I'm in profound disagreement with this sentiment, as I know how difficult and unforgiving 14.1 is when "playing position on ANY ball" becomes playing perfect patterns on the final 6 balls, even if you're moving the cue ball just a foot or a few inches every time. A little too far and now you're going two or three rails to the center of the table, and things can go wrong for you quick. It would be easy if you didn't have to set up for a break ball.
The shots themselves are not hard taken alone, and true I cannot remember many times when call-shot became much of an issue, as shots seem obvious when you're playing the game correctly. In the context of a hundred shots, however, each building tension upon the last shot... well, I miss from time to time in every game, but never in such baffling ways as when I twitch and really goof up a 3-foot shot in 14.1. And it is always due to the pressure of my run, something I never experience in 8-ball, 9-ball, or 10-ball, unless I'm on a tear putting together a great package.
I don't see what's overrated about it? It's a great game that pays dividends to those with commitment to it. Maybe we players that love it do overrate its greatness from time to time, but it's our game, give us a break. :thumbup:
On topic, I don't see much changing in 9 ball with a call-shot rule. Opinion: Those flukes might happen most often on banks and shots where you slam the OB, basically because of the 'way' the player shoots them. If it was called shot, players would just shoot them differently, and the player controlling the broken break would still win. Echoing others in this thread, it's the break that makes 10 ball that much different and more challenging.