Run This (9)

bluepepper said:

CueTable Help


6 bottom left corner, 2 top left corner, 7 top side, 1 top left corner, 15 bottom left corner, 12 bottom left corner or top left corner depending on how you fall on the 15. Break with the 13
 
I just set this layout up on my table, ran the pattern just as I said, ended up shooting the 15 ball in the top left corner. Got a pretty good spread on the break and ended up running 48. Scratched off the stack on the breakball at 49.
 
Marop said:
6 bottom left corner, 2 top left corner, 7 top side, 1 top left corner, 15 bottom left corner, 12 bottom left corner or top left corner depending on how you fall on the 15. Break with the 13
Maybe, but if I got the right angle on the 15, I would follow through and play for a 3/4-full shot on the 13 and use the 12 as a break, with the cue ball even with or slightly below the 12. I hate 1-cushion breaks, usually.
 
Bob Jewett said:
Maybe, but if I got the right angle on the 15, I would follow through and play for a 3/4-full shot on the 13 and use the 12 as a break, with the cue ball even with or slightly below the 12. I hate 1-cushion breaks, usually.

Bob

I thought of that too because I don't like 1 rail breakshots either, but when I played it out I ended up just slightly below the 15 so I could not get full enough on the 13 to hold it for the 12. When I borke the stack I caught the end two balls just right and got a good spread.
 
Marop said:
I just set this layout up on my table, ran the pattern just as I said, ended up shooting the 15 ball in the top left corner. Got a pretty good spread on the break and ended up running 48. Scratched off the stack on the breakball at 49.

Nice. Since I started you off, can I take partial credit for that 49?
Jeff
 
Here's my probably overly-cautious, but insurance-minded way of running these balls. I realize the cueball is travelling a lot. But it's travelling along approach paths to more than one ball most of the time.
I have the 2 or 7 off of the 6 to get to the 1. Going for the 1 off of the 2, I have the 7, 12, or 15 as insurance. I go for either the 12 or 15 off of the 1. I have the 12 or 7 off of the 15. Probably better from the 7 would be to go one-rail into the shot on the 12-ball to bottom left corner, but floating over looked best from the straightish angle I left on the 7.
Jeff

CueTable Help

 
Develop the 15?

How about developing the 15 as a break shot. I imagine something like this: 7, 1, 12, 2, 6, 13

CueTable Help

 
jjr183 said:
How about developing the 15 as a break shot. I imagine something like this: 7, 1, 12, 2, 6, 13

CueTable Help



Wow that is some serious cue ball control, if I could control it that well I wouldn't have to be getting such a big spot from Schmidt :)
 
I might try the 7 -1 - 15 - 2 - 12 and 13 as a key ball for the 6. I like all the ways to get to the 6 from the 13. But who knows, if you saw it in person maybe I'd like the 12 as a break ball.
 
Marop said:
Wow that is some serious cue ball control, if I could control it that well I wouldn't have to be getting such a big spot from Schmidt :)

Except for the shot going into the 15, I do not see anything that I diagrammed as being difficult. I just thought there was a lot of play to where the 15 and cue ended on that shot. If I hit the 15 too thick I should get the 2 in the top-right corner or play the 13 immediately. If I hit the 15 too thin I should have the 2 in the side or the 15 in the corner. Since I tried this early enough, the 13 would still be available as the break ball as well, but I like taking this chance as the 15 could become a much more ideal candidate at a minimal risk.

Another thing is that I do not think there is that much control being displayed as the cue ball doesn't move that much from ball to ball making position easier. In the end I was just saying it was an option that no one was talking about and thought I would bring it up.

BTW - I too would require a very large spot from John, but I would still love to play with him and hopefully learn more than just not to play him:o .
 
Here's another idea to consider that nobody's mentioned. Pocket the two with the intention of bumping into the 15/12 cluster. This will push the 12 into a break position below the pack without too much trouble. The shot is something just beyond a stun shot so as long as you can execute that at the right speed, you have a good chance of success. If not, the 6 can be a back up break ball if necessary. The 15 would be available for the next shot, and if not then the 13. I would keep the 13 as the key ball preferably.

CueTable Help

 
Looks pretty workable to me. The only issue I see is the need to get perfect from the 12 onto the 15 to get over to the 6 break shot. I don't trust my own cueball control that much. But I'm a lightweight.
Jeff

AZE said:
I never ever ever play this game... is this run-out horrible?

CueTable Help

 

CueTable Help



hopefully ive done that right and the pages work!!! If i was going to try and develop a break ball this is one of the ways about doing it!! theres a few ways to get the cueball to that position on the first shot (ive jus put a mad one in cause i wanted too :P lol) but once there thats how id try and take them out!! will post another possible way in about 20 minutes when im done with it

R114
 
Last edited:

CueTable Help



I havent finished the run out here as theres so many ways to play it once youve moved the two into BB position. its just another way i can think of getting a decent break ball although the cueball has to be sparkling to get there lol.
 
I don't know why, but I didn't even think about the 2 being developed off of the 7. Nice.

Reaper114 said:

CueTable Help



hopefully ive done that right and the pages work!!! If i was going to try and develop a break ball this is one of the ways about doing it!! theres a few ways to get the cueball to that position on the first shot (ive jus put a mad one in cause i wanted too :P lol) but once there thats how id try and take them out!! will post another possible way in about 20 minutes when im done with it

R114
 
Alright, I ran this as a 14.1 rack... just opened the editor and went for glory
I want to get the 15 out of the rack area because that's not going to be a good break ball if it's in the rack.
Plus, I'd like to break those 2 up. Not nessisary because the 12 still goes, but it's something I'd like to do off the bat.
The 2 is in the rack, and I can break them up with that.
When I break them out I'm aiming for position on the 6 in the bottom right corner, and then the 12 or 15 after the 6, depending on how they break out. But if I miss shape on that... I have the 7 as a back up, and the 1 after the 7.

CueTable Help

 
Reaper114 said:

CueTable Help



I havent finished the run out here as theres so many ways to play it once youve moved the two into BB position. its just another way i can think of getting a decent break ball although the cueball has to be sparkling to get there lol.
Umm.... I can hear Greenleaf rotating in the crypt. There are at least three break balls available and no good manufacturing possibilities. If you miss the 2 ball coming across, and leave yourself blocked on the 13, your next shot is the 2. I'm not saying that your pattern is impossible, but it borders on fantasy. The goal is to find the easy way.
 
Theres loads of different routes you could possibly take. the ones i suggested were jus suggestions of possible ways to develop a very good break ball! Now whether id actually think about playing those routes from the starting position is another question but if i was in either of the two positions prior to the shot that ive suggested too actually developing the two ball id definately play it!! would be a different story if i only needed 3 points tho! I did actually state the cueball would have to be sparkling to get there and know that your relying on a bit of luck when you then play the shot to come out right, but on the borders of fantasy i disagree.

R114
 
Back
Top