Looks like you spin so much, that you don't even recognize it any more. "Moved every week" - look through all the posts in this thread, and find where anyone said anything about wanting to be moved every week.
Doesn't matter how many calculations are being done, if it's done badly and in many cases (not all) on bad data. Some people make an automatic assumption that more calculations means better, which is what you're implying. But, if you look beyond the assumptions, and get to the facts, you'll see that the TAP handicapping system is a failure.
And now you are conducting an argument, against "moved every week". I'm curious to know the answer to this, who do you believe wanted a system where you'd be "moved every week"? Wasn't me... so don't even try that...
The point that was being made was that it takes way too long to legitimately be moved up or down with the TAP handicapping system.
Look at your own stats, you have players in the 4-5 skill level range. These are supposed to be your average players. Thus, with or without a handicapping system, they should basically have an average win %. Yet, with the TAP system many of them have match win % that is above 70%. That is pretty high... but wait. There are even 4-5 skill level players with 80% win percentage. That's way high... but wait. Under the TAP handicapping system you even have 4-5 skill level players (supposedly average) who are at 90% win percentage. That's extremely high. Yet they've never moved up from the 4-5 skill level.
You can find many examples on the other end of the spectrum as well. Players with low win % at every level (1 of 9, or 2 of 9). Yet they never get moved down.
Of course to adjust these players even once throughout the course of the season, would be like "moving them every week" according to you.
Like I said, I could go in and place bets for those high percentage players, and against those low percentage players, and I'd make a killing. But the purpose of a handicapping system is not to make a killing on how accurately you can predict the results. The purpose is to have a fair and balanced system where all levels of players can compete legitimately.
That's actually exactly the point I've been making. If you have players who are some of the strongest players (i.e. 9 or 10's), then with a good handicapping system (like in bowling or golf) those players should win most every time. But, if the TAP system is outta whack, where it gives too much of an advantage to some players who aren't as good, then lower rated players should be able to beat them every year. You just confirmed the point, I've been making.
"One or two losses", there ya go again... Now that's alotta spin... You're spending virtually your whole post arguing against being "lowered because of one or two losses".
"TAP handicaps don't bounce around as much as you like because it is in place to protect against hot and cold matches." "Protect", now that's a laugh. What you want to call "protect", can also be construed as "hurting", for reasons that I've already laid out. You have bad players who are taking way to long to be adjusted correctly. And you have good players who are taking way too long to go up. Hence that's why your so called "strong 9's and 10's" are so able to get beat. Take a 4 in the TAP league, which is one of the skill levels that takes the longest to move up and down. When that player's game progresses to a 6 level player (or in many cases, the 6 or higher level player (TAP level if adjusted correctly) enters TAP as a 4, but the system never moves him). Now, when that 4 plays against your high 7 (which is a 2 to 5 race). That 7 has to win 5 games, and is allowed to only lose 1 at most, against players strong enough to run out a table at any point, or break and run at any time. Now add in the fact that it's on bar tables... And if you look honestly, you'll start to see why your 9 and 10 level players are so beatable.
You've proven my point... You spin so much, you don't even recognize it any more...