Additional Ring Game Rules
OK here’s the deal with the ring game, I’ve listened to the criticisms and suggestions alike, I have to play tournament director and make final decisions. If this doesn’t work I will go back to the drawing board for sure. I’ve talked to some heavyweights in the industry and people that run tours, also some pros. There is a general theme that seems to be prevailing and we will try this at the next ring game.
First of all, there will be an announcement BEFORE the final games are played on each table that the ante and redraw will be taking place after the completion of that game. In other words no table will automatically stop because the timer for the round runs out. I’ve named this, the Justin Rule. It’s a good rule.
Now onto the redraws and table assignment stuff, please read this carefully and I will not be cryptic in the explanation. Rule is different depending on the number of entries into the ring game.
Anything greater than 18 players we will need 4 tables. If we need 4 tables the players will do a random draw in the beginning of the tournament to determine both their table assignment and shooter order. The highest card goes first and the lowest card goes last. Whenever the ante changes players at a given table will do a redraw for order only(not changing tables yet) with the winner of the last game automatically still breaking. All players will remain at their assigned table and play until either the field reaches 12 total or 2 people on any given table.
At this point we will record chip counts for accuracy sake. Then we will do a blind draw for table assignment and shooter’s order(All winners of last game will flip odd man out for the break and the top of the order, even if all 4 breakers end up at the same table). Now that we are down to two full tables the final table will begin when we reach 6 players, or any table gets down to 2 players. In other words if my table is slow and playing even we have to make it down to 4 players if the other table is down to 2 players and vice versa. We will not play each table down to 3 players and take the final 6 that way. If all the short stacks end up at the same table, then so be it, this is the consequence of random drawing(this is what DSM wants, not me I like a seeded approach at this point as a lot of top players do)
Once we are at the final table another redraw is done for order with the 2 breakers flipping for break and 1st shooter after the break. Order will always change through a redraw at every ante change(~30 mins). Once we reach the final 2 players, WE WILL NOT RACE FOR IT. We will keep doubling the ante every 30 mins. Sidenote after 4 hours of play the ante will be at 64 chips per game, someone will win like this trust me.
If we have greater than 12 players but not over 18 players we will use 3 tables and play at the same tables until we get to 12 players or any given table can stop when they reach 2 players. Then we will combine as above. If we only need 2 tables to start with then rules will start from where we combined to two tables as above.
Ante Schedule is as follows, 1 chip/game for the 1st hour, 2 chips/game for a half hour, the 3 chips/game for another half hour, then 4 chips per game for a half hour, then 8 chips/game for a half hour and it keeps doubling every half hour. Approximate tournament time should be around 5 hours including breaks.
About the breaks they will be 5 mins after each hour of play. If a player chooses to miss a game or turn they forfeit that game or turn and are responsible for paying whatever chips they owe. If you stay on break too long and miss a turn, that’s your fault…smoke faster next time.
Thanks guys and I’ll post this both places and see what you guys have to say about it.