What would you do here?

Thinning the 2 puts the cb right in the corner. I didn't set up for the 2-9 because of the 4. While it is still makeable, it's tougher than it needs to be. All I had to do is get a shot on the 2, the 3 was another easy shot, and then the 4-9. I just misjudged the speed getting on the two. If the 2 to the 3 was tough, I would have tried that way.



I know you say a thin cut on the 2 puts the cue ball in the corner pocket but from your cue table layout I think it is worth the chance. With maybe a partial masse on the cue I think it would stay out and give you a chance at the 9. The 9 is a big ball so I would say fire at it. If you don't like that than the only other option I see is jacking up as high as you can and trying to draw the cue ball at the 9. Other than that swipe the balls and chalk one up for the ghost.
 
I was playing the ghost this morning, and this came up. I made the one, and wanted to get to where the red line shows for the two. I was a little off on the angle, and the speed, and stuck myself like shown. The cb and the 2 are not froze, maybe a 1/16" between them, carom off the 2 is dead in the corner.

CueTable Help


Play the 9-ball, I guess? If thin off the right side of the 2-ball is a scratch, then jack it up and pique' into the 9-ball.

Fred <~~~ would miss and rip the cloth
 
I was playing the ghost this morning, and this came up. I made the one, and wanted to get to where the red line shows for the two. I was a little off on the angle, and the speed, and stuck myself like shown. The cb and the 2 are not froze, maybe a 1/16" between them, carom off the 2 is dead in the corner.

CueTable Help


Could you thin the 2 and come one (or two rails) back into the 9-ball. Do you count that as a win against the ghost? (I do) Or could you draw back off the two directly into the nine to win? those look like the best options against an opponent that can't miss! :D
 
Quickie on playing the ghost

Really? I didn't know what "playing the ghost" means.
Then play a massé draw shot into the 9.


Well then, the ghost is a "must have" for a player. You can do a 9 ball ghost, or any #. If you're a APA 4 or so, maybe start by playing a 3 ball ghost. Rack 3 balls and break. Take BIH after the break and only after the break. Run 'em out and you're ahead of the ghost 1-0. Miss any shot other than the break and the ghost wins.

Once you crush the 3 ball ghost, bump up to the 4 ball ghost, and on and on you keep adding a ball based on your skill level. Keep score and do races to whatever.

Hope this helps!

Matt
 
Sure you couldn't shoot the 2 in the upper corner and pull the cue ball back away from the scratch corner? If not, drawing off the 2 ball to pocket the nine seems like the way to go.

It may depend on how much me and da ghost are playing for and what the score is. :)

Jim
 
It may depend on how much me and da ghost are playing for and what the score is. :)

Jim

Two things in life are certain. The ghost never misses and always fires on air! :wink:


KK9 <-- his ghost accounts receivables is in the millions :wink:
 
I was playing the ghost this morning, and this came up. I made the one, and wanted to get to where the red line shows for the two. I was a little off on the angle, and the speed, and stuck myself like shown. The cb and the 2 are not froze, maybe a 1/16" between them, carom off the 2 is dead in the corner. ...
If the carom is a dead scratch in the corner, then play a thin hit with 45 degrees of elevation and plenty of left to masse a little and just miss the pocket. Depending on how sticky the cloth is, you will have to adjust the hit a little.

Drawing straight back from the 2 is almost certainly going to be a foul.

You can also do the pique shot, but you have to play thin on the 2 to avoid the foul. I'd guess it's a 1-in-6 with practice, while the swerve carom (above) is maybe 50-50 if it's possible at all on your table.
 
If the carom is a dead scratch in the corner, then play a thin hit with 45 degrees of elevation and plenty of left to masse a little and just miss the pocket. Depending on how sticky the cloth is, you will have to adjust the hit a little. ...
Another possibility is to play a similar shot but to use left follow and aim about 1/4 ball on the object ball. That might get out of both the foul and the scratch.
 

CueTable Help



Tried that tempermental wei table again and for whatever reason she played ball...

Super jack-up draw. So easy, even a caveman can do it. :wink:

I could agree on the jack up draw to a point. That point would be how tall the person shooting is. If they aren't tall enough they aren't reaching that super jack up position.
MULLY
 
I am thinning the 2 with a little left spin and kick the CB off the bottom long rail to make the 9..

I practice this type of kicks and have more confidence than trying a masse draw to the 9.
 
Being left handed the masse draw is not an optioon....(well actually it "is" reachable..but I still don't like it...very awkward)


How is your kicking???

Kick to hit the right side of the 2 and send the 2 ball banking toward the 9 or in to the lower corner pocket...The CB also has a chance to carom into the 6 and possibly make it.

Bascially its a ring game shot.....so hit it firm!!!!;)
 
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I'll try and explain it to you, and maybe you can give it some merit, or pooh-pooh it as you see fit: When that close, most people will hold the cue at 90deg. to the table max. Usually a little less than 90. Then, when they hit, the cue can not get out of the way, and they foul. I very carefully put the cue at over 90deg. with the butt closer to the 2 in this case, than the tip on the cb. The hit this way will force the cb back just a little, making legal contact on the ob, but you can still get a lot of draw. The tip is going AWAY from the cb which avoids the double hit on the cb.
This is a technique that I recall Bud Harris, the former national 3-cushion champion using. It is not so useful for 3-C, but it is a good demo of not fouling and that it is possible for the cue ball not to go forward at all after contact. He showed it to me on a pool table.
 
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