APA Team

rope_one

AzB Silver Member
Silver Member
So it?s the last session of league play before regionals (i.e. the last chance to adjust the team roster) and I was thinking about what would be the ideal team, assuming you already have your regional birth?

I am also assuming that you have strong players that are legitimately handicapped, what is the best starting five you can throw?

Well I tried to solve this with a little math and here is what I figured out based on a couple of strategies that I have and some permutations of team make up.

Ok first there are 146 (I won't bore everyone with all 146) possible unique 5 player teams that you can make up under APA 8 Ball handicaps. The criteria for a team is 5 players from skill levels 2 to 7 with a total combined handicap no greater than 23.

The first thing I did was eliminate any team that didn't maximize the handicap and use all 23 points between the five players. This leaves you with 20 possible options for your team.

Player 1 7 7 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5
Player 2 7 7 7 6 6 6 6 5 5 5 4 6 6 6 6 5 5 5 5 5
Player 3 5 4 3 6 5 4 4 5 5 4 4 6 5 5 4 5 5 4 5 5
Player 4 2 3 3 2 3 4 3 4 3 4 4 3 4 3 4 5 4 4 5 4
Player 5 2 2 3 2 2 2 3 2 3 3 4 2 2 3 3 2 3 4 3 4

Next I decided to eliminate any team that had a two as a player. I did this for a couple reasons, I felt the strongest team would have all five players having a reasonable chance to win, have experience under some pressure and not be prone to being raised handicap for winning just one match. Generally I think 2's don't fall into those categories. That leaves us with just 11 different team options:

Player 1 7 7 7 7 7 6 6 6 6 5 5
Player 2 7 6 5 5 4 6 6 5 5 5 5
Player 3 3 4 5 4 4 5 4 5 4 5 5
Player 4 3 3 3 4 4 3 4 4 4 5 4
Player 5 3 3 3 3 4 3 3 3 4 3 4


Next, I feel that higher level players are the most reliable to win in a pressure situation, so my next thought was lets narrow it down to only teams that have three upper level handicaps (5,6,7). This only left 5 possible team combinations:

Player 1 7 6 6 5 5
Player 2 5 6 5 5 5
Player 3 5 5 5 5 5
Player 4 3 3 4 5 4
Player 5 3 3 3 3 4

A different but similiar thougth was that 6 and 7's are significantly more consistent pressure shooters than even 5's. Also these players generally have the best coaching advice to offer the team during tournament play. So instead of 3 upper level players I changed the criteria to at least two of the highest skill level players (6 or 7). Only 4 teams met that qualification:

Player 1 7 7 6 6
Player 2 7 6 6 6
Player 3 3 4 5 4
Player 4 3 3 3 4
Player 5 3 3 3 3


Looking at the last two criteria which are:
1. Use all 23 points of handicap, don't use skill level 2, rely on upper level players (5,6,7) - 5 teams

or

2. Use all 23 points of handicap, don't use skill level 2, center your team around the very best players (6,7) - 4 teams

What is interesting is that only one team actually fits in both categories:

Player 1 6
Player 2 6
Player 3 5
Player 4 3
Player 5 3

So the thought is this might be described as the best starting five to play under the current rules. Thoughts?

Please note this isn't a discussion on sandbagging, if you like a particular league, etc, but more of an attempt to determine what the best logical strategy would be to assemble the most competitive team.
 
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When we played in the last regional and won our trip to vegas, we didn't play the same 5 in every round. You really don't have a starting 5 since you have to match up with the other team. also 2's are good on the team to use against there 7 is need be. I'm a 7 and when I play in the regional, I rarely play another 7 or even a 6, they usually always throw up low against me. Also if you do have 2's you can play higher numbers like instead of playing 7, 7, 3, 3, 3, why it would be nicer to play 7, 7, 4, 3, 2.

We won last year with 7, 6, 5, 5, 4, 3, 3.

This year we have 7, 6, 5, 5, 4, 4, 3, 3
my other team has not qualified yet but if we do, then that team will be 7, 6, 5, 4, 4, 4, 3, 3.
 
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There's 5 minutes out of my life I'm so sorry I used to read some of that.... ugh!

That post should have a warning label........
 
You need at least two 3's and two 4's if possible....rankings can go up and all kinds of other BS.....carrying spares, I'd want:

2 3's
2 4's
2 5's
and maybe a 6 and a 7....
 
rope_one said:
edit by popular demand.

Ah rope_one....nothing wrong with what you had up....Dont delete it because of me for sure...im just giving ya hard time.....:thumbup:
 
R O

rope_one said:
edit by popular demand.

As a team captain myself, I enjoyed your post. I couldn't really contribute though as I play TAP and we have a 25 limit per night.

Tonight we play the first place team and I'll probably go 6,5,5,5,4 or 6,6,5,5,2 depending on who shows up.

I like your reasoning on the different combinations, definitely food for thought.

Maybe we do need a separate section for us league hacks so the elite won't have to waste their time reading about us lowly league players (though the title of your thread may have been a hint;) )

Good luck!

MM
 
MikeM said:
As a team captain myself, I enjoyed your post. I couldn't really contribute though as I play TAP and we have a 25 limit per night.

Tonight we play the first place team and I'll probably go 6,5,5,5,4 or 6,6,5,5,2 depending on who shows up.

I like your reasoning on the different combinations, definitely food for thought.

Maybe we do need a separate section for us league hacks so the elite won't have to waste their time reading about us lowly league players (though the title of your thread may have been a hint;) )

Good luck!

MM

It was good information...! I was just giving him a hard time...:cool:
 
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