pooltchr said:
Can you please explain how to achieve draw without hitting the cue ball below center, and without some follow-through? By follow-through, I am talking about the tip traveling forward beyond the point where initial contact is made with the cue ball. Without those two things happening, I don't know how you can create the backward spin on the cue ball necessary to produce draw.
Steve
Yeah, Pooltchr you're basically on the right track now. The original statement of mine that you questioned was
FLICKit said:
draw can be achieved without any 1 or more of those elements (low, hard, followthrough...) mentioned above. .
But when you asked your question, you phrased it in slightly different wording than what I had stated.
pooltchr said:
Can you please explain how to achieve draw without hitting the cue ball below center, and without some follow-through? By follow-through, I am talking about the tip traveling forward beyond the point where initial contact is made with the cue ball. Without those two things happening, I don't know how you can create the backward spin on the cue ball necessary to produce draw.
Steve
In addition, you interjected a new definition that is inconsistent with what was being expressed in the thread. Other than your statement, followthrough is never regarded as a slight distance past contact. The typical definition of follow through is regarded as a long fluid motion of the tip of the stick through contact point and beyond (usually a distance of at least 4 inches past the other end of the cue ball and often times much more).
A jab or punch stroke is not regarded as a follow through stroke. Looking through the thread, you will see that people posted comments to follow through instead of using a jab or punch stroke. They suggested to stop the punch or jab stroke and instead use follow through. With your new definition, the punch or jab stroke would also be a follow through since in your words the "tip [is] traveling forward beyond the point where initial contact is made with the cue ball".
The original statement of "draw can be achieved without any 1 or more of those elements (low, hard, followthrough...) mentioned above" was backed up and clarified not only by me, but by AV4Fun as well.
Hitting without low: The concept being expressed in this thread before my original post, if you had to spell out the definition, would be like splitting the cue ball in half exactly parallel to the table resulting in a top half and and a bottom half, whereby the bottom half would be low. There could be some slight nuances to that, not worth splitting hairs on.
Whereas you [pooltchr] and I and AV4fun are now talking in terms of getting draw spin by hitting the cue ball below planar center in reference to the direction of the stick... Thus draw can be achieved by hitting on the top half of the cue ball, as long as you still hit below planar center. So when you say "below center" that vaguely implies bottom half, whereas it could also be asserted that you're really saying below planar center.
In addition to that, I also gave an example where the cue tip starts with high contact on the cue ball and moves downward during contact until it reaches near center. This is an example where you can hit all high (but downward motion) on the cue ball and achieve draw. Thus draw can be achieved with no low at all.
Followthrough: The generally accepted concept as I expressed above is as a long fluid motion of the tip of the stick through contact point and beyond (usually a distance of at least 4 inches past the other end of the cue ball and often times much more). Thus getting draw spin without followthrough can be achieved with a nip stroke similar to a jab or punch.
Hard: The nip shot above could often be considered not hard... Won't elaborate any more than that unless necessary...
Thus the original statement that was made is backed up by me, AV4fun, and theoretically even you pooltchr as long there are no extraneous definitions interjected. I understand that conceptually you and I are expressing the same thing.
As was stated earlier, there are a number of ways to create draw spin on a cue ball, utilizing different types of stroke methods, some of which may even be quite opposite to each other. That's why the emphasis should be on spin and when learning it's very helpful to use a method whereby you can clearly see the spin achieved or not achieved on the cue'd ball. That's the main point asserted. No need to split hairs on any petty issues, since that would further detract from the original intent of helping RandyG to achieve draw spin.