In addition, this natural "indexing" or segmentation (c'mon guys, I want to come up with a word, too) is central to all pivot systems.
I'm in danger of making this thread longer for no reason but, hey... when in Rome....
Not that it matters, but I don't think all pivot systems go hand-in-hand with indexing/segmentation. Standard ghost ball and pivot for squirt (the aim-and-pivot method for squirt compensation) has no ties to indexing/segmentation. But, I digress...
That being said, my aiming system (which is not CTE) is a stick aiming, ball-relation, pivoting (on the table, sometimes in the air), and indexing system (though, it would be tough to call it "segmentation.")
Everything I do is an offshoot from anything Hal told me (Praise be to Hal). However, (and I have permission to say this), I started with the "there are only two angles," and after seeing the benefit, I added index points to the cueball. How many? Not many. After maybe five points per half, the aims started running into each other.
I also added another object ball point which might make Hal students cringe, but it made sense to me, so I added it.
This has nothing to do with CTE or Pro One as I have no idea how they address and how many aimpoints they use. Two on the object ball (edge and center) and three on the cueball? That's what I started with. In fact, I started with one on the cueball.
I'll end this by my normal blah blah blah. Some people really have no problem aiming at ghost balls. For them, I salute. I've always had problems with certain shots that Hal's systems got me through. I missed way more using ghost ball than with these systems. For me, that's what I was looking for and that's what I got. I'm sure if I had spent 40 hours a week playing pool, I probably could have skipped the aiming systems. Most players can't make balls for $hit with the ghost ball, and don't have 40 hours or 2 hours a week to lock down what they're aiming at.
And how do you ghost ballers aim with english??? At a ghost ball that the english won't let you hit?
Fred <~~~ "old school" pivoter at this point