroke"
"Bad Stroke"
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