Guess there's a reason not everybody's an instructor.just see the shot and then just do it,
pj
chgo
Guess there's a reason not everybody's an instructor.just see the shot and then just do it,
Guess there's a reason not everybody's an instructor.
pj
chgo
I don't think the CB leaving the cloth helps reduce total friction because friction is increased by the extra downward force initially and each time the CB hits the cloth again as it bounces. So I don't think you can get more overall length of draw by jacking up (in fact, I think you get less).
However, hitting downward does produce more spin revolutions for the same amount of forward travel (a greater spin/speed ratio), which means you can get a steeper draw angle and can get more draw for the same amount of object ball movement. This can be useful for some safeties and position play, but it's usually a negative tradeoff for shotmaking accuracy and therefore usually only voluntarily used when the OB is close.
pj
chgo
I'm with you on the first part (friction) and that now makes sense to me.
The 2nd part has me scratching my head a bit. I think I understand the shot you are referring to, but your description of it brings me back to my initial question: If you "can get more draw for the same amount of object ball movement" by jacking up, doesn't that imply that you are getting more draw jacked up vs. with a more level cue?
I'm certain I'm just not reading your post correctly since I did understand your explanation of friction.
Significant spin is lost during the initial bounce off the cloth. FYI, for more information about draw shot cue-elevation effects, see my July '09 Billiards Digest article. It explains and illustrates things fairly well, IMO.I'm with you on the first part (friction) and that now makes sense to me.I don't think the CB leaving the cloth helps reduce total friction because friction is increased by the extra downward force initially and each time the CB hits the cloth again as it bounces. So I don't think you can get more overall length of draw by jacking up (in fact, I think you get less).
However, hitting downward does produce more spin revolutions for the same amount of forward travel (a greater spin/speed ratio), which means you can get a steeper draw angle and can get more draw for the same amount of object ball movement. This can be useful for some safeties and position play, but it's usually a negative tradeoff for shotmaking accuracy and therefore usually only voluntarily used when the OB is close.
I call this "quick draw." For more information, including articles and video demonstrations, with examples, see my quick draw resource page.The 2nd part has me scratching my head a bit. I think I understand the shot you are referring to, but your description of it brings me back to my initial question: If you "can get more draw for the same amount of object ball movement" by jacking up, doesn't that imply that you are getting more draw jacked up vs. with a more level cue?
I'm certain I'm just not reading your post correctly since I did understand your explanation of friction.
There are two kinds of "more" with draw: greater total draw distance and steeper draw angle.If you "can get more draw for the same amount of object ball movement" by jacking up, doesn't that imply that you are getting more draw jacked up vs. with a more level cue?
BasementDweller:
Apologies for seeing this only now and jumping in. (Methinks, though, that it was my post that caused you to initially ask this question?)
I think the key words in Patrick's reply was "spin/speed ratio." When you hit a draw shot with a level cue, you get more forward motion than you do spin. (I.e. the cue ball travels farther before the draw "burns off.") When you hit a draw shot with a jacked-up cue, you get more spin than you do forward motion. Hence, "spin/speed ratio."
The problem with hitting draw shots with a jacked-up cue are two-fold:
1. Shot accuracy. By jacking up the cue, you are now no longer focusing your cue on the straight line to the object ball, but rather downward into the cloth. That is to say, you're trading off some of your "guaranteed straight forward motion" with some that goes into the cloth. You're trading off your straight sightline with that jacked-up cue. Unless you're a machine that's capable of hitting the cue ball perfectly straight even while jacked up, you have only a general idea of your sightline.
2. Depending on how much you jack up, it's quite possible that much of your cue ball's draw will "burn off" before it even arrives to the object ball. This is especially true with draw shots where there's a good amount of distance between the cue ball and the object ball. Try a draw shot where the object ball is near a corner pocket, and your cue ball is near the diagonally-opposite corner pocket. Try to draw the cue ball back towards you, into the corner pocket underneath you. With a jacked-up cue? Good luck -- the draw will very likely "burn off" before the cue ball even arrives at the object ball. And even if you manage to get some draw to stay with the cue ball over that long distance, "good luck" maintaining any semblance of accuracy in having it draw straight back towards you to scratch in that diagonally-opposite corner pocket. That's the "spin/speed ratio" thing again -- the level cue gives you the speed and the accuracy over longer distances. Jacked-up draw shots are good only when the cue ball and the object ball are very close to each other, where the speed part of the "spin/speed ratio" is less required.
Hope that helps(?),
-Sean
There are two kinds of "more" with draw: greater total draw distance and steeper draw angle.
A level cue produces greater total draw distance (and more accuracy and more OB movement) and jacked up produces steeper draw angle (and less accuracy and less OB movement).
pj
chgo
Excellent summary ... concise and accurate.There are two kinds of "more" with draw: greater total draw distance and steeper draw angle.
A level cue produces greater total draw distance (and more accuracy and more OB movement) and jacked up produces steeper draw angle (and less accuracy and less OB movement).
I can't do it consistently, hard as I try. Shoot a little too hard, follow through a little too much, then it reverses me way out of shape. Shoot a little too soft, don't follow through so much and it's a stop shot and I'm snooked.
For the old hands, what are some good draw shot practice drills? The White ball's position is most important. And an "accurate" draw is something any pool player would love to have, I think.