To all pool players

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Registered
This article is for all pool players, especially those interested in Straight Pool. It is about a variation of the game of 14.1 Continuous Straight Pool created by Arthur "Babe" Cranfield (1997 BCA Hall of Fame). He mentioned this idea to me while I was campaigning for his induction into the hall of fame. When I interviewed Babe to get information about his statistics and accomplishments, he said how much he hated to lose, especially against players much less his equal. He credited much of this to the ability of lesser players being able to "run-out", even when he didn’t think they ran the balls in the right sequence, because the conditions of the game had changed. Babe said the game of 14.1 was invented when the standard tournament tables were 5 x 10, just as they were when he was competing in his early years. He said the balls were larger and the pockets were smaller in relation to the balls (5/16 of an inch less clearance in the corners). Also the cue balls were ivory and often subject to temperature change, humidity, being out of round, being out of balance, and of dubious weight. The object balls weren’t much better. Because of these and other factors, run-outs of 125 or 150 were extremely rare. Babe only had a few runs over 200 on the 5 x 10. But he had over 40 runs of 400+ on a 4.5 x 9. This statistic alone shows how much easier it is to have a 150 ball run on the smaller table with modern balls (i.e. Brunswick Centennials, etc.). Babe felt that maybe the game of 14.1 should have changed with the times and he came up with a brilliant, yet subtle, change to the rules. By merely calling two shots verses one at a time, you virtually eliminate what little luck there is in 14.1. By luck, he meant that when a player didn’t follow their game plan (pattern play) because they got out of position for the ball they had envisioned playing next, they would, of course, often have some other ball to pocket to get out of trouble. Whereas calling two balls in a row would force the player to stick to their game plan by playing better position. Many times when I watched Babe play, he would make a good break shot and tell me within a few seconds the sequence in which he would pocket the remaining 14 balls, and then run them just that way. It was absolutely amazing how he could read the layout of the balls on the table that fast, let alone position the cue ball so precisely to run his pattern. I watch every professional match on TV or in person that I can, and I have yet to ever see anyone play position as well as Babe did. All the top players are great shooters, and Efren Reyes might even be better than Babe was at long position, but then I rarely ever saw Babe have to play long position. The following is how this game, I call the Cranfield Variation, might appear in the BCA rule book and a brief explanation about it:

14.1 Continuous Straight Pool

Cranfield Variation

Rules of play:

All rules of 14.1 Continuous apply with the exception:

1. Two object balls must be called in succession (except on a break shot*). Failure to do so is a one point foul.

2. The pocket must be called only on the ball about to be played.

3. Balls must be pocketed in the order the player announces for the player to continue scoring in that inning.

4. If the ball that was announced by the player to be the next shot was pocketed along with the previous shot, both balls are scored and the player continues play by announcing two new balls.

5. A safety may still be called at any time.

* The break shot exception pertains only to a full (15) or partial (14) rack of balls that have not been touched by the cue ball or break ball.

Tournament recommendations:

1. Game to 100 points.

2. 30 second shot clock with one extension per rack.

3. Round-robin format with total points scored to break ties. Play off game if necessary.

TV play recommendations:

1. All fouls include cue ball in hand anywhere on the table.

The purpose of this game:

To prevent run-outs and to give both players a chance to get to the table and show their skills without drastically changing the nature or length of the game.

Explanation of rules of play:

An example of calling two shots in succession: Let’s say, during typical play, you are about to play the 7 ball in the corner pocket and then plan to line yourself up for the 13 in the side. You would call out to the referee, "7 ball - corner pocket, 13 ball next". If you’re successful at pocketing the 7 ball and get position as you planned on the 13 ball, you must plan for the next shot after the 13. Let’s say it’s the 5 ball in the corner pocket. You would now call out to the referee, "13 ball - side pocket, 5 ball next". If you’re successful at pocketing the 13 ball but get out of line for shooting the 5 ball in the pocket you had planned but are able to shoot it into a different pocket, let’s say the side pocket, you’re still all right. You can now say to the referee, "5 ball - side pocket, (and what ever your next shot is)". Remember, only the ball about to be played must have a called pocket. Let’s say you’re planning to play a straight in combination shot on the 12 ball off the 8 ball and your second shot is going to be the 8 ball but that rolls right in with the 12 ball. You are credited for both balls. Then you simply name a new first and second shot or a safety, and resume play. The only exception to calling two balls in succession is on a break shot*. This allows the players to break open the rack, just as they would normally. It would be too difficult to predict your next shot on a hard break. General 14.1 rules apply to this exception.

Explanation of tournament recommendations:

There’s nothing more boring than watching a slow player. The opponent hates it, and the fans hate it even more. A good player knows what he has to do, and 30 seconds is plenty of time to do it. One extension per rack can help with a particularly difficult decision. Because the number of balls per inning would be low, a game to 100 should be enough for the better player to emerge as the winner. In a double elimination format, sometimes the better players can be eliminated after the first two games. With a round-robin format, everyone plays the same amount of games and the better players will win more often.

Explanation of TV recommendations:

Straight pool can seem slow because of intentional fouls and therefore may make it less exciting on TV for the fans who like to see a lot of action. Cue ball in hand (anywhere on the table), on all fouls, would speed up play and you would see fewer fouls occur. It would also allow clusters to be broken up more easily.

Babes' suggestion for TV play might just make the game fast enough and viable for TV coverage. I realize that the round-robin format would probably not work for TV. Obviously this variation of the game is geared more for the professional, but the average player will find this to be a great game to hone their skills of position, strategy, and pattern play. I was hoping that before I wrote this article, I could get Babe to physically test this variation of the game and see what the average ball run would be, but because of his poor eyesight, he hasn’t been able to play. The U.S. Open record of balls run per inning over the course of 10 games is around 12, and there have been high runs of 150 and out. He told me that he thought a very high run would be around 50 and a players’ average balls per inning would be cut in half. I tested this game with the best straight pool player in the area and indeed it cut his average almost in half and his best run was 31 (he has had countless runs of over 100 in regular 14.1). Babe has already reached the pinnacle of any pool players’ career; that is of becoming a BCA Hall of Famer. What I would love to see is Babes’ variation of 14.1 maybe become the standard for the game or at least be listed in the BCA rule book under "Other pocket billiard games". Many billiard games have evolved over the years from their first inception, including in 1910 when Jerome Keogh came up with the beautiful game of 14.1 as a variation from "continuous pool". Maybe Babes’ variation is the next progression of this game to meld with today’s equipment and players. You see 9-ball constantly changing to be better (alternating breaks, the push-out, ball in hand, etc.); so this is not an unreasonable change or variation to 14.1. I’ve tried this game myself and find it extremely difficult. It’s definitely geared for the professional player. But I do find it helps hone my position play, and if I play against someone who is a better shooter, but not great at position, I have a much better chance of winning. What do you think would be the chances of this game becoming the standard game for the Olympics, when pocket billiards becomes an Olympic sport? I think 9-ball would be a poor choice because too much luck is involved. This variation of 14.1 takes all the luck out of the game, plus anyone in the audience unfamiliar with 14.1 would know what ball the player is shooting next, just as in 9-ball or rotation ("no-brainer" games). I think, because of the physical and mental attributes required to play 14.1 at a professional level, Straight Pool (especially the Cranfield Variation) would indeed be the ideal choice of a pocket billiard game to represent the high standards expected of an Olympic event.

14.1 is by far a greater test of a pool players' ability. For example:

Safety play: In 9-ball, you have to keep your opponent from hitting, or pocketing, one particular ball. In Straight Pool you have to stop your opponent from pocketing any ball.

Position play: Although you often have to play long distance position in 9-ball, you generally have a much larger landing zone for the cue ball (up to a foot or more) and still have an angle for your next shot. In Straight Pool, you strive for the least amount of cue ball movement, often requiring you to have pinpoint position within a fraction of an inch. A delicate touch with the cue is as important as letting your stroke out.

Knowledge: Please don’t take offense to this, but compared to Straight Pool, 9-ball is a "no-brainer" game. 9-ball players generally only think 2 or 3 balls ahead, unless there’s a cluster to deal with. In Straight Pool you have different variations and styles of pattern play, often involving 5 balls or more. You have a break ball to deal with. You have a key ball to position yourself for the break ball to deal with. If you don’t have a break ball or key ball already in position, you often have to manufacture them by bumping balls into position. You have more traffic on the table (15 versus 9 balls). You have more combination shots. You have clusters coming out the wazzoo. The list goes on and on.

I feel Babe has come up with a great way to bring 14.1 back to the prominence it once had as the "championship game". I hope his idea can be given a chance to work. I think Babe wants to give something back to the game that gave so much to him.

I hope all you pool players out there will try this game and give me your comments and/or suggestions. Any questions are welcomed. My e-mail address is nail3@verizon.net. Thanks!!!
 
Sounds good to me

I like the idea of calling two ahead. I am gonna give it a try. I bet it would put your position playing in good order right quick. Maybe after getting proficient at two aheah, go to three and then four.. Make a better straight pool player out of a lot of us.
Purdman :cool:
 
Nice post. I think pocket size is the single biggest reason that it's so much easier to produce really large runs in straight pool today.

From 1976-86, I attended nine world 14.1 championship events, and centuries (hundred ball runs) were quite rare. I may be mistaken, but I believe that when Varner won in 1981, Varner didn't run a single century.
On tight pockets, players who didn't get pretty close to the standard "on the side of the pack" break shot often missed the shot, and only those that played the patterns well got close to the break ball consistently.

Contrast that to the US Open 14.1 championships held in 2000 in New York City. The pockets were loose, and centuries were a dime a dozen. Misses were far fewer on the loose pockets, but I believe the biggest difference was that far fewer break shots were missed than in the good old days.

I'd like to see straight pool go back to tight pockets. I would not, however, like to see players required to call two balls ahead, though I think it would be a great practice game.
 
I think that brigning straight pool back to live is a great idea. Calling 2 shots ahead however is not. I play a lots of 14.1 and its really hard to predict 2 shots ahead. In this game you have to be very precise, like a surgeon. Quite offten the game required to get a shape within a couple of inches. Now if you think ahead, which most of us does, thats fine, but you can miss you shape by just an inch or even less, and than you future plan goes to hell. When I play and I have lots of balls on the table I usually try to get a shape on 2-3 different balls, this way when I screw it up I have a back up. Playing to shots ahead would be very difficult, I think the game should stay as it is, just someone needs to bring it back. Its like finding new rules in 9 ball to preventing players from stringing 6 or more racks together. This takes away all beauty of the game. In straight pool people love to see big runs, and players love to make them, so I don't think we need any complications.
 
What popped into my head while reading this was to extend it even further...bonus points. Instead of two ball calls, allow a call for as many balls are left on table. How many points would be awarded I'm not sure, but for TV PLAY, it would definitely speed game up and add some excitement.

I don't think this is practical except in a TV environment, it could get confusing just playing heads up, need a way to track points and position calls. In a TV match, score and position could be tracked using electronics and software.
 
Nail,
Thanks for the posting - very entertaining. I will give it a try very soon. I agree that the variations might help further in identifying the best player (something at which 9- ball is woefully inadequate). I'm not sure it would be as entertaining to watch (I also like the high runs). I think it does change the basic character of the game (ie. eliminates a cardinal principle of playing position on more than one ball at a time to minimize risk).

I believe that a major part of the fascination with straight pool (at least for the fanatic like me), is that the game has stayed the same for close to a hundred years (minor variations in table size and ball composition notwithstanding). The game I am playing is the game of Keogh, Greenleaf, and Mosconi. I can judge (sort of) my level of skill in relation to their accomplishments. If we had tournaments in this discipline, we could compare our current players to the past players. This was what kept baseball the "National Pasttime" until the late '60's when the powers that be screwed it up by changing rules. Accomplishments of current players are made more significant and newsworthy by comparison to their predecessors. The heritage of the game is part of the attraction. By changing the game, the heritage is lost (or at least trivialized).

I wish I could have seen Cranfield play at his peak (I just have one old Legends of Pocket Billiards video of him). Mosconi claims to have run 125 and never had the cue ball more than 8 inches from the object ball, I bet he would be above average at "Cranfield's variation."
 
I like this variation very much!

I don't care for watching guys make 200+ shots in a row, where only a dozen shots may represent much of a challenge. Heck, watching a 140 break at snooker is alway pretty exceptional and only requires 36 balls in sequence.

Calling an extra shot in advance makes clearing just one rack quite tricky as it forces you not to play for multiple options and flukey kisses to break apart balls. Tougher positional and potting shots will occur far more often, which would be great to play and to watch. If someone can run 100 balls this way it will be a very impressive and entertaining performance I imagine.

If you want to see huge number runs, we could go back to the days of Walter Lindrum and his 1000's of consecutive cannons that would take all day. It's little wonder people got tired of that.

These rules will definitely sort the wheat from the chaff. I look forward to playing it!

Thanks for the article Nail!
 
I feel Babe has come up with a great way to bring 14.1 back to the prominence it once had as the "championship game". I hope his idea can be given a chance to work. I think Babe wants to give something back to the game that gave so much to him.

I hope all you pool players out there will try this game and give me your comments and/or suggestions. Any questions are welcomed. My e-mail address is nail3@verizon.net. Thanks!!![/QUOTE]


I think he has something here with one possible rule addition, say one "break out" call per rack that would allow the next ball called to come out of the pack. It would slightly enhance the speed of the game and encourage offensive play rather than endless defensive positioning around a pack where you can't call but one ball or just a safety. This would help reduce the number of situations where you can't call any balls let alone two.

Whether this would revive the game I don't know. For most people it simply takes too long. Once after being trounced in one pocket four times by the best local player he agreeded to play 14.1 and I won 125 to 75 much to his dismay but it took much longer than the four games of one pocket and I think bordom broke his back as much as my safeties. People will see me practice 14.1 and ask if I want to play 9 Ball or one pocket or anything but... it is as lost as straight rotation.
 
That might be a good idea for the pros, but for the mere mortals, I think 14.1 is hard enough as it is.

Perhaps the Babe shhould play w/ one eye closed- maybe a strobe light- maybe a shot of liquor every rack...

-pige
 
piglit said:
Perhaps the Babe shhould play w/ one eye closed- maybe a strobe light- maybe a shot of liquor every rack...

-pige

Piglit,
You are right, perhaps there should be the 10-beer minimum rule like Purdy and Blud use (at least it sounds like thats what they are using).
 
Calling 2 shots ahead in straight pool is great for personal practice, but insane for a tournament! 9-ball, rotation and 8-ball (for the most part) are desginated to be called 2-shots ahead (you are forced to do so). As posted by other players: tighter pockets is the answer! Straight pool is the best to play in my opinion. The Joss tour last year had a NY state straight pool championship in Rochester and it was swiched to 9-ball due to the lack of interest (I was 1 of 4 players who actually paid). Straight pool today has to be coupled with another event like one-pocket. Grady Mathews had the right idea last year with his tournament and I hope he has another one this year.
 
Williebetmore said:
Piglit,
You are right, perhaps there should be the 10-beer minimum rule like Purdy and Blud use (at least it sounds like thats what they are using).

'10-beer minimum' Now your stepping into my court.
By the way, 'light beer doesn't count' :D

JR
 
I've tried the variation a few times, I like it a lot (though I usually run only 30's and 40's at best in regular 14.1). I don't do that much worse at the variation because it really forces me to concentrate on pinpoint position (and focus is one of my biggest weaknesses). The biggest problem is in secondary break shots - I make them with an insurance ball in mind; but then I have a much better shot at a ball that comes out of the pack, and I can't shoot it because I have already called the insurance ball. It makes the rest of the rack much harder (I guess thats the point of it).
 
i like it except that would pretty mean all the players would explode through the break shot and spread the balls all over the table.

i like to watch the old fashioned style where the player breaks out a few balls at a time. while the proposed strategy would be more competitive for the player in one respect, it would also eliminate a very beautiful aspect of 14.1. there would be no practical sense in picking at a full rack.

so i prefer the old rules..... i don't like "9ball" straight pool.
 
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I've played 8 ball that way. Really tough but helps your game.

nail said:
This article is for all pool players, especially those interested in Straight Pool. It is about a variation of the game of 14.1 Continuous Straight Pool created by Arthur "Babe" Cranfield (1997 BCA Hall of Fame). He mentioned this idea to me while I was campaigning for his induction into the hall of fame. When I interviewed Babe to get information about his statistics and accomplishments, he said how much he hated to lose, especially against players much less his equal. He credited much of this to the ability of lesser players being able to "run-out", even when he didn’t think they ran the balls in the right sequence, because the conditions of the game had changed. Babe said the game of 14.1 was invented when the standard tournament tables were 5 x 10, just as they were when he was competing in his early years. He said the balls were larger and the pockets were smaller in relation to the balls (5/16 of an inch less clearance in the corners). Also the cue balls were ivory and often subject to temperature change, humidity, being out of round, being out of balance, and of dubious weight. The object balls weren’t much better. Because of these and other factors, run-outs of 125 or 150 were extremely rare. Babe only had a few runs over 200 on the 5 x 10. But he had over 40 runs of 400+ on a 4.5 x 9. This statistic alone shows how much easier it is to have a 150 ball run on the smaller table with modern balls (i.e. Brunswick Centennials, etc.). Babe felt that maybe the game of 14.1 should have changed with the times and he came up with a brilliant, yet subtle, change to the rules. By merely calling two shots verses one at a time, you virtually eliminate what little luck there is in 14.1. By luck, he meant that when a player didn’t follow their game plan (pattern play) because they got out of position for the ball they had envisioned playing next, they would, of course, often have some other ball to pocket to get out of trouble. Whereas calling two balls in a row would force the player to stick to their game plan by playing better position. Many times when I watched Babe play, he would make a good break shot and tell me within a few seconds the sequence in which he would pocket the remaining 14 balls, and then run them just that way. It was absolutely amazing how he could read the layout of the balls on the table that fast, let alone position the cue ball so precisely to run his pattern. I watch every professional match on TV or in person that I can, and I have yet to ever see anyone play position as well as Babe did. All the top players are great shooters, and Efren Reyes might even be better than Babe was at long position, but then I rarely ever saw Babe have to play long position. The following is how this game, I call the Cranfield Variation, might appear in the BCA rule book and a brief explanation about it:

14.1 Continuous Straight Pool

Cranfield Variation

Rules of play:

All rules of 14.1 Continuous apply with the exception:

1. Two object balls must be called in succession (except on a break shot*). Failure to do so is a one point foul.

2. The pocket must be called only on the ball about to be played.

3. Balls must be pocketed in the order the player announces for the player to continue scoring in that inning.

4. If the ball that was announced by the player to be the next shot was pocketed along with the previous shot, both balls are scored and the player continues play by announcing two new balls.

5. A safety may still be called at any time.

* The break shot exception pertains only to a full (15) or partial (14) rack of balls that have not been touched by the cue ball or break ball.

Tournament recommendations:

1. Game to 100 points.

2. 30 second shot clock with one extension per rack.

3. Round-robin format with total points scored to break ties. Play off game if necessary.

TV play recommendations:

1. All fouls include cue ball in hand anywhere on the table.

The purpose of this game:

To prevent run-outs and to give both players a chance to get to the table and show their skills without drastically changing the nature or length of the game.

Explanation of rules of play:

An example of calling two shots in succession: Let’s say, during typical play, you are about to play the 7 ball in the corner pocket and then plan to line yourself up for the 13 in the side. You would call out to the referee, "7 ball - corner pocket, 13 ball next". If you’re successful at pocketing the 7 ball and get position as you planned on the 13 ball, you must plan for the next shot after the 13. Let’s say it’s the 5 ball in the corner pocket. You would now call out to the referee, "13 ball - side pocket, 5 ball next". If you’re successful at pocketing the 13 ball but get out of line for shooting the 5 ball in the pocket you had planned but are able to shoot it into a different pocket, let’s say the side pocket, you’re still all right. You can now say to the referee, "5 ball - side pocket, (and what ever your next shot is)". Remember, only the ball about to be played must have a called pocket. Let’s say you’re planning to play a straight in combination shot on the 12 ball off the 8 ball and your second shot is going to be the 8 ball but that rolls right in with the 12 ball. You are credited for both balls. Then you simply name a new first and second shot or a safety, and resume play. The only exception to calling two balls in succession is on a break shot*. This allows the players to break open the rack, just as they would normally. It would be too difficult to predict your next shot on a hard break. General 14.1 rules apply to this exception.

Explanation of tournament recommendations:

There’s nothing more boring than watching a slow player. The opponent hates it, and the fans hate it even more. A good player knows what he has to do, and 30 seconds is plenty of time to do it. One extension per rack can help with a particularly difficult decision. Because the number of balls per inning would be low, a game to 100 should be enough for the better player to emerge as the winner. In a double elimination format, sometimes the better players can be eliminated after the first two games. With a round-robin format, everyone plays the same amount of games and the better players will win more often.

Explanation of TV recommendations:

Straight pool can seem slow because of intentional fouls and therefore may make it less exciting on TV for the fans who like to see a lot of action. Cue ball in hand (anywhere on the table), on all fouls, would speed up play and you would see fewer fouls occur. It would also allow clusters to be broken up more easily.

Babes' suggestion for TV play might just make the game fast enough and viable for TV coverage. I realize that the round-robin format would probably not work for TV. Obviously this variation of the game is geared more for the professional, but the average player will find this to be a great game to hone their skills of position, strategy, and pattern play. I was hoping that before I wrote this article, I could get Babe to physically test this variation of the game and see what the average ball run would be, but because of his poor eyesight, he hasn’t been able to play. The U.S. Open record of balls run per inning over the course of 10 games is around 12, and there have been high runs of 150 and out. He told me that he thought a very high run would be around 50 and a players’ average balls per inning would be cut in half. I tested this game with the best straight pool player in the area and indeed it cut his average almost in half and his best run was 31 (he has had countless runs of over 100 in regular 14.1). Babe has already reached the pinnacle of any pool players’ career; that is of becoming a BCA Hall of Famer. What I would love to see is Babes’ variation of 14.1 maybe become the standard for the game or at least be listed in the BCA rule book under "Other pocket billiard games". Many billiard games have evolved over the years from their first inception, including in 1910 when Jerome Keogh came up with the beautiful game of 14.1 as a variation from "continuous pool". Maybe Babes’ variation is the next progression of this game to meld with today’s equipment and players. You see 9-ball constantly changing to be better (alternating breaks, the push-out, ball in hand, etc.); so this is not an unreasonable change or variation to 14.1. I’ve tried this game myself and find it extremely difficult. It’s definitely geared for the professional player. But I do find it helps hone my position play, and if I play against someone who is a better shooter, but not great at position, I have a much better chance of winning. What do you think would be the chances of this game becoming the standard game for the Olympics, when pocket billiards becomes an Olympic sport? I think 9-ball would be a poor choice because too much luck is involved. This variation of 14.1 takes all the luck out of the game, plus anyone in the audience unfamiliar with 14.1 would know what ball the player is shooting next, just as in 9-ball or rotation ("no-brainer" games). I think, because of the physical and mental attributes required to play 14.1 at a professional level, Straight Pool (especially the Cranfield Variation) would indeed be the ideal choice of a pocket billiard game to represent the high standards expected of an Olympic event.

14.1 is by far a greater test of a pool players' ability. For example:

Safety play: In 9-ball, you have to keep your opponent from hitting, or pocketing, one particular ball. In Straight Pool you have to stop your opponent from pocketing any ball.

Position play: Although you often have to play long distance position in 9-ball, you generally have a much larger landing zone for the cue ball (up to a foot or more) and still have an angle for your next shot. In Straight Pool, you strive for the least amount of cue ball movement, often requiring you to have pinpoint position within a fraction of an inch. A delicate touch with the cue is as important as letting your stroke out.

Knowledge: Please don’t take offense to this, but compared to Straight Pool, 9-ball is a "no-brainer" game. 9-ball players generally only think 2 or 3 balls ahead, unless there’s a cluster to deal with. In Straight Pool you have different variations and styles of pattern play, often involving 5 balls or more. You have a break ball to deal with. You have a key ball to position yourself for the break ball to deal with. If you don’t have a break ball or key ball already in position, you often have to manufacture them by bumping balls into position. You have more traffic on the table (15 versus 9 balls). You have more combination shots. You have clusters coming out the wazzoo. The list goes on and on.

I feel Babe has come up with a great way to bring 14.1 back to the prominence it once had as the "championship game". I hope his idea can be given a chance to work. I think Babe wants to give something back to the game that gave so much to him.

I hope all you pool players out there will try this game and give me your comments and/or suggestions. Any questions are welcomed. My e-mail address is nail3@verizon.net. Thanks!!!
 
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