How Do You Run Out Here? (2)

alstl said:
Not to argue, but why is it dumb to break it out with the five? You have the six to use for position on the seven. If you break it out with the six you have to shoot the seven next and you don't know what kind of a shot you will wind up with. The breakout shot using the five is a shot that comes up a lot in 14.1, the only difference is you are going the length of the table instead of breaking open balls in the rack area but the angle is the same. Not an easy shot but by no means impossible for a decent player.

The thing with breaking with the 5 is that you really have no margin for error. You need a perfect shot.
If you choose to break with the 6(with bottom-right), you have almost a diamond room for error. Thats why imo.

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B4IFURU18 said:
The thing with breaking with the 5 is that you really have no margin for error. You need a perfect shot.
If you choose to break with the 6(with bottom-right), you have almost a diamond room for error. Thats why imo.

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That's the most dangerous part of the break out. You need to make sure you hit the 7/8 before hitting the top rail. Otherwise you get a real ugly shot. Better to not hit it at all and then play safe.
 
Am I the only one that does this? Check out the 3rd page for the key shot and the 4th page for the result...

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That would definitely be my plan.

-Andrew
 
Drew said:
That's the most dangerous part of the break out. You need to make sure you hit the 7/8 before hitting the top rail. Otherwise you get a real ugly shot. Better to not hit it at all and then play safe.

Yep, it is.Thats why I said "If you choose to break". In my previous post I said that I like the safe option, where you force your opponent to jack up over the 8 and play a long shot. :smile:
 
Andrew Manning said:
Am I the only one that does this? Check out the 3rd page for the key shot and the 4th page for the result...

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That would definitely be my plan.

-Andrew

This is the kind of safety that looks very good on paper, but its not easy to do..."3rd page for the key shot and the 4th page for the result..." :)

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I'll give the 5 and breaks to anyone that attempts running this out on a regular basis. A lot of good suggestions in this thread......if you live in fantasy world. The best play in this situation is pocket the 5 and 6 and get good postion to play safe on the 7.
MULLY
 
Drew said:
This is my favorite option.

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I agree 110%. Other than that corner pocket behind the 9 being as big as a basket ball hoop this is the best advice so far. Missing that pocket is a chance I like taking though. And even if I don't get behind the 9 I still only leave a long rail bank and hey, unless I'm playing a great bank player I don't mind leaving it sitting out like that other than when he wings at that bank he's probably going to leave me shit position on it after he misses.
MULLY
 
I would definitely go for the runout, since the topic of the thread is "HOW DO YOU RUN OUT HERE?"

If it was instead "What do you do here?" I would perhaps consider some safeties...

However, I guess I would try to open that cluster no matter what. If you fail to hit the cluster you can still play safe.
 
Roy Steffensen said:
I would definitely go for the runout, since the topic of the thread is "HOW DO YOU RUN OUT HERE?"

If it was instead "What do you do here?" I would perhaps consider some safeties...

However, I guess I would try to open that cluster no matter what. If you fail to hit the cluster you can still play safe.

Fair enough. The thread is in fact calling for how to run out.
MULLY
but the original poster should know that running out is very low percentage.
 
Neil said:
Boy, I sure wish you were in the states! I'm going for it EVERY time. It's silly not to! If you don't get the breakout, you play safe. At least give yourself a chance at the run, you have nothing to lose in this case, and everything to gain. Where the 7-8 are, you can play safe from anywhere, leaving only a longrail bank at best.

I wouldn't say you have everything to gain. Granted, in a game situation,depending on the score, I may try to break them out, but let's be realistic here, the chance of coming off of that 6, which is the safest of all the options, and totally missing that 7 or lightly brushing the 8 against the rail enough for it to come out in front of the 7 again and hooking yourself is very large. So you'd hit it hard enough not to hook yourself, what if you hit that 7 on the tangent line that runs into the corner pocket and scratch? Another huge chance from that distance. Let me also say that I'm not fond of breaking balls up coming off the ball that goes before them. Meaning I don't want to break the 2 from the 1 or the 6 from the 5. I prefer to break balls from balls that aren't directly related to the position on the balls I'm breaking up, unless I'm really close to them and know that I can control the shot.

But as someone else pointed out, this thread is how to run out and not what you (figuratively speaking) would do.

Let me say though that trying to break them from the 5 is insane at best, at least from the position shown. You have an entire table to cover from that position trying to break them open and then not to mention having to go way down table again for the 6 and then back up table for the 7.....if you even get it open from the 5. That 6 is hanging in the jaws and a lot can go wrong from the other end of the table.

Highest percentage for breaking them up is from the 6.
MULLY
 
AZE said:
Not saying it isn't possible but I'd love to see someone shoot the 5 and break out the 7/8.

Shooting the 6 and bringing the CB two-rails in that Z shape (colorodo's example) is great when it works but I think that lends itself to hooking you on the 7 too often.

I think making the 5 and getting the CB to about where it is now, then shooting the 6 with a bit of draw/right to run it into the 7/8 seems like the best option to me. And if you miss it you should be able to duck pretty easy.
Bingo!! I like this. If no go then play safe. I think I would be more consistent with this than all the others. I feel that I can judge this hit better that all of the others suggested here. Very little draw or none may do the trick, maybe just the side spin will do it. Depending on the cloth and table.

Attempting the break out with the five ball and not getting it may leave me with a worse angle on the six than I have now.
 
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