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6 Pocket Level Play handicapping
The process and alogrithm by which Level Play (our trade marked name for the process and resulting numbers) handicaps are produced is part of the overall provisional patent on 6 Pocket.
It is a pretty complicated process and has to be in order to produce handicap numbers that are both consistent across the skill levels and equitable for all players, while not giving unfair advantage to the poorer player. - For purposes of this discussion "players" are anyone playing 6 Pocket regardless of skill level.
What it really comes down to is that we are taking a sub-set (top 10 of the last 20) of the recent score data accumulated for a player and then using it to develop a "trend" for that player much like the golf algorithm does. The Level Play number produced then is a "number" which gets added to the players "natural score" in order to produce a "net score" that can then be used to compare that player against the other "net scores" in a competition to determine "ranking"
This number is tracked for the player through our web-site AND we track it for each of the 3 basic table sizes...7, 8, and 9 foot based on actuall score data for those basic sizes submitted to the Level Play Handicapping System.
It is important to note that the only scores that are "eligible" for use in the handicapping system are those which result from a regular competion, and/or handicapping session, conducted at a 6 Pocket League Sanctioned Facility.
Anyway, if you want to try it at home, you can take the following approach:
Make a list of all of your game scores - using 10 turn games. If you have more than 10, use only the top 10. if you have more than 20, use only the top 10 of the last 20.
Identify and "set aside" your highest game socre.
Take the remaining scores and calculate an unweighted average (total the scores and divide by the number of scores). Remember to not use your highest score in this calculation.
Subtract the average score from this calculation from the highest score you set aside earlier and record the remainder.
Now divide the remainder by 2 and record the quotient.
Now add this quotient back to the average produced above.
Now subtract this total from the appropriate tabel size "par" where said pars are
7 foot = 150
8 foot = 146
9 foot = 142
Now divide the remainder from the subtraction above by 10, and the quotient is your level play number for that tabel size.
My current Level Play number of record for an 8 footer is 11.6. Yes this means I get to add 116 balls to my natural score on a 10 turn game at an 8 foot table....
If you think that's sad, what's worse is I STILL CAN'T BREAK A NET 146!!!!
The bottom line is that we think this sytem produces a number that represents what you are "capable" of on you best day, not "likely" to do on an average day....now to win a handicaped competion you must play up to your best ability.
S
The process and alogrithm by which Level Play (our trade marked name for the process and resulting numbers) handicaps are produced is part of the overall provisional patent on 6 Pocket.
It is a pretty complicated process and has to be in order to produce handicap numbers that are both consistent across the skill levels and equitable for all players, while not giving unfair advantage to the poorer player. - For purposes of this discussion "players" are anyone playing 6 Pocket regardless of skill level.
What it really comes down to is that we are taking a sub-set (top 10 of the last 20) of the recent score data accumulated for a player and then using it to develop a "trend" for that player much like the golf algorithm does. The Level Play number produced then is a "number" which gets added to the players "natural score" in order to produce a "net score" that can then be used to compare that player against the other "net scores" in a competition to determine "ranking"
This number is tracked for the player through our web-site AND we track it for each of the 3 basic table sizes...7, 8, and 9 foot based on actuall score data for those basic sizes submitted to the Level Play Handicapping System.
It is important to note that the only scores that are "eligible" for use in the handicapping system are those which result from a regular competion, and/or handicapping session, conducted at a 6 Pocket League Sanctioned Facility.
Anyway, if you want to try it at home, you can take the following approach:
Make a list of all of your game scores - using 10 turn games. If you have more than 10, use only the top 10. if you have more than 20, use only the top 10 of the last 20.
Identify and "set aside" your highest game socre.
Take the remaining scores and calculate an unweighted average (total the scores and divide by the number of scores). Remember to not use your highest score in this calculation.
Subtract the average score from this calculation from the highest score you set aside earlier and record the remainder.
Now divide the remainder by 2 and record the quotient.
Now add this quotient back to the average produced above.
Now subtract this total from the appropriate tabel size "par" where said pars are
7 foot = 150
8 foot = 146
9 foot = 142
Now divide the remainder from the subtraction above by 10, and the quotient is your level play number for that tabel size.
My current Level Play number of record for an 8 footer is 11.6. Yes this means I get to add 116 balls to my natural score on a 10 turn game at an 8 foot table....
If you think that's sad, what's worse is I STILL CAN'T BREAK A NET 146!!!!
The bottom line is that we think this sytem produces a number that represents what you are "capable" of on you best day, not "likely" to do on an average day....now to win a handicaped competion you must play up to your best ability.
S