Williebetmore said:
[...]
I don't like one part of EO, and that is the power break. The balls end up being spread in a different fashion than in straight pool. There are usually fewer potential break shots than in straight pool. It also seems harder to manufacture break shots, as fewer balls linger in the rack area. I rarely play it for these reasons. Give me competitive straight pool any day over EO.
[...].
You may be interested in this alternative version of EO that I proposed a while ago. It has a maximum scre of 250 (25 per rack) and emphasizes 14.1 skills a little more.
another old rsb post. sorry ;-)
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I've been doing an alternative "practice game" to equal offense that seems
to me to remove some of the deficiencies of equal offense for someone at
my level. *It's actually just a modification of equal offense.
Simply, it's play 10 innings of equal offense to a max of 25 points per
inning starting with a six-ball rack. *
Just like Jerry Brieseth has modifications for newer players (get three
tries per inning, or don't go into the next rack), this is a modification
that is best for people that (1) have interest in practicing not just
general skills but their 14.1 game in particular, and (2) average at least
80 in equal offense.
It's another one of those games that's harder than it seems.
So rack six balls in a triangle. *It's fast and can be done by hand.
Break from the kitchen lightly. *I've found it's best to hit the head ball
full with just enough speed to knock a ball off the foot rail and back to
the middle of the table. *(You don't want to waste any of your precious
balls getting to the head of the table to pocket an errant ball). *Start
with cueball-in-kitchen.
Usually there will be a good break-ball right away. *But if not there will
be a few balls around the rack position, and it will be easy to identify
how best to knock a ball into position. *You can also identify a key
ball. *So that leaves just a few balls to get where you need to go. *In
other words, right after the break is the time to develop the whole plan.
One problem I find with equal offense as a practice game is that the score
seems to be determined more by the things you do wrong than the things you
do right. *This must be worse for the better players. *If a top player
averages 160 and starts an equal offense practice game and gets a 2 and an
8 for two of the first three innings, he's looking at another half hour
hoping at best to salvage a close-to-average score. *There is no chance of
recovering and having a *good* round. *I realize that tournament matches
may also be largely determined by what the players do wrong, but the
difference is that when you are down 6-1 in a tournament, you still have
that chance of winning. *You don't have to fight just to cut your loses.
Anyway, in this game it's tough to max out an inning. *If I just open up
that first rack successfully, it gives a noticable boost to my score. *I
get more 5's and 6's than I care to admit ;-), but I notice that every
shot has a purpose, I'm always "in the game," and there's always that hope
that I'll break open two successive racks and get that 25. *Getting a 20
in equal offense is satisfying but not exciting. *
So try it. *I've yet to get my average equal offense score. *I'm guessing
this game will amplify differences. *That is I average less than my EO
average. *At some skill level better than me, someone will average the
same, and at a very high level a player will average more in this game
than in EO.
mike page
fargo