DCC one pocket speed-up rule

Depends on you goal i guess. I don't for one second see the interest in going to an event knowing before-hand you have ZERO shot at sniffing the $$. That to me is the beauty of FargoRate, you have a shot and aren't just pure cash-in-hand cannon fodder. Playing comp. far above my level and getting drilled to me has never been fun/beneficial. i don't think you learn anything getting run over.
Obviously, your point of view makes perfect sense for any player with any aspirations competitively, but so many of those who play at the Derby are there because they consider it a thrill to get beaten up by a top player.
 
Stu, I don't think the issue is "dead money' per se, it's more like the "no-money" players.

Guys who get in just to get the badge and entry to the event but have noooooo business playing. Over and over I have seen two guys draw each other in the first couple of rounds whose idea of playing 1pocket is to just bunt all the balls upstairs. And then they are in their comfort zone and their match goes forever. That, along with all the years the desk didn't keep track of which tables had completed their matches and were available for another was also an issue.

IMO, now in the era of FR, I think players should have a minimal level of proficiency to play. What? I dan't know like maybe a 575? Once again, from what I've observed over the course of over 20 DCCs and a couple of Tunica events is that most matches do not need special rules. But it's their event and they can do as they please but what they're doing... it's really too bad.

Lou Figueroa
Agree with the spirit of this post. FYI, I have suggested before that a rule could be added that any race featuring two players of less than 600 Fargo be a race to 2. Still, I do not favor cutting off entry based on Fargo. To me, that robs the Derby of its identify every bit as much as the new one pocket rules rob one pocket of its identity.
 
Unless there is a major change, I don't see DCC getting rid of it's scheduling issues to the point where you can drop the final Sunday and get to bed by 10PM on Saturday after the 9 ball finals.

I think there are better ways to fix the one pocket match lengths than these new rules, but it will be interesting to see how they work.

As for whether it will still be one pocket ... maybe start thinking of one pocket as two different games: private-match one pocket and tournament one pocket.
 
i don't remember at what time fedor played josh in the 9b "semifinal" but he was tired enough to concede after 4-5 racks
Actually, Fedor unscrewed 5-1 behind in the race to nine, allowing the diehard railbirds like me to go to bed.

I think he was conserving energy, having to play the banks final Sunday at 12:00 and the one-pocket final immediately after that. He also surely recognized that Josh was in dead stroke, having just dismissed SVB 9-0 with a TPA 1.000 performance in the quarterfinal and now way ahead of Fedor.

In retrospect, Fedor's decision appears to have been a wise one, as he won the banks, the one pocket and the Master of the Table on Sunday, walking away with some serious cash.
 
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When the fields were in the low 300's things seemed fairly smooth. That's the max this venue can support, imo. Diamond could probably solve all the scheduling issues by cutting off the online entries at 300. If any people show up in-person without online entry, ok to let them play. There will probably only be a handful of those anyway.

Besides an entry cap of about 300 (which I've been writing here at least 5 years), there should also be an absolute cap on a match length, for all 3 disciplines. 9 ball should also probably go back to race to 7, imo.

Frankly, I don't care about the "integrity of the game". The MOST important job of a TD, after not donkying the entry fees at the craps table, is to make sure the tournament is on time. It trumps everything else, imo. Whatever drastic measure the TD needs to take to accomplish this, so be it.
 
Just a reminder to all that one of the big reasons the 9ball ran so late last year on Saturday at the Derby was that the referees and shot clock operators had all gone to bed several hours before play concluded. For this reason, a couple of really slow matches played on the stream table without a shot clock caused a significant delay in the schedule.

I hope that mistake will not be repeated this year.
 
Agree with the spirit of this post. FYI, I have suggested before that a rule could be added that any race featuring two players of less than 600 Fargo be a race to 2. Still, I do not favor cutting off entry based on Fargo. To me, that robs the Derby of its identify every bit as much as the new one pocket rules rob one pocket of its identity.

Speed up rules not only rob its identity, it shoots it in the back of the head.

Lou Figueroa
 
Unless there is a major change, I don't see DCC getting rid of it's scheduling issues to the point where you can drop the final Sunday and get to bed by 10PM on Saturday after the 9 ball finals.

I think there are better ways to fix the one pocket match lengths than these new rules, but it will be interesting to see how they work.

As for whether it will still be one pocket ... maybe start thinking of one pocket as two different games: private-match one pocket and tournament one pocket.

They pretty much did these rules last year -- they've been monkeying with them the last two.

Lou Figueroa
just sayin'
 
Unless there is a major change, I don't see DCC getting rid of it's scheduling issues to the point where you can drop the final Sunday and get to bed by 10PM on Saturday after the 9 ball finals.

I think there are better ways to fix the one pocket match lengths than these new rules, but it will be interesting to see how they work.

As for whether it will still be one pocket ... maybe start thinking of one pocket as two different games: private-match one pocket and tournament one pocket.
This is an interesting point. I read Bob's post to suggest that he is skeptical these rules will be successful in speeding progress in the tournament. If so, I agree.

There is a significant non-zero probability that the DCC could implement these cartoon rules and the tournament could STILL run long.

How does the DCC intend to enforce these new rule on table 41? If they do actually enforce them through some roving patrols of fast-one-pocket storm troopers that might be the only thing that could make things worse than what is proposed.

Of course, they could choose to enforce these rules in the same way they enforce the dress code...not at all.

kollegedate
 
what would be the drawbacks of a chess clock? i wonder why they didn't consider it versus this mutant grady rule and heyball style match clock
 
This is an interesting point. I read Bob's post to suggest that he is skeptical these rules will be successful in speeding progress in the tournament. If so, I agree.

There is a significant non-zero probability that the DCC could implement these cartoon rules and the tournament could STILL run long.

How does the DCC intend to enforce these new rule on table 41? If they do actually enforce them through some roving patrols of fast-one-pocket storm troopers that might be the only thing that could make things worse than what is proposed.

Of course, they could choose to enforce these rules in the same way they enforce the dress code...not at all.

kollegedate

For the last couple of years they have had roving storm troopers -- I think last year there were a few more of them.

One wrinkle I was unaware of and personally learned last year is: if your opponent is not table side at the announced starting time of your match you are to report that to the desk so they can immediately put said opponent on the clock. Previously, I thought you had to wait awhile before approaching the desk so that's what I did, waiting about 20 minutes. Then, I slogged way over to the desk and informed them I had no opponent AND THEN they put him on the clock.

Lou Figueroa
he never showed
 
what would be the drawbacks of a chess clock? i wonder why they didn't consider it versus this mutant grady rule and heyball style match clock

From my experience, gathered over mucho, mucho DCCs, the answer would be... (wait for it): None.

In a way it makes so much sense it's nuts they haven’t implemented it. Instead they have goofed up the rules. I'm sure there'd be a learning curve but it ain't rocket science to hit the clock.

Lou Figueroa
 
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