DigiBall First Impressions and Hands-On Experience
I had the opportunity to test the DigiBall for just over a week, and while I was only able to use it in play about four times during that period, I made the most of the experience. Throughout the week, I not only got to try the product but also expanded my technical skill set considerably. I learned how to re-flash my camera's operating system to enable RTSP video encoding, set up RTSP streaming, and configure OBS Studio for video capture. I also explored Bluetooth Low Energy (LE) integration. Ultimately, I got everything working together and was able to capture some great video footage of the DigiBall in action.
Despite all the technical learning, it's important to note that the DigiBall itself was remarkably easy to use straight out of the box. The extra setup I did was purely to enhance the video capture—not to make the DigiBall functional. To use the DigiBall, all I had to do was charge it (though it may have had enough charge already), plug the broadcast unit into a TV, and touch the ball to the unit. That’s it. Setup was quick and intuitive.
In terms of playability, the DigiBall performed just like any high-quality cue ball—which is high praise. It felt natural on the table, and nobody I played with noticed any difference between it and a standard cue ball. That’s a testament to how well the embedded technology has been integrated.
The broadcast screen was also easy to understand. I did encounter one issue early on: the speed measurements seemed inaccurate compared to the Predator Break App. Initially, I assumed something was wrong, but later discovered a setting that lets you define the table length, which corrected the speed reading. That was a user oversight, not a flaw in the DigiBall—it just reminded me of the importance of reviewing the settings, especially when trying to jump in without reading the manual.
I also installed the companion Bluetooth app on my phone, which allowed me to toggle between kilometers per hour and miles per hour, and even to redirect the video output to another TV via my phone’s broadcast function. Those features were both convenient and fun to explore.
During my hands-on time with the DigiBall, I primarily used it while running the
X-Pattern Drill—a well-known exercise that inherently offers visual feedback on cue ball control. With DigiBall, the experience was taken to a new level. It consistently aligned with my expectations of where I was striking the cue ball—even when my strokes weren’t perfectly straight. The real-time feedback allowed me to recognize subtle flaws in my stroke mechanics (of which I have many), helping me to self-correct in ways that would be difficult otherwise.
I also had the chance to test the DigiBall during a lengthy session of
One Pocket with a friend. He’s been actively working on refining his stroke, and the DigiBall provided a reality check—confirming that his aim and cueing were usually spot on. In instances where he got lazy or slightly off, the screen feedback immediately made it clear. This kind of
instant visual reinforcement was invaluable.
Over time, we didn’t feel the need to check the screen after every shot. However, after particularly technical or impressive shots, we both instinctively looked up to verify exactly where the cue ball was struck and how much speed or spin was applied. It turned our casual play into an informative training session.
One minor downside I noticed was the
handling of secondary contacts. When the cue ball caroms off another ball shortly after impact, the system sometimes registers a second "hit" and displays that one instead. If you don’t glance at the screen quickly, you may only see this secondary readout. While not a major issue, it's something that could be refined.
Despite that, I’m convinced this technology will
transform the spectator experience, especially in professional broadcasts. I tested this by slightly delaying the DigiBall video feed using OBS, and it created an exciting effect—you could
see exactly where the player was about to strike the cue ball before the shot happened. With just a 10–15 second delay on a live stream, this feature could be broadcast to viewers in real time, offering an unmatched level of insight and engagement.
Setting up the delay was easy once I had OBS installed and configured. Although I had never used OBS before, I found the interface intuitive and quick to learn. The biggest challenge was my
budget camera—a $30 Wyze cam—which lacked native RTSP support. When I tried to force a delay, the camera froze. Unfortunately, I lost about three hours of One Pocket footage due to that failure. However, without trying to apply the delay manually, the RTSP feed introduced just enough natural lag to achieve the effect I wanted.
As others have noted,
massé shots aren’t well-supported, likely due to the extreme spin and rapid cue-ball orientation change. On the other hand,
jump shots worked surprisingly well, especially when struck near the vertical center of the ball. (A couple of those shots are included in my videos linked above.)
Final Verdict
Even after limited time with the DigiBall, I can confidently say:
I’d buy one. While it may not revolutionize every player’s daily practice, it offers
tremendous value to content creators, streamers, and serious learners. The simplicity of setup, the quality of feedback, and the entertainment factor make this a product I believe will become
a staple in cue sports broadcasting and
a powerful tool for self-analysis.
Even at its current price point, the DigiBall is a
worthwhile investment, and I’m excited to see it hit the broader market.