lol I think I've already overcomplicated it.Oversimplifying it a bit don't you think?
Who said anything about useful?I doubt you can ascertain any useful/accurate metrics for this
pj
chgo
lol I think I've already overcomplicated it.Oversimplifying it a bit don't you think?
Who said anything about useful?I doubt you can ascertain any useful/accurate metrics for this
Yes, that's what it says. No reasonably sized chart could include the OB contact areas for all approach angles, so these are just the best case examples.
pj
chgo
I'm giving examples. If you think an overall margin of error can be calculated, you're free to try that.Well that's ironic. You're trying to measure margin of error by only looking at the angles that have the least error.
Wow, thank you. I think I'll just keep not thinking when aiming. Johnnyt
Don't get down on yourself. You are as good as you are.
That's the horrible thing about this game - I keep hoping that I would be as good want to be, or even as good as I think I am, but the sad fact remains that I am only as good as I as am.
Gideon<----Thinking of Popeye for some reason.
If you don't gamble, it seems as though you are only as good as other people think you are.
Yes, that's what it says. No reasonably sized chart could include the OB contact areas for all approach angles, so these are just the best case examples.
pj
chgo
Checking with calculus, it looks like your results are pretty accurate.So I did a very rude draw up in Visio to see how much contact point you have and how missing that by only 1 degree would affect a shot.
I made 2 cue balls and inserted a cut angle line at every degree 0-90. I then lined them up on a 45 degree line for a straight shot and put them as close as I could with no overlap. The difference between each degree is about .019 inches (just over 1/64"). Not accounting for elasticity of balls, the contact point appears to be just over 1/32nd of an inch at about .04". However this appears to contain 2 degrees and then a tad.
I then extended the straight shot line (0 degrees) out 4ft and then the 1 degree line out 4ft. At that point the shot was off 13/16th of an inch.
Clearly cut shots have CIT, but I ignored that for this purpose as you should be adjusting for that anyway plus I used a straight on shot to further ignore it.
Intentional or even accidental spin on the cue ball will also affect this as you could use SIT, but again I ignore that as I was going for pure angles and the affect they have on accuracy.
So with the above you can loosely conclude that a shot that gives a margin of error of 3" from 4ft away can be missed by about 1.7836 degrees on either side of center contact point and still be made. So in essence you have about a 1/8th inch contact point to hit on that shot.
As I said I used Visio and not some high accuracy CAD program, so be nice.![]()
Quote:
Originally Posted by ElCorazonFrio View Post
This attachment is horribly incomplete. This only works for approaching the pocket in the limited angle where the entire mouth of the pocket is visible.
------------------------------------------------------------------------------------------------------------
Yes indeed - shame on you for posting a chart so horrible...
My self, I was only horrified by the thought of the amount of time it must have taken
to calculate the data you did provide.
IMHO - one could generate some kind of all inclusive angle/distance/effective pocket size presentation.
But it would require formulae with trig functions... you know sines and cosines and arctans, and stuff.
Perhaps frito would like to make us one.
Dale(formulator at large)
Yup.Pj's chart took one easy equation and plugging in a few numbers.
Yup. Feel free.It wouldn't be hard to calculate the same numbers for all effective pocket widths and GRAPH it...pretty easy, really.
You mean this didn't cover it? "NOTE: These results are all for optimal approach angles"I was pointing out something that I never saw covered in PJ's explanation...you know, in case people thought it was comprehensive.
My self, I was only horrified by the thought of the amount of time it must have taken
to calculate the data you did provide.
IMHO - one could generate some kind of all inclusive angle/distance/effective pocket size presentation.
But it would require formulae with trig functions... you know sines and cosines and arctans, and stuff.
Perhaps frito would like to make us one.
Dale(formulator at large)
I doubt that I "wasted" as much time cutting and pasting that old chart as you did questioning the usefulness of it.I don't understand why you are all wasting so much time calculating results that are pretty much meaningless. The results would only be significant if it actually showed the difference between making a ball and missing a ball.
You can't possibly do that, because you are leaving out all of the angles in which a ball is pocketed but hits a part of the rail before going in the pocket. Once you include those angles, which is necessary to provide meaningful results, you introduce several table-specific variables that you can't account for. These include the speed of the shot, the type and wear of the felt, the rails, etc.
I doubt that I "wasted" as much time cutting and pasting that old chart as you did questioning the usefulness of it.
This kind of info is pretty much useless for practical purposes no matter how much detail is included.
Exactly what is your point? That we shouldn't talk about things you don't find useful? Sorry, I didn't get the list.railbird99:Me:
This kind of info is pretty much useless for practical purposes no matter how much detail is included.
Exactly my point.
Hey, Dull,
Pj's chart took one easy equation and plugging in a few numbers. It wouldn't be hard to calculate the same numbers for all effective pocket widths and GRAPH it...pretty easy, really.
Dang, it'd be horrible if it used trigonometry...something most have a grasp on by the time they are 17.
I have no interest in doing this because it is useless. For a moment I thought it might be interesting, but then I remembered that it is simply the application of similar triangles (ooo...geometry...no trig even required...now any highschool freshman can do it).
I wasn't insulting anyone, Dull. I was pointing out something that I never saw covered in PJ's explanation...you know, in case people thought it was comprehensive.
Take care, Dull. Keep licking PJ's boots...I think you missed a spot.
Exactly what is your point? That we shouldn't talk about things you don't find useful? Sorry, I didn't get the list.
pj
chgo
It responds to the original question. I don't believe there is a single answer to it.You agreed it was useless for practical purposes, and on top of that it doesn't answer the original question.
Believe it or not, people have different ideas about what's worth talking about. For instance, I don't think what topics you like or dislike is very useful information.So.... ya I guess add it to the list of useless information that I don't think is worth talking about. I think I made that very clear.
It responds to the original question. I don't believe there is a single answer to it.
Believe it or not, people have different ideas about what's worth talking about. For instance, I don't think what topics you like or dislike is very useful information.
pj
chgo