Andrew Manning,
ShootingArts,
I like your idea about separating the break shot into basic and advanced. I agree that learning to hit the head ball squarely at speed is a fundamental skill that I would put in with the basics that would all come before the first of the advanced skills on my hierarchy. I could just change the name of my 9th item to advanced breaking to accomplish that.
The reason I waited 5 levels to introduce caroms and billiards after safeties was that I was thinking mostly about more elementary safeties, like a stop shot behind a blocker, etc. Based on my experience, caroms and billiards aren't used very often or by very many people. Other than easy ones to make the nine, I see them quite infrequently. I think that they should be used more, but are either not known well enough or not thought of. I tried to find a compromise position. Would you move Caroms & Billiards up the list, or move Safeties down, or both?
I would probably move both towards each other a little. Like most folks in peanut galleries I am much better at suggesting what needs changing than how to go about doing it!
One issue trying to choose where things go is that we all picture different things when we think of the same term. Kicking to hit a ball to avoid a foul, not too difficult if you have a clear path, kicking to make a ball can often be much tougher!
I strongly agree with what I think you are saying, playing style has changed so that people overlook some easy shots simply because they aren't often played. An easy carom, rail first, or follow shot is often ignored in favor of a more difficult shot that is more popular now. I watch a fair amount of video and am amazed at how often even the pro's select much tougher shots.
For the reasons stated above, I think banking should be taught first without english, and then enhanced with the addition of english. It may seem counterproductive to learn a skill and then relearn it with changes due to new information, but I believe that doing it all at once is too much, and learning will go slowly. I think the tortoise wins this one.
Rail first is a specialized kick, with a higher degree of accuracy required I put if after kicks for that reason. It's also behind other skills because of the frequency at which I thought it would be useful. I freely admit that the list is far from perfect, and cases can be made to change the order.
I have to admit we completely disagree here, probably due to the shots we both picture in our minds when we think of rail first shots. I find them very simple to make and very useful. Aside from other things, rail first often turns a fairly difficult draw shot into an easy follow shot to get shape on the same ball. Of course with my viewpoint I use rail first and follow much more often than many players who seem to fall in love with draw and favor it as the first choice for all shots. We all see the shots we use the most as easiest and often for us they are simply because we perfect the shots we use the most.
Keep in mind the original purpose is to find a way to study the things that will help the most, taking into account one's ability to learn and understand them, as well as how much effort it takes to gain the requisite skill. Perhaps you could suggest your alternative list order.
I have to admit that I never tried to put these things in any order before looking at your list this morning. I have taught the game to a lot of people but it was informally and decades ago. My focus was first on holding the cue and making an adequate bridge. I started with center ball hit and tightly restricted the amount of draw, follow, and side that the student was allowed to put on the ball until they could control small amounts.
I never tried to say a person needed to be at a certain level before learning a shot. To be honest, the one thing I tried to discourage my students from using was my specialized break. It was more about control than speed and it required a large amount of spin. Not what is in style now but it pocketed balls and spread the rack nicely. Invariably my students were soon trying to sneak my break into their game. They felt that I was trying to keep something from them by not letting them try a break they would miscue on more often than not.
Combinations are a big miss on my part, thanks for pointing that out. I'm not sure where I'd put them in the list, I'll have to think about it more. Plus it means adding to the list, or putting multiple advanced skills on the same level.
I agree that jumping requires skill, and that it it easier to teach & learn than half masse. However, as I said, jumping harms the cloth. At my home room, the tables were just recovered and one already has a small hole in the cloth from someone jumping (the incident was seen, not guessed at). Why else do so many places ban jumping? I see it an much more damaging than a phenolic tip, and they were just banned.