Colin Colenso said:I actually think that SIGHTING is more of a dilemma tha AIMING.
BINGO!! Now we are getting somewhere!
We are going to learn something here people. Yes I said just for fun, but I'm sure that we can all benefit from this.
Colin Colenso said:I actually think that SIGHTING is more of a dilemma tha AIMING.
CaptainJR said:BINGO!! Now we are getting somewhere!
We are going to learn something here people. Yes I said just for fun, but I'm sure that we can all benefit from this.
CaptainJR said:Picture number 2 is the maker. chefjeff, JLW, StevenPWaldon, tjlmbklr, TommyT where the 5 people that got it right.
Although they were all very close. You could see a difference and JLW showed this by being so specific and accurate with his answer. Pretty darn good JLW!
Picture number 1(4B) - very slight undercut.
Picture number 2(6B) - goes in the hole.
Picture number 3(8B) - little more of an undercut than 1
Picture number 4(10B) - very slight overcut
Picture number 5(12B) - missed by the most and is undercut
To all the people that said they all look the same. Thank you for making my point.
This was a very carefully chosen shot. Move the object ball to the right and the pocket gets bigger. Move the ball to the left and you can start catching the left rail a little and still make the shot if the speed is right. This shot has to be deadly accurate.
What aiming system is this accurate? Only two that I know of. They are 1. finding the contact points on the object ball and cue ball, and 2. the ghost ball. To make this shot you must find a very very specific contact point. All the people that said "they all look the same" prove this. There is one other system that can be this accurate if you can see it accurately enough and that is doubling the distance but that system still requires finding the contact point on the object ball. Notice all the systems I talk about here involve the contact point. Any system that doesn't use the contact point is not accurate enough to make this shot.
I'm not saying that people that use these non-contact point systems can't make the shot. I am saying that it is not there system that is doing it. It can get them close then they would have to fine tune.
What about the "feel" people? I know them pretty well. After all, I'm one of them. Yup, on 95 percent of my shots I'm shooting them by feel. The question is, what am I feeling? The contact point, that is what I'm feeling. Do you want to say your feeling an angle? Finding an angle is also finding the contact point.
The contact point, that's it. The game of pool is based on it.
chefjeff said:I hate to tell you this, CaptJR, but I used my 5 point aiming technique to pick image number 2, the correct answer.It's "right/right" in my terminology. Without my system, I would not have had a clue which shot would pot the ball, as the ghost ball wasn't really visible in these images. On a real table, I could've used ghost ball, but I wouldn't have.
But then I wasn't concerned with shape, so juicing the CB would have made me adjust somewhat, like you say we all do. I have an ingredient called, "Feel the Shot" that comes just before Sqeezing the Trigger. If I don't "feel" right, I force myself to stand up and go into my stance again until I "feel" right, then I take the shot. So, I use both an aiming system and "feel"...am I banned from AZ now???![]()
Jeff Livingston
Colin Colenso said:Hi JR,
Just saw this thread.
I'd guess no.3, but really it is hard to tell not having a real 3D perspective as we do in real life.
I do not have a way that I can be sure of making this shot, but if its a 5" pocket I'd be pretty confident![]()
Jaden said:Hey Colin I've done some practice on five inch pockets and then some analysis and they aren't easier than tighter pockets.....
Let me explain why....
When you have 5" pockets compared to say 4.5". There is rail missing, so if you come in from an angle and are a little bit off it 1) goes farther before it hits the rail, which makes it a little farther off and 2) The rail is cut at a wider angle, so when it rebounds it rebounds at an angle more deviant from the pocket which enhances not decreases the liklihood of a rattled ball. Just thought I'd throw it out there. Because most people assume that tighter pockets are automatically harder
I think the problem is that when they set up tables for large pockets, the width at the back of the pocket is fixed -- they aren't going to reshape the pocket iron. This means that the angle of the jaws has to taper more going into the pocket, leading to more rejections of fast shots down the rail. I think that if they kept a constant facing angle, larger pockets would always be easier.Colin Colenso said:I've seen some larger pockets with more open cut angles that are not as accepting, especially shooting down rails, as I would have expected, but generally speaking I would say, especially on open table shots, that wider pockets allow a greater margin of error.
CaptainJR said:Picture number 2 is the maker. chefjeff, JLW, StevenPWaldon, tjlmbklr, TommyT where the 5 people that got it right.
Although they were all very close. You could see a difference and JLW showed this by being so specific and accurate with his answer. Pretty darn good JLW!
Picture number 1(4B) - very slight undercut.
Picture number 2(6B) - goes in the hole.
Picture number 3(8B) - little more of an undercut than 1
Picture number 4(10B) - very slight overcut
Picture number 5(12B) - missed by the most and is undercut
To all the people that said they all look the same. Thank you for making my point.
This was a very carefully chosen shot. Move the object ball to the right and the pocket gets bigger. Move the ball to the left and you can start catching the left rail a little and still make the shot if the speed is right. This shot has to be deadly accurate.
What aiming system is this accurate? Only two that I know of. They are 1. finding the contact points on the object ball and cue ball, and 2. the ghost ball. To make this shot you must find a very very specific contact point. All the people that said "they all look the same" prove this. There is one other system that can be this accurate if you can see it accurately enough and that is doubling the distance but that system still requires finding the contact point on the object ball. Notice all the systems I talk about here involve the contact point. Any system that doesn't use the contact point is not accurate enough to make this shot.
I'm not saying that people that use these non-contact point systems can't make the shot. I am saying that it is not there system that is doing it. It can get them close then they would have to fine tune.
What about the "feel" people? I know them pretty well. After all, I'm one of them. Yup, on 95 percent of my shots I'm shooting them by feel. The question is, what am I feeling? The contact point, that is what I'm feeling. Do you want to say your feeling an angle? Finding an angle is also finding the contact point.
The contact point, that's it. The game of pool is based on it.
TATE said:It's not so simple. This game is programmed for a certain amount of contact friction on cut shots which affects the throw of this shot.
I know the programmer very well, in fact, he's one of my best friends. He programmed the game to take what he refers to as a "thick line". These tiny differences in angles you have given are just enough to take the throw into account. More throw sends shot number 4 in, less throw sends shot #2 in.
Chris
CaptainJR said:Yes, he did a great job of programming here. It sure did help me show this. Tell him I enjoy the game.
JR
A half-ball hit, which you might use to shoot spot shots from a particular location, has no explicit contact point in the aiming. All you worry about is the cut angle. There are systems that align the side of the ferrule with something on the object ball, but not the contact point. There are also systems which have you aim at a particular light reflection on the object ball or shadow under the object ball, but these also don't have a contact point in them.Cameron Smith said:Im a little confused, doesn't every system ultize a contact point in one way or another? In order to do any of these systems you have to aproximate a contact point or else your aiming blindly.
...
Thanks Captain! I was hoping one of us "feel" players could get it right. Interesting thread.CaptainJR said:Picture number 2 is the maker. chefjeff, JLW, StevenPWaldon, tjlmbklr, TommyT where the 5 people that got it right.
Although they were all very close. You could see a difference and JLW showed this by being so specific and accurate with his answer. Pretty darn good JLW!
Picture number 1(4B) - very slight undercut.
Picture number 2(6B) - goes in the hole.
Picture number 3(8B) - little more of an undercut than 1
Picture number 4(10B) - very slight overcut
Picture number 5(12B) - missed by the most and is undercut
What about the "feel" people? I know them pretty well. After all, I'm one of them. Yup, on 95 percent of my shots I'm shooting them by feel. The question is, what am I feeling? The contact point, that is what I'm feeling. Do you want to say your feeling an angle? Finding an angle is also finding the contact point.
The contact point, that's it. The game of pool is based on it.