6 Pocket League Debuts at Fast Eddie's in San Antonio

my stock valley has 4 1/2 pockets, how is that tight ?

im gonna get them shimmed down to just over 4"

I mean 2 balls won't go in. There not 4 7/16" but they are a hair tighter than 4 1/2". I have no idea why. I'm going to take my rails off and have them shimmed. The facings are too hard anyway. If I hit a ball even a little hard and it hits the facing square it won't go. Sounds like hitting a tile floor...esp. the side pockets. Johnnyt
 
I need to re read the rules again. I'm not that good a player and I get a lot of 15's. I play mine on a Valley 7' with tight 4 1/2" pockets. I wouldn't think that would make it that much easier. Johnnyt

I believe what this means is.......if you're able to average a 100 :thumbup: or better, your skill level is going to be in the upper 10% of the players in the country. No statistics to prove that yet but this is my best guess opinion.
 
I believe what this means is.......if you're able to average a 100 :thumbup: or better, your skill level is going to be in the upper 10% of the players in the country. No statistics to prove that yet but this is my best guess opinion.

I just gave it another go with 5 racks and put together 5 - 15's in a row without any trouble. I'm definitely not in the top 10% of all players in the country. Maybe top 10% of all people in the country, but that's a different story.

I'm shooting on a custom 8' olhausen with 4-1/2" pockets.
 

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It's Fun, Fast, Fair, Flexible, but not as easy as it seems!

As one of the individuals who is out in pool halls virtually every night, I can tell you that almost to a man (and woman) the initial response - once the basic rules of play have been communicated - is This is too easy!

So our pattern then is to ask.....So, what do you think you'll shoot in a 10 rack game?

Very few players say less that 50 and many say 80 plus.....

Then we get them to try it and....they can;t believe they end up with sub-40 and sub 30 scores.

The epitome of this was a claim "I'll get 150 every time" My response that our staff professional John Schmidt doesn't even do that was met with a scoff.

After I was able to convince this person to play, it went like this....

Turn/Rack 1 - Broke and missed first shot....0
Turn/Rack 2 - Broke with a scratch, so 1 penalty point, and then missed first shot....-1
Turn/Rack 3 - Broke and missed firts shot....0

So after 3 racks with a score of -1 the gent begged off that he'd had too much to drink and shouldn't be playing but he'd go get his buddy to come over and show me how easy it was to run rack after rack...that went like this...

Turn/Rack 1 - Broke and missed first shot....0
Turn/Rack 2 - Too embarrassed to try it.

Today the 1st gent in question is one of the bigest proponents/advocates of 6 Pocket and the 6 Pocket League in SA....and is playing dailiy with an occassional 100+ but mostly socres in the 80s and 90s.

Much like golf, this format becomes addictive in the sense that everyday you're wanting to get back out there and do 1 or 2 strokes (pocketed balls) better! To reach a goal of say breaking 40...to break 50....and on an on.
 
I just gave it another go with 5 racks and put together 5 - 15's in a row without any trouble. I'm definitely not in the top 10% of all players in the country. Maybe top 10% of all people in the country, but that's a different story.

I'm shooting on a custom 8' olhausen with 4-1/2" pockets.

You are 100% right.....and I am 100% wrong, I should have said PEOPLE, not PLAYERS. John Schmidt thinks PLAYERS will average around the high 130's in tournament conditions.

Sorry:o
 
Well my first two games I posted didn't count. I was forgeting to add in the -points for taking BIH in back of the line. But I trird it again and did about the same.
15 with 1 foul
13.........1
11
6
15........1
9..........1
15
15
7
11........1
*********
117 total 10 racks -5 for fouls=*112*

I need to go and play this on a Diomond. Maybe I just know my table too good and the pockets are a lot more forgiving if you shoot a bit hard.

I think 14.1 players have a big advantage in 6 pocket. Johnnyt
 
Someone mentioned a push-out rule if you accidentally get safetied on the break (which makes perfect sense to me....otherwise one bad roll off the break and your whole set would be screwed).

Another person mention losing a point for taking BIH...and yet I see neither of these options posted in the rules on 6pocketleague.com.

Where can I find the proper rules for this game?
 
I finished off that set from earlier and finished with a 144. I got glued to a ball and had to spin a ball on the 8th rack in only getting a 9. Other than that I got a 15 in 9 racks out of 10.

I do like to play 14.1 though, so most of the racks were ultra easy with a full break of the balls.

Now I'm on the quest to get a 150 after dinner.
 
Someone mentioned a push-out rule if you accidentally get safetied on the break (which makes perfect sense to me....otherwise one bad roll off the break and your whole set would be screwed).

Another person mention losing a point for taking BIH...and yet I see neither of these options posted in the rules on 6pocketleague.com.

Where can I find the proper rules for this game?

There is no pushout rule. Take one penalty point and ball in hand behind the headstring. You would not be getting ball in hand without a penalty point. If you are snookered on the break, you get "relief", to quote John Schmidt, I believe, by taking ball in hand behind the head string and taking one penalty point.

http://6pocketleague.com/01_buzz.asp
 
There is no pushout rule. Take one penalty point and ball in hand behind the headstring. You would not be getting ball in hand without a penalty point.

Does this rule apply only after the break, or at any time during the rack?

Sorry for asking, but from what I can see, the rules on the site say nothing about BIH or penalty points.
 
Does this rule apply only after the break, or at any time during the rack?

Sorry for asking, but from what I can see, the rules on the site say nothing about BIH or penalty points.

You have to look for the pdf documents for all the rules, etc. They are alogether, click on the Rules tab and they are at the bottom of the page. Applies only after the break.

Edit: Page 5 of the pdf Rules file.
 
Last edited:
You have to look for the pdf documents for all the rules, etc. They are alogether, click on the Rules tab and they are at the bottom of the page. Applies only after the break.

Edit: Page 5 of the pdf Rules file.

Lmao.

Wow, I'm completely oblivious. Its in plain sight, and yet for some reason I just assumed those icons at the bottom of the page were for something else. Thanks for kicking some sense into me. :thumbup:
 
Does this rule apply only after the break, or at any time during the rack?

Sorry for asking, but from what I can see, the rules on the site say nothing about BIH or penalty points.

I will explain for you, Before you take your first called shot immediately after the break you, at the players option, can claim an unplayable shot and take relief by placing the cueball behind the line and shooting your first object ball in front of the line. When you do take this option, you are charged 1 penalty point that you subtract from that rack score total. You can only take relief before your 1st shot after the break and no other time during the rack.

Hope this helps:)

Dick
 
I did 5 racks on a bar table and got 5 - 15's. I am nowhere near a top player even in DSM, IA.

Im guessing this needs to be played on 9' tables to be competitive. 9' Diamonds would be real tough for most people including me.
 
I finished off that set from earlier and finished with a 144. I got glued to a ball and had to spin a ball on the 8th rack in only getting a 9. Other than that I got a 15 in 9 racks out of 10.

I do like to play 14.1 though, so most of the racks were ultra easy with a full break of the balls.

Now I'm on the quest to get a 150 after dinner.


Do you work for or own the Arizona Pool Scene?:confused:
 
I'll be giving it a try with my buddy soon. I like the idea, it's pretty simple. The only downside is that it sounds like it isn't that 'competitive'. You play for a high score, so there's not really comebacks or chances to really put the screws on an opponent. You just both happen to play (not even at the same table necessarily) and see who's better at clearing open balls. It's almost like practice. If someone gets 150 then you don't need to play the instant you missed a ball :) But of course that's gonna be pretty rare.

Not bashing it though, maybe it's really fun. I'll find out tonight or tomorrow.

The rules page on the website doesn't spell out a lot of important stuff, but the faq page covers everything. They should fix this on the site.
http://6pocketleague.com/01d_FAQs.asp?sfaq=mems&pg=2&sn=3&sb=3

It sounds like the rules are pretty well set. If the 'relief' rule isn't set in stone yet, it should be. It makes a lot of sense.

Another idea I think would be worth exploring: Adding a little bonus (say, 3 points) for a break and runout. You must get something on the break and then all the rest of the balls. Maybe that would allow a comeback, in a sense, from an impossible situation... a guy gets 2 starts but if he runs out the rest of the racks he can still get 24 bonus points and recover with an almost perfect score.
 
Do you work for or own the Arizona Pool Scene?:confused:

I own and run the website! It has been going strong for 4+ years now and has tons of information for all the players and rooms in the state.

I also am a League Operator and a Tournament Director. We also do some streaming of live events from various rooms around the state.
 
I own and run the website! It has been going strong for 4+ years now and has tons of information for all the players and rooms in the state.

I also am a League Operator and a Tournament Director. We also do some streaming of live events from various rooms around the state.

We are comming to Arizona soon and would like to get to know you, would you please email me your contact information, dclark@6pocket.com

I'm sure we can do some business together........
Thanks
 
I'll be giving it a try with my buddy soon. I like the idea, it's pretty simple.
Not bashing it though, maybe it's really fun. I'll find out tonight or tomorrow.

It sounds like the rules are pretty well set. If the 'relief' rule isn't set in stone yet, it should be. It makes a lot of sense.

Another idea I think would be worth exploring: Adding a little bonus (say, 3 points) for a break and runout. You must get something on the break and then all the rest of the balls. Maybe that would allow a comeback, in a sense, from an impossible situation... a guy gets 2 starts but if he runs out the rest of the racks he can still get 24 bonus points and recover with an almost perfect score.

The relief rule is set in stone, and we will talk about your idea of bonus points for running a rack to help make up for a mistake.......Thanks
 
The rules page on the website doesn't spell out a lot of important stuff, but the faq page covers everything. They should fix this on the site.
http://6pocketleague.com/01d_FAQs.asp?sfaq=mems&pg=2&sn=3&sb=3

It sounds like the rules are pretty well set.

My only beef, and I've mentioned this to Dick, is that the handicapping rules need to be made simpler to understand. At the moment, as I read it, you need a scientific calculator to do the calculation. I'm not clear on the numbers for the different size tables, either.
 
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