Throw, curve, hopping and squirt. Throw is accounted for by the placement of the ghostball - before you get down on the shot. Curve is a variable to be eliminated if at all possible by your stroke and speed and choice of shot and choice of english. Hopping doesn't affect anything unless the hop is at object ball contact, and that should of course be avoided also. Controlled deflection or squirt is your friend and a natural part of using english and is the only reason you need any system in the first place.av84fun said:Finally, while Bob is, of course, correct that NO system can work for ALL shots of any given angle due to the operation of throw, curve, hopping, squirt etc. I my view a system that works BECAUSE IT IS GEOMETRICALLY CORRECT Iis an important and fundamental BASELINE from which one would adjust for extrinsic factors...and that adjustment is where I agree that "feel" (or rote memory) comes into play.
All these adjustments are made to the ghostball position from knowledge. So a champion like Reyes, I believe is actually making far fewer adjustments to his aim than everyone else, and thus plays much more consistently.av84fun said:Except for center ball hits (except for the stun influence that Bob just mentioned and that I would love to learn about) No aiming system can possibly work as Bob suggests.
THEN, if you want to progress beyond the banger stage, you MUST learn to adjust for collision-related factors and there is NO system that can pin that sort of adjustment down.
It is the ability to execute those adjustments with great consistency that makes champions...that and the ability to remain reasonably sober for the majority of the match!!
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unknownpro