And that's how I'd describe it. When described that way it becomes clear that the correct perspective for each particular shot isn't "locked in" by the system but chosen by the system user from the multiple perspectives that are possible for each combination of CTEline/aimpointline. In my terms each combination of CTEline/aimpointline is a "reference" from which the shooter "adjusts" his perspective to get to the final aimline.Sure, geometry-wise, the CTEL is always a mathematical constant -- a line drawn from the center of one ball, tangentially to the edge of the other ball, is always a constant. But ... the particular perception of that line *does* move
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