Was arguing with Paul Schofield about his "No Conflict" rules in another thread.
For those not familiar: Paul regularly runs successful tournaments in his room, with some unique rules.
One of them is: you shoot after your break even if you don't make a ball.
Obviously this requires an alternate break format.
He already has a poll asking "would you try an event using these rules?"
Let's take it a step further. Would you like to see this rule used in most or all tournaments?
Do you think this would be a good thing for pool?
My feeling is... being able to shoot after the break is almost like just dumping
the balls off the tray onto the table. I hesitate to even call it "breaking".
I'd say this is like removing the break from those games (hence the thread title).
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These are the arguments FOR this format (Paul will correct me if these are off):
• Why make the most important shot in the game, a lucky slop shot?
Why expect players to call shots, except on the one shot that really matters?
• Right now players are very fussy about the racks, good players feel
if they hit the break properly they deserve a shot every time.
If a ball doesn't go in they feel cheated.
So players will agonize over every little gap and that's boring to watch.
They will cry if they don't make a ball.
They will argue the other guy slugged them, or the rack sucks, or there should be magic racks,
or the opponent is helping his own break by putting in a strategic gap.
They debate about whether someone is allowed to touch the rack or ask for reracks.
Under these rules, all of that crying and conflict should evaporate.
• With magic racks, everyone should make a ball more reliably,
but then people complain it's too easy, it's like a "wired trick shot".
• It ensures a fair chance for everyone, obviously it's not very fair if one player never gets to shoot.
• It's more interesting for spectators because they don't have to sit through racking squabbles,
and they get to see both opponents rather than watch one guy keep running out.
-------------------------------
Some arguments AGAINST this format:
• Arguably the break is not slop. We figured out 9b to the point where good players make
their intended ball 90%+. 10b is maybe 70%. 8ball who knows.
So with skill and practice, a player SHOULD get rewarded with a shot after the break.
Shouldn't the player earn their opportunities with skill and practice, rather than get them for free?
• The randomness of the break (that 30% chance in 10b) adds some luck and drama for spectators
and is more exciting than watching a guy just automatically start shooting.
• Good players will probably just start soft breaking if no ball needs to drop.
Watch how Dennis hits the break when he plays the ghost in 10b.
They need to control the 1 in 9-ball or 10-ball. It may encourage pattern racking too.
More boredom for spectators.
• Alternate 'break' takes away the fun and drama of winner breaks where players
can put together packages, and someone far behind can mount an epic comeback.
• Players who have practiced making a ball on the break and learning intricacies of the rack
(Joe Tucker, Corey, Shane, etc.) will not get rewarded for their hard work.
Other players who have put no time into it can be seen as getting unfairly rewarded despite their laziness.
-------------------------------
What do you guys think?
For those not familiar: Paul regularly runs successful tournaments in his room, with some unique rules.
One of them is: you shoot after your break even if you don't make a ball.
Obviously this requires an alternate break format.
He already has a poll asking "would you try an event using these rules?"
Let's take it a step further. Would you like to see this rule used in most or all tournaments?
Do you think this would be a good thing for pool?
My feeling is... being able to shoot after the break is almost like just dumping
the balls off the tray onto the table. I hesitate to even call it "breaking".
I'd say this is like removing the break from those games (hence the thread title).
-------------------------------
These are the arguments FOR this format (Paul will correct me if these are off):
• Why make the most important shot in the game, a lucky slop shot?
Why expect players to call shots, except on the one shot that really matters?
• Right now players are very fussy about the racks, good players feel
if they hit the break properly they deserve a shot every time.
If a ball doesn't go in they feel cheated.
So players will agonize over every little gap and that's boring to watch.
They will cry if they don't make a ball.
They will argue the other guy slugged them, or the rack sucks, or there should be magic racks,
or the opponent is helping his own break by putting in a strategic gap.
They debate about whether someone is allowed to touch the rack or ask for reracks.
Under these rules, all of that crying and conflict should evaporate.
• With magic racks, everyone should make a ball more reliably,
but then people complain it's too easy, it's like a "wired trick shot".
• It ensures a fair chance for everyone, obviously it's not very fair if one player never gets to shoot.
• It's more interesting for spectators because they don't have to sit through racking squabbles,
and they get to see both opponents rather than watch one guy keep running out.
-------------------------------
Some arguments AGAINST this format:
• Arguably the break is not slop. We figured out 9b to the point where good players make
their intended ball 90%+. 10b is maybe 70%. 8ball who knows.
So with skill and practice, a player SHOULD get rewarded with a shot after the break.
Shouldn't the player earn their opportunities with skill and practice, rather than get them for free?
• The randomness of the break (that 30% chance in 10b) adds some luck and drama for spectators
and is more exciting than watching a guy just automatically start shooting.
• Good players will probably just start soft breaking if no ball needs to drop.
Watch how Dennis hits the break when he plays the ghost in 10b.
They need to control the 1 in 9-ball or 10-ball. It may encourage pattern racking too.
More boredom for spectators.
• Alternate 'break' takes away the fun and drama of winner breaks where players
can put together packages, and someone far behind can mount an epic comeback.
• Players who have practiced making a ball on the break and learning intricacies of the rack
(Joe Tucker, Corey, Shane, etc.) will not get rewarded for their hard work.
Other players who have put no time into it can be seen as getting unfairly rewarded despite their laziness.
-------------------------------
What do you guys think?