No Rule Change for DCC One Pocket This Year

Once it has been determined that players are playing slow, for example if the first two games take two hours or more then all further games are a race to 5 balls instead of 8.

Obviously this won't affect most players but slow players will no longer bang around one ball on the table for an hour or more.
 
Once it has been determined that players are playing slow, for example if the first two games take two hours or more then all further games are a race to 5 balls instead of 8.

Obviously this won't affect most players but slow players will no longer bang around one ball on the table for an hour or more.

Seems like a good option that only impacts the slow players. No penalty to the rest. I like.
 
Once it has been determined that players are playing slow, for example if the first two games take two hours or more then all further games are a race to 5 balls instead of 8.

Obviously this won't affect most players but slow players will no longer bang around one ball on the table for an hour or more.

But you still rack the full 15? I have a vague feeling that may be a stupid question.
 
Clocks absolutely, 100% addresses slow play. If you don't slow play, the clock will never be an issue. If you do, you may lose. Either way, the problem is 100% addressed. Just because you may not LIKE having to hit your clock, it still DOES address the slow play. Players will either play faster, or get drummed out of the tournament quickly. Spectators would rather watch a good players playing fairly quickly, than a same level player playing dog slow. Nobody wants to watch that, so them exiting the tourney early is no heatbreak...

As for Alex, Because he shoots at his hole every chance he gets and takes about 4 minutes to run 8 and out. I severely doubt Alex has been a major contributor to slow matches.


OK, I understand how a shot/chess clock addresses slow play in terms of how long a player takes to shoot his shots but what about the issue of players who go into defensive mode and refuse to shoot at their hole?

Lou Figueroa
 
The leagues were handicapped straight pool. The time assigned to each player was scaled according to the number of points they had to score, so the two players would generally get different amounts of time on their clocks. As with every chess clock situation I've ever seen, each player was responsible for turning off his clock and turning on his opponent's clock at the end of a turn.


What is to be done in the case of 400 1pocket players?

There is no handicap or FargoRate...

Lou Figueroa
 
Once it has been determined that players are playing slow, for example if the first two games take two hours or more then all further games are a race to 5 balls instead of 8.

Obviously this won't affect most players but slow players will no longer bang around one ball on the table for an hour or more.


Not a bad idea.

Would you also suggest that if a table has been ID'd as taking too long and the TD visits and the score is 5-3 the guy with 5 takes the win?

Lou Figueroa
 
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Posted on Facebook a hour ago, this time minus the 4 ball idea....

"2019 Derby City Classic Rule Changes (Revised)

One-Pocket:

If a ball is made on the break, re-rack.

9-Ball:

The Outsville template will be used in place of the traditional triangle.

The 9-Ball is to be positioned on the spot when racking.

Once balls are placed inside the template, do not touch them.

If the template is not perfectly straight, call for a re-rack.

A minimum of 3 balls must cross the head-string, less pocketed balls.

There will be an 18” break-box.

Baby Powder is prohibited during all events at The Derby City Classic."

Baby powder prohibited? Ridiculous.
 
Baby powder prohibited? Ridiculous.


Yeah, that's kind of a head scratcher.

All over the tournament rooms there's usually guys spreading a little baby powder on a side table or ledge somewhere near the table they're playing on. Are you supposed to call a baby powder foul on the guy?

Lou Figueroa
 
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What is to be done in the case of 400 1pocket players?

There is no handicap or FargoRate...

Lou Figueroa

In unhandicapped matches both players get the same amount of time. Probably it should be a separate X minutes per game rather than for a whole match. That way you could put a table on the clock after two games have taken two hours and the score is 1-1.

The handicapped point was just an example of how the basic idea could be adapted to games where one player is expected to be at the table more. And even with a spot at one pocket, you could still set an equal time for each game since both players have close to the same number of shots.
 
For 7 years I have had in storage a small box of 4 timers (just in case) to deal with slow play. My better instincts have told me to leave them where they are. I feel that clocks can be okay in significant televised events where they are used for EVERY match and there are referees and an official that operates the timer. Otherwise clocks are a nuisance, humiliation, and distraction for the players. I have dealt with slow play through rules and diplomacy. This has proven successful for me.

Amending rules to promote a desired outcome, in my opinion, is the best approach.

Paul, if you volunteer to run DCC, I'll come and help.

Four hours for 14.1 to 100 with the other player going to 50. That's what got me to get the chess clocks.
 
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Under the heading of unintended consequences.... Shot clocks are a standard part of major 3-cushion events. Usually the time is 40 seconds per shot with two or three extensions in a 40-point game. The clock starts an audible beep series five seconds before time expires. There is one player known for "careful" play who uses the beeps to time his final strokes.
 
Paul, if you volunteer to run DCC, I'll come and help.

Four hours for 14.1 to 100 with the other player going to 50. That's what got me to get the chess clocks.

I believe you and I do understand. I have taken a different approach. My third warning goes like this "If you do not speed up play, not only are you going to forfeit your match (my call), you will not be permitted to come back and play in this event again." In the past, I have denied entry to slow players. Slow players are bad for tournaments. No one needs them.

I have a hard time burdening 95% of the players because of the offending 5%.

If you are running an event, do what ever works for you. That's good.
 
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DCC rule changes

I liked the proposed rule changes, but they should have been announced last year for THIS year's tournament. So announce them this year, implement them next year.
 
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... I have taken a different approach. My third warning goes like this "If you do not speed up play, not only are you going to forfeit your match (my call), you will not be permitted to come back and play in this event again." In the past, I have denied entry to slow players.
...
That requires attention to the matches in play and a certain self-confidence and authority in the TD. Often those conditions are not available in tournaments. The result is matches that end at 3 AM.

I think you make your tournaments unique.
 
We know who the very slow players are before the balls are broken.

Totally agree with not burdening the 95% for the benefit of the 5%

That requires attention to the matches in play and a certain self-confidence and authority in the TD. Often those conditions are not available in tournaments. The result is matches that end at 3 AM.

I think you make your tournaments unique.
 
Not a bad idea.

Would you also suggest that if a table has been ID'd as taking to long and the TD visits and the score is 5-3 the guy with 5 takes the win?

Lou Figueroa

You would start the next game with the race to 5. This won't affect 95% of the normal players just the ones who stall.
 
That requires attention to the matches in play and a certain self-confidence and authority in the TD. Often those conditions are not available in tournaments. The result is matches that end at 3 AM.

You're right, Bob. Also, a 500 player tournament is an entirely different animal. I don't know anything about running such a beast.
 
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