I have played (and still do) both APA and TAP. I have been in the APA for about 8 years now, but am only in my 2nd session of TAP. Up until recently, TAP wasn't widely available in my area.
I can't speak of the money problems some have had, but I can say that we placed very high in the Dream Team event in Valley Forge this year, and we literally had the prize money in hand within an hour of getting knocked out (that includes a trip to cash the check). And yes, I'm sure the venders appreciated it since at least one teammate dropped his winnings on a new cue.
As far as handicaps go, the potential is there to sandbag in either system. It will be there in any system. I won't name names, but in a different tourney we played a team that had a TAP 3 S/L player who a couple of our guys knew. This player was an APA 7, but had sandbagged his way to a 3 in TAP. It can be done, and is done. I think the potential is there for TAP's handicapping system to be much better. Tracking balls left on the table and balls made on the break allows for a much greater understanding of how a match actually went. As mentioned earlier, the scoring system is a pain in the neck, but when we play matches we generally take turns scoring so the onus isn't on just one person to spend the whole night buried in paperwork.
I think the single biggest reason TAP is surging is that the league is set up to more readily handle better players. Combine the 25 rule (compared to the APA's 23), and the fact that player handicaps are generally 1 lower to start, and you can play a TAP squad that averages out at an APA 6 level. Good players can play together in TAP, when in the APA they would have to split up the team for handicap reasons.
This higher level of play also equates to more interesting games, better flow, and faster match times. In the APA, there's almost always at least one 3v3 or 2v3 match (and frequently more), and it is mind-numbing to have to watch players at this level bang balls around for an hour or more just to win a couple games. TAP may not be perfect, but it's a step up from the APA in my opinion.
~Chris
I can't speak of the money problems some have had, but I can say that we placed very high in the Dream Team event in Valley Forge this year, and we literally had the prize money in hand within an hour of getting knocked out (that includes a trip to cash the check). And yes, I'm sure the venders appreciated it since at least one teammate dropped his winnings on a new cue.

As far as handicaps go, the potential is there to sandbag in either system. It will be there in any system. I won't name names, but in a different tourney we played a team that had a TAP 3 S/L player who a couple of our guys knew. This player was an APA 7, but had sandbagged his way to a 3 in TAP. It can be done, and is done. I think the potential is there for TAP's handicapping system to be much better. Tracking balls left on the table and balls made on the break allows for a much greater understanding of how a match actually went. As mentioned earlier, the scoring system is a pain in the neck, but when we play matches we generally take turns scoring so the onus isn't on just one person to spend the whole night buried in paperwork.
I think the single biggest reason TAP is surging is that the league is set up to more readily handle better players. Combine the 25 rule (compared to the APA's 23), and the fact that player handicaps are generally 1 lower to start, and you can play a TAP squad that averages out at an APA 6 level. Good players can play together in TAP, when in the APA they would have to split up the team for handicap reasons.
This higher level of play also equates to more interesting games, better flow, and faster match times. In the APA, there's almost always at least one 3v3 or 2v3 match (and frequently more), and it is mind-numbing to have to watch players at this level bang balls around for an hour or more just to win a couple games. TAP may not be perfect, but it's a step up from the APA in my opinion.
~Chris