Alternating breaks, rack your own, pattern racking allowed. After the break, the other player decides to play the rack or give it back. Each break is like a push. Now that would make for a far more interesting game.
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And my reasoning is this - the whole problem with 9 ball is that the game is just too easy. The only reason the rack matters so much is that if you can get a reasonable shot out of the break, even a mediocre amateur shot like me has a real chance of running the table. I don't run every time, or 1/2 the time. Maybe I'll run out 1/5 of the time, or less. I don't know. If it's going to be a real test of skill, though, someone like me shouldn't be running out at all unless I get extremely lucky. Everyone yip yaps about how the break has become a very controllable skill shot. OK, fine. Let's make it a real skill shot and a real part of the game, just like it is in 14.1. I would even go as far as to say put the 1 ball wherever you want it. As long as you hit it first, go to town and play the best push you know how to play.
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And my reasoning is this - the whole problem with 9 ball is that the game is just too easy. The only reason the rack matters so much is that if you can get a reasonable shot out of the break, even a mediocre amateur shot like me has a real chance of running the table. I don't run every time, or 1/2 the time. Maybe I'll run out 1/5 of the time, or less. I don't know. If it's going to be a real test of skill, though, someone like me shouldn't be running out at all unless I get extremely lucky. Everyone yip yaps about how the break has become a very controllable skill shot. OK, fine. Let's make it a real skill shot and a real part of the game, just like it is in 14.1. I would even go as far as to say put the 1 ball wherever you want it. As long as you hit it first, go to town and play the best push you know how to play.
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