Thanks, Stu.
This doesn’t seem to be much of a problem except in the US. Maybe it is time for Americans to learn how to play the game properly. You should not be touching balls you are not supposed to touch. If you start getting penalized for it, you will probably start doing it much less frequently.
Regardless, the American pool leagle systems seem intent on having their own rules anyway. The
list of league rule differences is quite long.
I agree with this. I am a big proponent of all-ball fouls, even in league play.
I understand
why cue ball-only fouls exists as a rule, as it is deemed to be less demanding and "uptight" to newer players, on which leagues rely to survive. However, the rule is often misunderstood, is actually quite convoluted, and is the second-most cause of arguments in my experience with league play (#1 being cue ball very close to object ball fouls).
The parts that many people forget (and then which cause arguments) are:
1) If the person who moves the ball reactively grabs it and moves it back...that is actually a foul, as they are supposed to let the other player decide whether it moves back and then to where
2) If the person who moved the ball accidentally touches more than one ball, then that's a foul (again, often not called, but then an argument if it is. I've seen entire groups of balls be accidentally rearranged and the casual league players just shrug it off)
3) If the moved ball then gets hit by other balls impacted by the otherwise legal shot, it is a foul (like a broken record: try convincing someone that they moved a ball and it was the one that just got hit and then that's a foul despite "no one ever calling it before")
4) The most esoteric of all: if the legally active balls moved through where the moved ball had been without actually touching it, then it is a foul. Yeah, good luck explaining that to the drunk bozo who ain't nobody's fool.
The entire tree of edge cases and subcategories just complicates the rule and therefore play way too much for my taste. I do recognize and agree that newer players should be welcomed with an accommodating atmosphere and not scared off by meticulous rules. But this compromise rule fails that intent and ultimately accomplishes the exact opposite: it makes the rules and therefore game itself seem overwhelmingly complex, and leads to arguments thereby detracting from any fun.