I suggest the following rule to eliminate disputes about pattern racking:
The breaker racks the balls in any order he/she wants. He leaves the triangle on the rack, and his opponent has the option of exchanging the position of any two balls (except the 1 and MoneyBall, of course). Breaker then tightens up the rack and breaks.
Your opponent can pattern rack the balls any way he wants. You can destroy his pattern by simply exchanging the position of two balls.
Think of it in a 10-ball game: the 1- and 10-balls are in fixed positions. If you tell me (I'm breaking) to exchange the location of just two balls -- I've lost control of position of 40% of the balls.
No additional equipment necessary, no software, blah, blah, blah.
Try it yourself. Rack the balls in your favorite pattern. See if you can destroy the pattern by just exchanging the position of two balls. It's easy.
The breaker racks the balls in any order he/she wants. He leaves the triangle on the rack, and his opponent has the option of exchanging the position of any two balls (except the 1 and MoneyBall, of course). Breaker then tightens up the rack and breaks.
Your opponent can pattern rack the balls any way he wants. You can destroy his pattern by simply exchanging the position of two balls.
Think of it in a 10-ball game: the 1- and 10-balls are in fixed positions. If you tell me (I'm breaking) to exchange the location of just two balls -- I've lost control of position of 40% of the balls.
No additional equipment necessary, no software, blah, blah, blah.
Try it yourself. Rack the balls in your favorite pattern. See if you can destroy the pattern by just exchanging the position of two balls. It's easy.