I agree, but as I mentioned in my previous post, I think it depends on how you read the question. I think anyone that can do either a 50 ball run or beat the 9-ball ghost to 10 has a higher probability of beating the ghost on a given try. In fact, I think that anyone that can step up and run 50 balls even 1 out of 5 attempts would beat the ghost nearly every time.
I would agree. Those exclusive short-rack rotation players who think that if they can beat the 9-ball ghost "can very easily or even 'automatically'" run 50 balls in straight pool -- especially with observations like "
are you sure? when most of the balls are at one end of the table?" -- most likely never really taken a crack at running 50 balls. It's a LOT harder than one thinks. Just because you can shoot at any ball, doesn't mean it's a "plink-plink-plink...-plink, ok, rack the rest & watch me smash 'em" shooting gallery. It's a game of patterns, not of shooting ability. Sure, good shooting skills will help you (especially when getting out of a jam / bad pattern / bad cue ball control), but in the end, it's pocketing consistency, cue ball consistency, and patterns-to-the-end that win the day.
In the 14.1 Challenges (e.g. at the SBE, DCC), we see it all the time. Folks that have considerable 9-ball chops
(and I mean that in a good way -- like "wow, that's one heck of a stroke he has!") -- that can move whitey all over the table -- can't get out of one rack in straight pool, or the position for the break ball is so bad, that cue ball heroics or a white flag shot needs to be attempted, which turns out to be a coin flip.
It was said best earlier -- at least with the ghost, you can miss and you still have a chance to win the match. In a 50-ball run attempt, if you miss before 50 is achieved, the run is over.
-Sean