No reflection on any of the previous posters, but would any of you care to offer a description of what you call a good hit? I've heard the "hits like an extension of my arm", "hits a ton", "plays by itself", etc. Those descriptions mean nothing to a cuemaker. Communicating how you expect a cue to play is the most important aspect of setting forth a set of specifiations, yet some players themselves are not able to definitively spell out what they want. "Hit" is such a subjective issue, but can also be the most criticized. Often it's possible to change the way a cue hits. Simple things like changing the tip, changing the ferrule, weight, etc. I doubt any cuemaker intentionally makes a cue that hits poorly, but I seldom read of a player that has returned a cue asking the cuemaker to do a little tweaking.