Straight Pool Average

hobokenapa

AzB Silver Member
Silver Member
I'm trying to find an accurate way to rate my game, and also target the next level up. I was flicking through Byrne's book and saw Equal Offense Straight Pool. I know Earl Strickland also brought something similar up. The rules were quite straightforward

  • Break balls open
  • Take ball in hand behind the headstring
  • Run until you miss. That is one inning
  • Re-rack and start a new inning
  • Complete ten innings
Byrne did say to make 20 the maximum run, but I'd quite like the option of having that "high run", or is there a good reason why there is a limit?

So, how many would you expect a D, C, B, A, Open and Pro Player to score on average? (I'm thinking Tri-State rankings here)

I'm going to try it next time I get to practice. I'd be happy to post my score. Maybe others would like to do the same? Of course, I understand that someone like Thorsten Hohmann would probably never finish the set, but I'm talking to mortals here ...
 
hobokenapa said:
I'm trying to find an accurate way to rate my game, and also target the next level up. I was flicking through Byrne's book and saw Equal Offense Straight Pool. I know Earl Strickland also brought something similar up. The rules were quite straightforward

  • Break balls open
  • Take ball in hand behind the headstring
  • Run until you miss. That is one inning
  • Re-rack and start a new inning
  • Complete ten innings
Byrne did say to make 20 the maximum run, but I'd quite like the option of having that "high run", or is there a good reason why there is a limit?

So, how many would you expect a D, C, B, A, Open and Pro Player to score on average? (I'm thinking Tri-State rankings here)

I'm going to try it next time I get to practice. I'd be happy to post my score. Maybe others would like to do the same? Of course, I understand that someone like Thorsten Hohmann would probably never finish the set, but I'm talking to mortals here ...

Assuming twenty is the max:

D 2
D+ 3
C 5
C+ 6
B 7
B+ 9
A 11
A+ 12
Open 14
Pro 16+
 
sjm said:
Assuming twenty is the max:

D 2
D+ 3
C 5
C+ 6
B 7
B+ 9
A 11
A+ 12
Open 14
Pro 16+

can't agree, sjm.......mainly because byrne is off by a million points(exagerration, of course:):):) ) wide open table with ball in hand behind the headstring,,,,,,,,i think the pros will pop 40+ all the time(that's only two break shots), and if they miss on occasion, they'll make up for it with a few 80's.

and an open ONLY averaging one rack??? i can't see it. i think the d's, c's, and b's are close, but the numbers run exponentially with open and pros because numbers/racks really mean nothing, the only thing slowing them down being a freak roll.
 
limit

sjm was quoting for max 20 a rack. Is it best to keep this limit? sjm , what is your reasoning behind those figures?
 
bruin70 said:
can't agree, sjm.......mainly because byrne is off by a million points(exagerration, of course:):):) ) wide open table with ball in hand behind the headstring,,,,,,,,i think the pros will pop 40+ all the time(that's only two break shots), and if they miss on occasion, they'll make up for it with a few 80's.

and an open ONLY averaging one rack??? i can't see it. i think the d's, c's, and b's are close, but the numbers run exponentially with open and pros because numbers/racks really mean nothing, the only thing slowing them down being a freak roll.

According to the original post, 20 is the maximum possible score, and my post makes it clear that I've made that assumption, too.
 
hobokenapa said:
sjm was quoting for max 20 a rack. Is it best to keep this limit? sjm , what is your reasoning behind those figures?

Yes, I like the limit. To run 20, you must run the table, set up a break shot, and get control of the next rack. Running 20 says you've made your inning count and is a perfectly reasonable measure of success. This is basically a drill, and drills should have a fairly predictable duration. Letting the runs continue to the end adds great variability to how long the exercise will take.

On average equipment, Sigel in his prime would, in my opinion, have averaged about 60 doing this drill to full completion.
 
Sounds interesting. Willie,,,, are you listening? May give us something to compete with until you can whip me in person :)
 
Sorry, but I don't understand. What do you mean 20 is the max? Is that 5 balls into the second rack and then you stop and re-rack again? Then does that just count as 1 rack? :confused:

This sounds interesting and I would like to try it when I go to the pool room today.

Thanks,

Joe
 
Yes that innings counts as 20. Then you re-rack and start the next inning. So the max score (with no misses) is 200.

I started to do it last week, but after getting 9,28,5 in the first three innings, the place got far too busy for me to concentrate, but I like what sjm said about making the 20 max as that sets a time limit on the drill.
 
sjm said:
Assuming twenty is the max:

D 2
D+ 3
C 5
C+ 6
B 7
B+ 9
A 11
A+ 12
Open 14
Pro 16+

I've been doing EO for years, and once you multiply these by 10 to correspond to normal EO scores, I'd say these are right about on target with what I associate with the letter rankings.

I average about 10 per inning, perhaps 10.5, on a moderately tight 9-ft table (Gabriels). On this table, I've probably done it 150 times, meaning 1500 innings. When I reach 20, I mark it as 20 for the purposes of keeping the EO score, but I continue on and record the result. Out of that 1500 tries, I've reaches 20 about 150 times and I've been in the 40's a handful of times. While I have no runs in the 50s and no runs in the 60s, I did one time, on my first inning half awake in the morning, run 70. (People who do EO a lot tend to have high runs that are multiples of 14 ;-))

Anyway, it's a good practice game. Keep records!

Here is an old (1999) RSB post where I introduce a new game that is now called FARGO (see www.playpool.com/rsbasp/fargo). It is an alternative to EO that borrows from the Hopkins Q skill test (where you start with 15 balls each inning and hit in the first 10 in any order and the last five in rotation)

mike page
fargo

*************************
old post from the dark side ;-)
**************************

I have an idea for an alternative test to use for a standardized rating.
Here are some of what I think are desirable features in such a test.

1. * simple rules
2. * takes a short amount of time
3. * measures a mix of skills
4. * is a good test for beginning through pro-level players
5. * does not have a big chance component
6. * has no major strategy/skill component unique to the game

Equal Offense and Q-skill each have some of these features and fail at
others. *Before saying my new idea (skip to the bottom if you're
impatient), I'll say how I think EO and QS do on these measures. *

1. * SIMPLE RULES

EO rules are simple. *QS rules are mostly simple but after-the-break
options are complicated.

2. * TAKES A SHORT AMOUNT OF TIME

*EO takes me 45 minutes while QS takes me 30 minutes. *That's a big
advantage of QS if all else was equal.

3. * MEASURES A MIX OF SKILLS

EO measures 14.1 skills, (including opening up new racks, a specialized
skill . These includes seeing patterns, avoiding cue ball trouble, soft
shots, little cue ball movement, breaking up clusters etc. * Q-skill
measures a mix of 14.1 and rotation (9-ball) skills. *The *rotation
component of QS adds a lot: tougher shots, hitting harder, multi-rail
position, etc.

4. IS A GOOD TEST FOR BEGINNERS THROUGH PRO-LEVEL

EO and QS are both good tests for beginning players. *In fact players who
average less than 40 or 50 or so are doing almost the same test. *Both are
progressive (get harder as you go) in the sense that you are only trying
the tougher component (opening up a new rack in EO or running balls in
rotation in QS) if you first succeeded at the easier component (hitting in
a bunch of balls in any order). *Both are good for intermediate players
too. *Both fail, however, for strong players. *Maxing out an inning of
either game is too easy for these to be *good skill tests for strong
players. *The scores for players who max out two thirds or more of their
innings are determined by rare screwups, so this is an inefficient way to
distinguish a middle-of-the pack touring pro from efren, for example.

5. * DOES NOT HAVE A BIG CHANCE COMPONENT

Chance components average out in the long run, but that--the 'long
run'--is the problem. *In a skill test you don't want to wait for the long
run. *Reducing the chance component where possible allows the testee to
zero in on his true average more quickly. *The
zero-points-for-scratch-on-the -break in the MM Q test is an example of
this. *It introduces more variations in a person's score and so is bad for
a skill test.

************

The following idea removes, imo, many of the deficiencies of EO and QS
mentioned above.

****MY IDEA****

In a nutshell, it's similar to the Q-test with one major variation: switch
to rotation whenever you choose.

______________________________ _______

play 10 innings. *

Place a coin heads up on the rail; turn the coin tails up to switch to
rotation mode. *Balls pocketed before switching to rotation score 1 point;
balls pocketed in rotation component score two points each. *

Open break; no penalty for scratch.

Spot balls pocketed on break.

Start with bih anywhere on table.

call shot for everything.

Foul (scratch or no rail) ends inning. *

Only balls pocketed on legal shot score points. *Extra balls pocketed
score 'at the going rate.'
______________________________ _________

So a beginning player will do basically never switch to rotation. *An
intermediate player might switch to rotation after about 10 balls (after
fewer on a particularly good table or more on a tough table). *A strong
player might just take a few shots to knock balls into the clear and then
switch to rotation. Ten rounds of this would separate efren from the
middle-of-the-pack pro just fine. *All my proposed rules have some
justification interms of the desirable features listed above.

--
m
 
This is my tournament result from Oct -96 when we still had Internet Equal Offense tournaments here at the University pool club. I was still wet behind the ears and shooting poorly at the time. And yes, 20 is the maximum of each inning. This limitation makes comparing different results much more easier.

Mikko : 8, 20, 12, 17, 20, 9, 3, 15, 20, 7 = 131

Average: 13,1 but this was almost a decade ago. Haven't been trying EO since. I think I'd get past 150 mark on my 1-2 first tries nowadays... well, at least I should ! :rolleyes:

I think mostly I was happy not to have any 14's there which indicates I would have played badly on the break ball or missing it completely.

Btw, a great teaching method for a beginner player to measure the increase in pocketing accuracy/average.
 
I have a question about this game. I notice a couple variations here, one says ball in hand behind the string line after the break. In this case can you shoot at object balls behind the string line or only object balls down table?

The other variation was ball in hand anywhere on the table after the break. Which is most common?

I'm assuming balls made on the break don't count. Do you spot them or leave them down without counting them?

If you sink your object ball and inadvertantly sink another object ball does the second ball count also or get spotted?

Thanks
 
Last edited:
alstl said:
I have a question about this game. I notice a couple variations here, one says ball in hand behind the string line after the break. In this case can you shoot at object balls behind the string line or only object balls down table?

The other variation was ball in hand anywhere on the table after the break. Which is most common?

I'm assuming balls made on the break don't count. Do you spot them or leave them down without counting them?

If you sink your object ball and inadvertantly sink another object ball does the second ball count also or get spotted?

Thanks

Without looking at the book, I am pretty sure equal offense requires all balls made on the break to be spotted. and the cueball in hand behind the line. As in all pool games, when BIH is specified behind the line, only balls not in the kitchen can be played, unless the cueball first leaves the kitchen on the stroke. So if you want to kick the length of the table.... As a practical matter you shoot only balls downtable. And just like straight pool, if you make your called ball on a legal shot, everything else that falls counts.
 
JPB said:
Without looking at the book, I am pretty sure equal offense requires all balls made on the break to be spotted. and the cueball in hand behind the line. As in all pool games, when BIH is specified behind the line, only balls not in the kitchen can be played, unless the cueball first leaves the kitchen on the stroke. So if you want to kick the length of the table.... As a practical matter you shoot only balls downtable. And just like straight pool, if you make your called ball on a legal shot, everything else that falls counts.

Thanks, that explains it. I'll follow that up with another question. I see two different kinds of ratings used here, alphabetical and numerical. How do the two ratings equate? For example, what would a C player be numerically, a 5?
 
alstl said:
Thanks, that explains it. I'll follow that up with another question. I see two different kinds of ratings used here, alphabetical and numerical. How do the two ratings equate? For example, what would a C player be numerically, a 5?

The numbers beside the letters were some educated guesses as to what that level of player would average as a score over 10 racks I believe.
 
woody_968 said:
The numbers beside the letters were some educated guesses as to what that level of player would average as a score over 10 racks I believe.

I guess I didn't make myself clear. A guy I know is encouraging me to join a league, said they would probably start me out as a 2 since I haven't played before. After I play for awhile my rating would probably increase. I'm wondering how those numerical ratings in leagues compare to c player, b player, a player etc.
 
Hi alsti, I got this off this forum and use it as a guide to D-Open players, here it is:


In a 9-Ball Tournament race to 7

Dec.1997 "All About Pool" magazine, article by Bob Cambell
Handicap rankings

D- Player
-will not run a rack
-average run is about 3 balls
-with ball in hand, will get out from the 7, one out of 3 times
-rarely plays a successful safe

C-Player
-will probably run one rack, but usually not more than one
-avg. run is 3 to 5 balls
-with ball in hand, will get out from the 7, two out of 3 times
-mixed results when playing safe
-inning ends due to botched position, missed shot or attempting a safe.

B-Player
-Able to run 1 to 3 racks
-avg. run is 5-7 balls
-with ball in hand will get out form the 5, 2 out of 3 times
-most of the time a "B" player will play a "safety" which maybe hit easily 2 out of 3 times
-a typical inning will end with a missed shot, a fair safety, or a won game

A-Player
-will string 2 to 3 racks
-avg. ball run, 7-9
-with ball in hand, will be out from the 3 ball, 2 out of 3 times
-typical inning will end with a well executed safety or a win.

OPEN-Players
-average 8+ balls
-string racks together more than once in a match
-is a threat to run out from every ball, from every position, every inning
-typical inning will end in excellent safety or win


I hope this helps you


Pete
 
There has been released a table relating your EO score to your percentile skill ranking among all pool players. I won't be home until next week or I'd post it now (I think Bob Jewett may have been involved and it may be available through his website).

I don't like one part of EO, and that is the power break. The balls end up being spread in a different fashion than in straight pool. There are usually fewer potential break shots than in straight pool. It also seems harder to manufacture break shots, as fewer balls linger in the rack area. I rarely play it for these reasons. Give me competitive straight pool any day over EO.

Woody, I will be home the weekend of 8-19-05, maybe you should come over for some pool; or maybe we can have a "remote"/"internet" EO matchup (depends on the size of your pockets).
 
Power break?

I would have thought it's better to have a medium break to keep as many balls in the bottom half of the table as possible.
 
Pete said:
Hi alsti, I got this off this forum and use it as a guide to D-Open players, here it is:


In a 9-Ball Tournament race to 7

Dec.1997 "All About Pool" magazine, article by Bob Cambell
Handicap rankings

D- Player
-will not run a rack
-average run is about 3 balls
-with ball in hand, will get out from the 7, one out of 3 times
-rarely plays a successful safe

C-Player
-will probably run one rack, but usually not more than one
-avg. run is 3 to 5 balls
-with ball in hand, will get out from the 7, two out of 3 times
-mixed results when playing safe
-inning ends due to botched position, missed shot or attempting a safe.

B-Player
-Able to run 1 to 3 racks
-avg. run is 5-7 balls
-with ball in hand will get out form the 5, 2 out of 3 times
-most of the time a "B" player will play a "safety" which maybe hit easily 2 out of 3 times
-a typical inning will end with a missed shot, a fair safety, or a won game

A-Player
-will string 2 to 3 racks
-avg. ball run, 7-9
-with ball in hand, will be out from the 3 ball, 2 out of 3 times
-typical inning will end with a well executed safety or a win.

OPEN-Players
-average 8+ balls
-string racks together more than once in a match
-is a threat to run out from every ball, from every position, every inning
-typical inning will end in excellent safety or win


I hope this helps you


Pete

Thanks, that helps.
 
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