While reading through some older Bob Jewett BD columns, I noticed that Bob uses a number of "rules of thumb". I find them very helpful and decided to gather as many of these together as I could. Below are fifteen rules of thumb that I gathered from various places. The names that I have credited for these represent the first place I saw them - not necessarily an original source. I don't really know the original sources for these.
If not stated clearly, please correct them as you see fit or ask for clarification, if necessary. I hope you find them helpful too. Would you like to add any to the pool of knowledge?
From www.dictionary.com:
rule of thumb:
noun
1. a general or approximate principle, procedure, or rule based on experience or practice, as opposed to a specific, scientific calculation or estimate.
2. a rough, practical method of procedure.
Note that ROTs need not be true 100% of the time – These are the “usually” rules as opposed to the “always” rules.
90 Degree Rule – Dave Alciatore
The first and most well-known reference line is the tangent line predicted by the 90 degree rule. For a stun shot (aka a “stop shot at an angle”), where the cue ball is sliding with no top or bottom spin at object-ball impact, the cue ball will head exactly in the tangent line direction, which is perpendicular to the object-ball direction.
Avoiding Double Kisses – Freddie The Beard
When the balls line up on a straight line to the middle of the FACING of the corner pocket (the facing on the long rail), the bank is a dead kiss. It is extremely difficult to beat the kiss when the balls are on a line to the middle of the FACING.
When the balls line up on a straight line to the MIDDLE of the back of the POCKET, there is no kiss.
When the cue ball and an imaginary ball at the contact point for the bank are on a line to the center of the pocket, there is a dead kiss if you use follow with no English.
These kisses are usually easy to evade by using English or draw to send the cue ball on a non-kiss path.
The aim on the object ball must be adjusted to allow for the ball action needed for a non–kiss bank.
Throw When Balls Are Close – Bob Jewett
If the balls are a quarter-inch apart, there is no throw or cut, no matter how you hit them.
6:1 Rolling Cue Ball Ratio – Bob Jewett
The ratio of about 6:1 is a useful rule of thumb when playing soft position. Suppose the object ball is six diamonds from a pocket, and you want the cue ball to follow straightforward not more than about one diamond after the collision. If you just get the object ball to the pocket — six diamonds of travel — the (rolling) cue ball will roll forward about one diamond. Another way to state this is that on a full, soft follow shot, the cue ball will go forward one ball for each diamond the object ball travels. At a later time, Bob gives the ratio as 7:1.
Ball in Hand – Bob Jewett
With ball in hand, you should never place the cue ball for a draw shot.
Two Rail Banking – Bob Jewett
If a ball is sent along roughly a 45-degree angle between the short rail (first) and the long rail (second) it will go close to two rails into the corner.
45 Degree Rule – Dave Alciatore
If the CB rolls into the short rail at roughly a 45-degree angle, it will head fairly close to the center of the table after contacting the long rail.
Importance of Rolling Cue Ball Through the Center of the Table – Danny Basavich
A cue ball rolling through the center of the table for position cannot scratch unless coming directly from the direction of a pocket (or first hitting at least one more rail). Stated differently, unless the cue ball is rolling straight from a pocket, it cannot scratch directly in a pocket after passing through the center of the table.
Banking Frozen Object Balls – Bob Jewett
If the cue ball is straight out from the frozen object ball, the ball has to be at least one diamond up the rail from the target pocket for the bank to be possible using all techniques.
Half Ball Carom (30 Degree Rule) – Dave Alciatore
If the object ball cut angle is anywhere from 15 degrees to 45 degrees, a rolling cue ball is deflected by very near 30 degrees from its original path.
Equal Distance – Bob Jewett
After a half ball hit with a rolling cue ball, the cue ball and object ball will travel a similar distance.
Shortening Banks By Hitting Firm and Full – Bob Jewett
Banks that are dead using a mirror system (for example from diamond 3 to diamond 1.5), can be shortened by hitting full and firmly (for example, diamond 3 to diamond 1). The idea is if you can get the shot to match the mirror system by subtracting 1 from the cue ball's location, the bank is "on" for the system. So, if you subtract 1 from cue ball's 3, you get 2-to-1, which is a standard mirror bank. Therefore it is “on” for a full, firm bank.
Cue Ball Deflection On Nearly Full Shots – Bob Jewett
If you cut the object ball just a little to one side (3/4 ball or fuller), a rolling cue ball will be deflected about three times the angle to the other side. For example, a five degree cut to the left will result in the cue ball being deflected to the right about 15 degrees.
Path of Rolling Cue Ball After Hit – Shawn Putnam
This is a system to predict the direction the cue ball will go on a rather full hit (about ¾ ball or fuller) after rolling into the object ball with follow. To send the cue ball in a particular direction, visualize the spot on the far side of the object ball that points to where you want the cue ball to go and then aim the cue ball to that point on the far side of the object ball.
Sidespin/Squirt Ratio – Bob Jewett
Two tips of English will produce twice the squirt angle of one tip.
If not stated clearly, please correct them as you see fit or ask for clarification, if necessary. I hope you find them helpful too. Would you like to add any to the pool of knowledge?
From www.dictionary.com:
rule of thumb:
noun
1. a general or approximate principle, procedure, or rule based on experience or practice, as opposed to a specific, scientific calculation or estimate.
2. a rough, practical method of procedure.
Note that ROTs need not be true 100% of the time – These are the “usually” rules as opposed to the “always” rules.
90 Degree Rule – Dave Alciatore
The first and most well-known reference line is the tangent line predicted by the 90 degree rule. For a stun shot (aka a “stop shot at an angle”), where the cue ball is sliding with no top or bottom spin at object-ball impact, the cue ball will head exactly in the tangent line direction, which is perpendicular to the object-ball direction.
Avoiding Double Kisses – Freddie The Beard
When the balls line up on a straight line to the middle of the FACING of the corner pocket (the facing on the long rail), the bank is a dead kiss. It is extremely difficult to beat the kiss when the balls are on a line to the middle of the FACING.
When the balls line up on a straight line to the MIDDLE of the back of the POCKET, there is no kiss.
When the cue ball and an imaginary ball at the contact point for the bank are on a line to the center of the pocket, there is a dead kiss if you use follow with no English.
These kisses are usually easy to evade by using English or draw to send the cue ball on a non-kiss path.
The aim on the object ball must be adjusted to allow for the ball action needed for a non–kiss bank.
Throw When Balls Are Close – Bob Jewett
If the balls are a quarter-inch apart, there is no throw or cut, no matter how you hit them.
6:1 Rolling Cue Ball Ratio – Bob Jewett
The ratio of about 6:1 is a useful rule of thumb when playing soft position. Suppose the object ball is six diamonds from a pocket, and you want the cue ball to follow straightforward not more than about one diamond after the collision. If you just get the object ball to the pocket — six diamonds of travel — the (rolling) cue ball will roll forward about one diamond. Another way to state this is that on a full, soft follow shot, the cue ball will go forward one ball for each diamond the object ball travels. At a later time, Bob gives the ratio as 7:1.
Ball in Hand – Bob Jewett
With ball in hand, you should never place the cue ball for a draw shot.
Two Rail Banking – Bob Jewett
If a ball is sent along roughly a 45-degree angle between the short rail (first) and the long rail (second) it will go close to two rails into the corner.
45 Degree Rule – Dave Alciatore
If the CB rolls into the short rail at roughly a 45-degree angle, it will head fairly close to the center of the table after contacting the long rail.
Importance of Rolling Cue Ball Through the Center of the Table – Danny Basavich
A cue ball rolling through the center of the table for position cannot scratch unless coming directly from the direction of a pocket (or first hitting at least one more rail). Stated differently, unless the cue ball is rolling straight from a pocket, it cannot scratch directly in a pocket after passing through the center of the table.
Banking Frozen Object Balls – Bob Jewett
If the cue ball is straight out from the frozen object ball, the ball has to be at least one diamond up the rail from the target pocket for the bank to be possible using all techniques.
Half Ball Carom (30 Degree Rule) – Dave Alciatore
If the object ball cut angle is anywhere from 15 degrees to 45 degrees, a rolling cue ball is deflected by very near 30 degrees from its original path.
Equal Distance – Bob Jewett
After a half ball hit with a rolling cue ball, the cue ball and object ball will travel a similar distance.
Shortening Banks By Hitting Firm and Full – Bob Jewett
Banks that are dead using a mirror system (for example from diamond 3 to diamond 1.5), can be shortened by hitting full and firmly (for example, diamond 3 to diamond 1). The idea is if you can get the shot to match the mirror system by subtracting 1 from the cue ball's location, the bank is "on" for the system. So, if you subtract 1 from cue ball's 3, you get 2-to-1, which is a standard mirror bank. Therefore it is “on” for a full, firm bank.
Cue Ball Deflection On Nearly Full Shots – Bob Jewett
If you cut the object ball just a little to one side (3/4 ball or fuller), a rolling cue ball will be deflected about three times the angle to the other side. For example, a five degree cut to the left will result in the cue ball being deflected to the right about 15 degrees.
Path of Rolling Cue Ball After Hit – Shawn Putnam
This is a system to predict the direction the cue ball will go on a rather full hit (about ¾ ball or fuller) after rolling into the object ball with follow. To send the cue ball in a particular direction, visualize the spot on the far side of the object ball that points to where you want the cue ball to go and then aim the cue ball to that point on the far side of the object ball.
Sidespin/Squirt Ratio – Bob Jewett
Two tips of English will produce twice the squirt angle of one tip.
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