My aiming method (an alternative to the ghostball method)

Fastolfe

AzB Silver Member
Silver Member
Hello everybody,

It's been a little while now that I've joined the AZBilliards community, and I've received many great advices, and even a free DVD from our friend Gene Albrecht. Time for me to give a little back to the community.

I see many methods being mentioned here for properly aiming an object ball: ghost ball, contact point, Gene's fractional aiming method and reflective methods, angle reckoning, etc... But there's one I never see mentioned, which is the one I developed myself years ago when I was a beginner. I thought it was obvious, but then perhaps not, so you may be interested in it. It carried me through my beginner years until I could shoot without it and rely on experience alone.

Since a drawing is worth a thousand words, I whipped out the handy CAD software and quickly modeled a shooting situation.

First of all, the method is a center aiming method, not an edge aiming method. So you'll be wanting to line up your cue's shaft, the center of the cueball and the point it allows you to find on the object ball you want to pocket.

So, suppose you want to shoot the red ball into the pocket in the following situation (I've drawn a traditional ghost ball diagram on the table to make things even clearer):

intended_shotghostball.jpg


Now, line up your cue as if you wanted to shoot the red ball directly into the pocket. Aim at the center of the ball, and remember the point on the surface of the ball where your tip would hit if you did shoot it. This is more or less where you want your cueball to hit the red ball. So far, nothing different from the contact point method.

aim_object_ball.jpg


Usually balls aren't completely clean and shiny, or there are features that can help you to remember the contact point (like the edge of a stripe, part of a ball number, some dirt, etc...). If the ball is exceptionally clean and featureless at this spot, you'll have to move to the next step without taking your eyes off it. But don't worry, it doesn't happen that often in reality.

Now, move over to the cueball and go down on your shot. Look at the point you've determined on the object ball, determine mentally the distance between the center of the object ball and that point, then (and that's the clever bit) aim at a second point twice further from the center of the object ball:

where_to_aim.jpg


That new (and final) point of aim is the center of the ghost ball. For fuller cut shots, it may be inside the "circle" of the object ball, and for thinner cuts, it may be outside. It may also help to mentally correlate it with a feature on the object ball or on the cloth to be able to quickly re-take your aim if you want to interrupt your shot routine and go examine something else on the table

That's it. Easy isn't it? :)

Of course, for purists, it is geometrically correct, but in reality wrong, because it doesn't take throw into account, but it gets you pretty close to the truth. But then neither the ghost ball nor contact methods give you the true line of aim anyway, and people use them successfully, so my little method will work for you just as well.

Hope it'll help.
 
I can't see any of these pictures. Is there some place I can go to see them? Or is there something else that needs to be done for me to see them?
 
I am curious as to just why you feel this version of sighting is an improvement over
the more conventional methods.

Dale<admitted contact pointer>
 
I am curious as to just why you feel this version of sighting is an improvement over the more conventional methods.

It isn't :) I just happen to like it better, for reasons that are probably entirely psychological. You know, in the end, all these methods are variations on the same theme. I just wanted to share the one I found, to give whoever cares to try it another tool they can use at the table. Maybe other people will like it better too...
 
I've found that using aiming methods during play degrades consistency...

Don't get me wrong. Aiming systems are great and I have used and use them all the time. I have stopped using them during play.

I think there is nothing better than accurate aiming systems to train your muscle memory, but that in tourneys and matches, it takes away from the game.

Use them in practice, but use a good, consistent preshot routine, and "feel" in actual play.

Now, I'll still use my kicking systems and what not in play and if I have a really tough shot I'll use various aiming systems to make sure I'm lined up very accurately, but I've found that for the most part, aiming systems are best used in practice to help train the muscle memory.

The other thing about using aiming systems in competition is that they are extremely draining and will tend to fatigue you much quicker.

I used one aiming system, which I found to be the most accurate for shot after shot which was to draw imaginary lines and intersect them.

draw three lines through the OB, one through the center in line with the pocket, and one on either side of the OB coming from the pocket and then three lines through the OB tangentially to the original three lines, then three parallel lines through the CB and then three tangential lines through the CB and then a diagonal three lines across the imaginary box that was created, which gives a perfect visualization of the path of the CB.

It wears you out doing that on every shot.

There are easier ways that aren't quite as extensive or accurate as that method to do the same thing, but even those will wear you out really quick.

But practicing with those and other methods for an hour or two at a time is much different than playing in a tourney for fifteen hours a day for two, three or five days straight, but it will help to train your muscle memory and visualization memory to help improve your feel for the right aim.

The three most important things that I feel will help improve your shot making the most are...

1) let the cue stick do the work, don't try to force the cue through the CB (except on the break, of course my break has been horrible lately, so don't listen to me on the break).

2) Use a consistent preshot routine that you've developed for you through trial and error of what works best for you. This could be any number of things. two practice strokes, three....alternating looking from CB to OB or vice versa....looking at the OB last, looking at the CB last....It's going to vary from person to person. you've got to find what works best for you and then use it EVERY TIME....

3) STAY DOWN, when you can, don't pull up on the shot. (can people still make shots pulling up? Sure, but wouldn't you rather do what will be the most consistent?)

Jaden
 
excellent diagrams, it is always fun to experiment with different ways to pocket balls, if you find something that works for you, go with it.
 
i think this is double the distance aiming method that i have came across.

Exactly. It is referred to as double the distance and Don "The Preacher" Feeney demonstrates that in his series of tapes. It has been around for a long time.
 
Nice diagrams; but as it has been pointed out, this is the double-the-distance method. FYI, I have detailed info and resources for this and other aiming systems posted here:


Regards,
Dave

Hello everybody,

It's been a little while now that I've joined the AZBilliards community, and I've received many great advices, and even a free DVD from our friend Gene Albrecht. Time for me to give a little back to the community.

I see many methods being mentioned here for properly aiming an object ball: ghost ball, contact point, Gene's fractional aiming method and reflective methods, angle reckoning, etc... But there's one I never see mentioned, which is the one I developed myself years ago when I was a beginner. I thought it was obvious, but then perhaps not, so you may be interested in it. It carried me through my beginner years until I could shoot without it and rely on experience alone.

Since a drawing is worth a thousand words, I whipped out the handy CAD software and quickly modeled a shooting situation.

First of all, the method is a center aiming method, not an edge aiming method. So you'll be wanting to line up your cue's shaft, the center of the cueball and the point it allows you to find on the object ball you want to pocket.

So, suppose you want to shoot the red ball into the pocket in the following situation (I've drawn a traditional ghost ball diagram on the table to make things even clearer):

intended_shotghostball.jpg


Now, line up your cue as if you wanted to shoot the red ball directly into the pocket. Aim at the center of the ball, and remember the point on the surface of the ball where your tip would hit if you did shoot it. This is more or less where you want your cueball to hit the red ball. So far, nothing different from the contact point method.

aim_object_ball.jpg


Usually balls aren't completely clean and shiny, or there are features that can help you to remember the contact point (like the edge of a stripe, part of a ball number, some dirt, etc...). If the ball is exceptionally clean and featureless at this spot, you'll have to move to the next step without taking your eyes off it. But don't worry, it doesn't happen that often in reality.

Now, move over to the cueball and go down on your shot. Look at the point you've determined on the object ball, determine mentally the distance between the center of the object ball and that point, then (and that's the clever bit) aim at a second point twice further from the center of the object ball:

where_to_aim.jpg


That new (and final) point of aim is the center of the ghost ball. For fuller cut shots, it may be inside the "circle" of the object ball, and for thinner cuts, it may be outside. It may also help to mentally correlate it with a feature on the object ball or on the cloth to be able to quickly re-take your aim if you want to interrupt your shot routine and go examine something else on the table

That's it. Easy isn't it? :)

Of course, for purists, it is geometrically correct, but in reality wrong, because it doesn't take throw into account, but it gets you pretty close to the truth. But then neither the ghost ball nor contact methods give you the true line of aim anyway, and people use them successfully, so my little method will work for you just as well.

Hope it'll help.
 
Thank you for the diagrams and taking the time to impart this information. I believe that the more of this information that is presented the more we can understand and dissect the various ways to aim that are available in pocket billiards.

This is where resources like AZ Billiards and CueTable.com and EasyPoolTutor, and instructors/illustrators like Dr. Dave and Joe Tucker and many others can come together with enthusiasts like Mike Page and Dave Segal and Pat Johnson (otherwise known as the Israel/Palestine of aiming systems) can come together to discuss/debate these things.

That's the power of community.

Thanks,

John
 
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