Looks awesome and like you are getting close to your minimum viable product (if not already there from a design standpoint).
You may want to look into the same function with just a camera and a normal cue ball. It's possible to calculate the tip contact point, speed and spin from successive frames of video. You would need a marked cue ball such as the measles ball.
This can be part of the test plan. I know someone in Colorado with a high speed cameraYou may want to look into the same function with just a camera and a normal cue ball. It's possible to calculate the tip contact point, speed and spin from successive frames of video. You would need a marked cue ball such as the measles ball.
For MVP, design, firmware, and app done. This year I am working on manufacturability optimization and FCC certifications.Looks awesome and like you are getting close to your minimum viable product (if not already there from a design standpoint).
I have some Flutter experience and lots of Android experience (macOs/Linux also) ... if you need any help/get stuck on something. Not so much of a iOS and Windows person, but I can cope if needed.F
Flutter codebases can be deployable on six platforms:
Android
iOS
Windows
macOS
Linux
Web (which isn't applicable here because of BLE)
It is my first time using it since I am not a professional full-time app developer, but it works great.
Exactly right.Awesome, this will be cool to pair with instructional videos for position play. Can't wait! Would love to help test it out if you need feedback.
I think some iPhones already do 240 FPS. At 10 MPH the cue ball will move about a third of its diameter between frames at that rate. One huge advantage of developing an optical method of getting the results is that it is primarily software and can work with any good enough camera. Cameras are going to get better. Another huge advantage is that you can use any cue ball that has sufficient markings to keep track of the rotations.You would need a pretty high FPS camera (or a camera array) to do that I would think? That's how optical golf ball flight monitors work by tracking the rotation of the ball's logo or dimples.
Cameras are great since they are external observers but the downside is that they require setup as a static system. They are really only good for experiments in a controlled environment, not for the average consumer.I think some iPhones already do 240 FPS. At 10 MPH the cue ball will move about a third of its diameter between frames at that rate. One huge advantage of developing an optical method of getting the results is that it is primarily software and can work with any good enough camera. Cameras are going to get better. Another huge advantage is that you can use any cue ball that has sufficient markings to keep track of the rotations.
I never got mine to work. It’s just been hiding in a drawer somewhere ever since I bought it.No I make them now. I am just out of parts.
I think some iPhones already do 240 FPS. At 10 MPH the cue ball will move about a third of its diameter between frames at that rate. One huge advantage of developing an optical method of getting the results is that it is primarily software and can work with any good enough camera. Cameras are going to get better. Another huge advantage is that you can use any cue ball that has sufficient markings to keep track of the rotations.
That's given directly by rotation and speed. I'm pretty sure that's how the digiball works but I could be wrong.... But there's no easy way to identify tip impact location.
Correct, gravity vector, rotational velocity vector, impact vector, scalar translational speed, linear algebra, filtering and processing.That's given directly by rotation and speed. I'm pretty sure that's how the digiball works but I could be wrong.
I’m a new to the game of pool, serious about improving my game.Correct, gravity vector, rotational velocity vector, impact vector, scalar translational speed, linear algebra, filtering and processing.
Desperate for attention tonight? Good luck.I’m a new to the game of pool, serious about improving my game.
I bought a cue stroking glove but I just couldn’t figure the fingers out. It mostly remains in my cue case unused.
The slip rubber butt sensor provides feedback by vibrating as I’m stroking? All these talking stainless steel robots and pictures and graphs and algorithms just confuse the **** out of me. First of all, is it slip on or slip in? You’re telling me that there’s no other slip on rubber butt sensor on the market like it?
Technique. Does it measure desire? Enthusiasm?
Are we dealing with pure science here?
Even given the previous reference that the electric cue ball industry is currently experiencing excess demand, I feel that data comes on the back of weaker-than-expected Q4 sales. Any economic rebound driven by reopening may take longer than expected. Against that backdrop, here’s to surging electric cue ball sales that are ahead of analyst expectations. Robust.Desperate for attention tonight? Good luck.
My Digicue worked fine, and did what it said it would do.I never got mine to work. It’s just been hiding in a drawer somewhere ever since I bought it.
My Teflon-block robot is saying that things are looking very accurate.
Chalk-marks (blue) compared to what the DigiBall reported wirelessly (red).
View attachment 693369
View attachment 693370
The ball is identical in every way to a normal Aramith cue ball... cast phonelic resin, homogenous moment of inertia, balanced center of mass, shock resistant, perfectly round and polished surface, 1oz/in3 density, 6oz, 2.25" diameter, etc... except there is a sensor embedded in the center of the ball. It is wirelessly rechargable, and it transmits data to a mobile device about what English was applied to the ball, the spin, speed, tip location at impact, etc.What does the DigiBall look like, and how does it work?
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