A lot of players seem to have a problem going from the 11 to the 13. I read another post where, when they miss,
they actually pocket one of the solids. this layout requires no more speed than just rolling the balls in, even if you
miss, the CB should have no more energy than to maybe bump another ball, but not pocket it.
As far as the 11 to 13 goes .. you should place the CB where the 10 ball is and remove all other balls except the 11 ball.
Shoot the 11 in the corner and make the CB travel straight up the table to the other short rail. For a better reference
place the 11 ball on the middle diamond and make the CB go straight up the table to the middle diamond on the
other short rail. After you're able to accomplish this pretty regularly then try to make CB contact one of the other diamonds
on the far short rail. Then change the angle on the CB to 11 ball and start over. This should be part of anyone's practice routine.
It works on many shots you're faced with during a match. You're shooting a ball down a long rail into the corner and your
next shot is straight across on the other long rail, and you not only have to come across for the next shot but you may have to
stay below or above the next shot.
Another shot players have trouble with is controlling the CB after shooting a ball in the side pocket. Leave the CB where the 10
ball is and place an OB straight out from the side pocket about a foot. Shoot this shot and make the CB scratch in the corner. Do
this until you can scratch most of the time. Now in a match, DON'T DO THIS! Some players practice this shot with a mindset of
drawing the CB to keep it out of corner when they have no idea of what will actually make the CB go into the corner. Once you
learn what not to do you can actually run CB straight up and down, straight at corner if there's a cluster there, or deep into corner
for two rails and out. One of the best ways to improve your game is learning how to get the CB up and down or across the table
accurately. Sure practicing your draw, follow, shot making, lag and break are very important but most players I watch will wind
up out of line because of a simple 11 to 13