Target Pool by Kim Davenport

If a missing target was the only thing that kept you from trying this training method so far, I’d like to take that excuse away.

Here are the templates that let you create your own targets in under 15 minutes:
- you can download the full target (for position in the middle of the table) here.
- and a half target (for position on the rail) here.

The process should be self-explanatory, but here’s a short video just in case:

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For keeping score (you always have to pocket the object ball in the intended pocket to score):
  • 5 points: the cue ball comes to rest completely inside the target.
  • 3 points: the cue ball comes to rest on the paper or outside the target, but overlaps the paper (even slightly, ~1/16").
  • 2 points: place a reference ball just outside the target, overlapping the paper by almost half a ball. If there is not enough space to fit a third ball between the cue ball and the reference ball, you score 2 points.
  • 0 points: if the cue ball is farther away from the target than this, you score zero points.

I hope these images help illustrate it more clearly.

half target.jpg


full target.jpg

Questions for Instructors/Coaches

If we assume that beginner/lower-skilled players usually need to work on physical aspects ("fundamentals") of the game, and then progress to-and-through tactics/strategy for mid-tier play, what is it that you would say high-skilled, or even professionals need to improve? I would guess "mental toughness" is something, but what else? Once a very high level is reached, is simply maintaining that level the biggest thing--assuming diminished returns for improvement?

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