true, and good point, but my point remains that games change as time passes, and 10 ball is no exception.
at the time, 10 ball provided the game that the players needed to take away the wing ball. Nowadays with templates, the top guys have mostly figured out the 10 ball break thusly negating it’s former purpose. so how do we make it different from/harder than 9ball? It just evolved naturally into call shot. While 9 ball can be fun and exciting when a player catches a roll and rats in a ball, i think some players dislike the “luck” of it.
i’m inclined to concur, but am confused that you don’t feel the same way about rotation games. call shot or not, i don’t think rotation suffers, it just makes for two completely different games. i know you disagree and that’s totally cool.
I wouldn’t miss it either. 9 ball already exists and i do enjoy the luck involved, but some players prefer that slop not count à la 14.1. So instead of having some weird offshoot call shot 9 ball for those players, 10 ball stepped in to fill the roll.
that was kind of my point. Texas express 10 ball is just kind of moot. It’s 9ball with another ball. Why not 11 ball? 13 ball? So let 10 ball die (which we both agree would be okay) or let it evolve.
same to you, always a pleasure